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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
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Posted - 2013.10.26 11:55:00 -
[1] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:10 / 24 / 2013 I was playing earlier and I ran up on a " new berry " as you guys call them , at least so I thought , now they were hacking a cannon and I had at least four seconds of GB BREACH AR gunfire placed on them and their shields didn't budge a bit and I had an advanced damage mod on. Needless to say they stopped hacking and floored me in the same four seconds with a militia assault rifle and I had almost six hundred HP's on me.
Now what they need to do is take away the skill points of people like this because they ( save money ) by using these cheaper weapons and suits , so they should give them the option of either using their Prototypes and locking them out of the militia grade gear or giving them the use of the militia gear , at the price of the skill points for their proto gear. Now they would keep their weapons skills like the marksmanship , proficiency and such if they have acquired them but just not the use of the prototype weapons ( hell they are not using them anyway ) until they REAQUIRED the skills to use the prototype weapons which will in turn lock them out of using the militia gear.
That way the system doesn't crash like the stock market just did from people using cheaper gear and racking up ISK at the expense of the systems integrity. These people are killing the game threw a loophole that CCP should close. They are manipulating the system and bringing the market to ruin.
Say what you will about bringing this to light but it is a practice that has probably been going on for some time and I guarantee that CCP will do something about it because YOU are costing them money in the long run and YOUR watering down their game.
THAT'S WHAT THEY NEED TO DO.
Omg your a total idiot, you dont want them using milita rifles bc they are leveled up? So my free dren bpo that I use on every fit but my proto that came in my 100 dollar elite pack and has the exact same stats as the milita ar but is free and has less fitting cost should be what not allowed? Get out, just leave, go, uninstall.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 12:09:00 -
[2] - Quote
Alam Storm wrote:INFINITE DIVERSITY IDIC wrote:Shinobi MumyoSakanagare ZaShigurui wrote:10 / 24 / 2013 I was playing earlier and I ran up on a " new berry " as you guys call them , at least so I thought , now they were hacking a cannon and I had at least four seconds of GB BREACH AR gunfire placed on them and their shields didn't budge a bit and I had an advanced damage mod on. Needless to say they stopped hacking and floored me in the same four seconds with a militia assault rifle and I had almost six hundred HP's on me.
Now what they need to do is take away the skill points of people like this because they ( save money ) by using these cheaper weapons and suits , so they should give them the option of either using their Prototypes and locking them out of the militia grade gear or giving them the use of the militia gear , at the price of the skill points for their proto gear. Now they would keep their weapons skills like the marksmanship , proficiency and such if they have acquired them but just not the use of the prototype weapons ( hell they are not using them anyway ) until they REAQUIRED the skills to use the prototype weapons which will in turn lock them out of using the militia gear.
That way the system doesn't crash like the stock market just did from people using cheaper gear and racking up ISK at the expense of the systems integrity. These people are killing the game threw a loophole that CCP should close. They are manipulating the system and bringing the market to ruin.
Say what you will about bringing this to light but it is a practice that has probably been going on for some time and I guarantee that CCP will do something about it because YOU are costing them money in the long run and YOUR watering down their game.
THAT'S WHAT THEY NEED TO DO.
Omg your a total idiot, you dont want them using milita rifles bc they are leveled up? So my free dren bpo that I use on every fit but my proto that came in my 100 dollar elite pack and has the exact same stats as the milita ar but is free and has less fitting cost should be what not allowed? Get out, just leave, go, uninstall. first of not everyone is going to want to pay 100 dollars on a pack secondly i would bet 100 dollars that you are 1 of the many who stack up damage mods and if they get rid of them or atleast reduce them you would realize what an idiot you really are wasting 100 dollars :) Ok let me make it cheaper for your broke back ass, the merc pack which was 20 dollars gives you the toxin assault rifle, which I also have and is the same thing, the exile assault rifle is the same, the recruiter asault rifle, are ALL the same, and we have a blue print and it never goes away, we also have all kinds of blue printed suits we never pay for, I have the drens which include one of every suit type, I never pay for the suit or the gun, kany people have all the blue print modules and a blue print grenade, they never pay for any of it, we PAID for this stuff, ccp sold it to us. Are you starting to see your ignorance yet? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
94
|
Posted - 2013.10.26 12:12:00 -
[3] - Quote
ADAM-OF-EVE wrote:remove all damage mods and skills that increase damage.
i know i must be insane or something but bare with me.
are damage mods and damage skills really necessary. every weapon has a damage increase from basic to proto anyway so having a double damage buff is not needed. all this does is widens the gap between proto and basic and creates weapons which cannot be balanced properly.
how do you balance a swarm launcher with 5 damage mods against a tank and compare that against a swarm launcher with no damage mods against the same tank.
the same could be said for laser rifles and MD's and any weapon for that matter that has seen the nerf hammer to "balance" it. for example:
laser rifle + damage mods brought it to the nerf hammer where it became almost useless without them MD + damage mods brought it to the nerf hammer where it became almost useless without them
simply fitting more and bigger damage mods should not be the next step to beat another player. it should be fitting better weapons and gear to match or beat them with skill.
i know this would bring up concern for some classes but rather than damage mods they should get role related skills such as range,sight,clip size, rof, critical damage.
we have swarms being only effective with maximum damage mods, we have snipers only effective with maximum damage mods, we have forge guns only effective with maximum damage mods. we have AR's currently with people running basic weapons with maximum damage mods just trying to compete. there are people also using militia shotguns with max damage mods nuking 1500+ ehp heavies in 2-3 hits. its only a matter of time before these weapons are "balanced" wrongly when simply removing the route cause would be balance enough.
also as a side effect this allows players to fit more tank, electronics modules and promotes more teamwork to take out others rather than relying on pure dps. You know the answer is no right? |
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