Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
deezy dabest
Warpoint Sharx
77
|
Posted - 2013.10.24 07:36:00 -
[1] - Quote
I have waded through a lot of the posts and basically what I am understanding is CCP is mad that players who are skilled into high proficiency have no reason to user higher weapons. So in my case they are mad that thanks to prof level 5 I can happily run my toxin on every suit thus saving me a very large amount of ISK compared to if I used the weapons that my skill level allows for.
If this is the case its a much larger problem than the BPOs them self. The ability to use the lower weapons comes from a combination of flaws in the skill tree numbers, damage mod stacking, and the fact that matchmaking just doesn't put us up against people where the higher weapons are a necessity but a ridiculous advantage.
Im just trying to get a grasp on the subject before I start in QQing. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
547
|
Posted - 2013.10.24 07:43:00 -
[2] - Quote
My understanding - Put simply :
Rewards from battle are largely influenced from the ISK the other team loses. To many BPOs means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete.This is unbalanced. |
deezy dabest
Warpoint Sharx
77
|
Posted - 2013.10.24 07:50:00 -
[3] - Quote
Judge Rhadamanthus wrote:My understanding - Put simply :
Rewards from battle are largely influenced from the ISK the other team loses. To many BPOs means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete.This is unbalanced.
+1
Thanks for the reply this is what I was having trouble piecing together from all the random threads and actually answers the question I have always had but never asked. (How ISK in pub matches is calculated)
|
deezy dabest
Warpoint Sharx
77
|
Posted - 2013.10.24 07:57:00 -
[4] - Quote
I just realized, HOLY **** is the vehicle removal ever going to **** up pub match payouts if the reward is based on isk loss you are talking about 100s of K worth of isk minimum removed from most matches thanks to no logi DS / LAV etc...
Looks like I may have to start looking for a corp so I can get into PC if I want to keep my bank roll up. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
548
|
Posted - 2013.10.24 08:00:00 -
[5] - Quote
This is old but the only official blog on the topic of ISK payouts from battle. |
Borne Velvalor
Onikanabo Brigade Caldari State
797
|
Posted - 2013.10.24 08:26:00 -
[6] - Quote
Judge Rhadamanthus wrote:My understanding - Put simply :
Rewards from battle are largely influenced from the ISK the other team loses. To many BPOs means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete.This is unbalanced.
BPOs have the stats of STD gear. STD gear costs next to no ISK. Will CCP be removing STD gear because it costs too little?
Rewards from battle are largely influenced from the ISK the other team loses. Too much STD gear means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete. This is unbalanced. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
548
|
Posted - 2013.10.24 08:31:00 -
[7] - Quote
It's not the STD stats that matter. With maxed AR and Suit skills you can be deadly with a BPO gun and lesser BPO suit. These High SP players with BPO fits can do as well as advanced fitted players or low end protos. This breaks the ISK mecahnic of a game with an economy.
High SP players can run free or cheap fits and still easily compete. They do not need to risk a proto suit or gun in a match to top the charts. Less SP players still need to spend considerable ISK to perform at the same level. That leaves two players doing the same damage, similar shield etc but one is in a free suit the other spent 80k ISK or more. HP and damage potential are similar but the ISK risk is disproportionate. If Mr. Free suit wins he gets lots of ISK. Even if Mr 80k wins he gets far less (or nothing in this simple example) |
deezy dabest
Warpoint Sharx
77
|
Posted - 2013.10.24 08:31:00 -
[8] - Quote
The problem is not necessarily the cost but the fact that the BPOs have no value assigned to them at all to contribute to the pool and their use has apparently become quite rampant among high SP players from what I gather. |
Yelhsa Jin-Mao
Mannar Focused Warfare Gallente Federation
61
|
Posted - 2013.10.24 09:19:00 -
[9] - Quote
Judge Rhadamanthus wrote:My understanding - Put simply :
Rewards from battle are largely influenced from the ISK the other team loses. To many BPOs means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete.This is unbalanced.
To me this isn't such a bad thing. I run all BPO and can go 20-6 no problem, which means I'm hurting he opposing team in a major way, whilst losing nothing. I've even managed to save up 60 millions ISK simply playing pub matches, which I will only spend on more BPOs once they hit the market. Now I k ow some people will say I'm busting balls and breaking the in-game economy but look at it this way, once Player-Player trading opens up and I can purchase more BPOs, somebody else will get very rich, very quickly, thanks to me saving up my ISK, which was only possible due to me having BPOs in the first place. They're simply a high value commodity that has all the added benefits of being such a commodity. And I think BPOs tie into the while economy very well, as in real life there are those who have, and those who have not, and trust me, more BPOs is something everybody wants to have but only the wealthiest (pack/aurumn buyers) can have, the rest if the plebians have to go with out. |
Kane Fyea
DUST University Ivy League
2125
|
Posted - 2013.10.24 09:27:00 -
[10] - Quote
Borne Velvalor wrote:Judge Rhadamanthus wrote:My understanding - Put simply :
Rewards from battle are largely influenced from the ISK the other team loses. To many BPOs means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete.This is unbalanced. BPOs have the stats of STD gear. STD gear costs next to no ISK. Will CCP be removing STD gear because it costs too little? Rewards from battle are largely influenced from the ISK the other team loses. Too much STD gear means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete. This is unbalanced. I wouldn't be surprised if they raised the price of standard gear. |
|
Yelhsa Jin-Mao
Mannar Focused Warfare Gallente Federation
61
|
Posted - 2013.10.24 09:55:00 -
[11] - Quote
Borne Velvalor wrote:Judge Rhadamanthus wrote:My understanding - Put simply :
Rewards from battle are largely influenced from the ISK the other team loses. To many BPOs means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete.This is unbalanced. BPOs have the stats of STD gear. STD gear costs next to no ISK. Will CCP be removing STD gear because it costs too little? Rewards from battle are largely influenced from the ISK the other team loses. Too much STD gear means less rewards for the opposing team. It is unbalancing the economy.
Your high skill point level means you can be effective with very low ISK loss risk. Your opponents may have to risk much more ISK to compete. This is unbalanced.
This will be the next QQ train for all the tankers, and adv/proto players who get killed by a militia assault fit. |
Jack Boost
Zarena Family
284
|
Posted - 2013.10.24 10:11:00 -
[12] - Quote
One thing... We are in EVE universe.
BPO in eve means you have 'rights' to build item (any) at any amount (if you have materials). BPC are same but you can build only set amount of items.
In Dust this means that you have BPO there is corporation (that you licensed from) that provide you items without extra ISK cost to you.
Even if this is only 'placeholder' THERE IS NO WAY THAT THIS HARM ECONOMY THAT WAY THAT YOU DESCRIBES. Corporation still need produce items from materials that they must gather, even for now it is NPC corporation. (all eve economy strart from NPC market... and CCP knows it )
CU |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
436
|
Posted - 2013.10.24 10:23:00 -
[13] - Quote
the problem is the crybabies who have no way to obtain any bpo's |
daishi mk03
Brutor Vanguard Minmatar Republic
257
|
Posted - 2013.10.24 10:26:00 -
[14] - Quote
I have my Dragonfly BPO, my Toxin AR, my Toxin Sub, Militia Shield Ext and Armor Plates BPOs and DropUplink BPO, I'm quite happy :D |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
133
|
Posted - 2013.10.24 10:35:00 -
[15] - Quote
I thought BPO's just mean people pay once and then put no more money into CCP's slot machine?
That's the real prob, not any ISK thing. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 01:09:00 -
[16] - Quote
Judge Rhadamanthus wrote:It's not the STD stats that matter. With maxed AR and Suit skills you can be deadly with a BPO gun and lesser BPO suit. These High SP players with BPO fits can do as well as advanced fitted players or low end protos. This breaks the ISK mecahnic of a game with an economy.
High SP players can run free or cheap fits and still easily compete. They do not need to risk a proto suit or gun in a match to top the charts. Less SP players still need to spend considerable ISK to perform at the same level. That leaves two players doing the same damage, similar shield etc but one is in a free suit the other spent 80k ISK or more. HP and damage potential are similar but the ISK risk is disproportionate. If Mr. Free suit wins he gets lots of ISK. Even if Mr 80k wins he gets far less (or nothing in this simple example)
The stats matter because it means you could replace your BPOs with STD gear and do just as well. These BPO stompers can just STD stomp.
"That leaves two players doing the same damage, similar shield etc but one is in a free suit the other spent 80k ISK or more."
If Mr. STD suit wins he also gets lots of ISK, unless he managed to die 20 times like a noob. Also, if the guy is running a completely free suit he's without ADV and PRO modules. Enjoy dealing 20% less damage and having 30% less health. Really, the ISK risk is not disproportionate. At high SP levels you can pay the same and do better or pay less and do the same. The whole point is that you are stronger and part of being stronger is doing better with the same gear than the other guy and, by extension, doing the same in worse gear than the other guy.
The only solution is raising STD prices while ALSO removing BPOs or remove core skills. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |