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Ulysses Knapse
Condotta Rouvenor Gallente Federation
506
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Posted - 2013.10.26 13:55:00 -
[1] - Quote
Paran Tadec wrote:Change adv grenades to proto. Proto to officer. Standard to adv. That's... a confusing way of putting it. What exactly is the problem?
Quote:Get rid of nanohive restock. No. Instead, add a delay to prevent spamming.
Regardless, grenades don't work like they should. In modern military usage, grenades can still cause damage ten meters away, but in Dust 514 you can completely avoid damage by standing a few meters back. It's not about physical realism, mind you, it's about tactical realism. Grenades in Dust 514 are NOT the equivalent of modern grenades. Furthermore, it's not the equivalent in terms of damage, either. A locus grenade at your feet is more lethal than three or four assault rifle rounds to your head in Dust 514, but in the real world it's the other way around. You might get your legs blown off, but it's less lethal than multiple bits of metal going through your brain at high speeds. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
507
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Posted - 2013.10.26 14:28:00 -
[2] - Quote
Draco Cerberus wrote:Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to mercs rather than a solid numerical amount predetermined to kill anything but a god. Or change explosives so that they do higher damage to larger targets. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
507
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Posted - 2013.10.26 14:43:00 -
[3] - Quote
TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to mercs rather than a solid numerical amount predetermined to kill anything but a god. Or change explosives so that they do higher damage to larger targets (for indirect hits). So basically gimp heavies a bit more? I meant slightly higher damage to larger targets, and slightly lower damage to smaller targets. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
507
|
Posted - 2013.10.26 15:30:00 -
[4] - Quote
TechMechMeds wrote:Ulysses Knapse wrote:TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to mercs rather than a solid numerical amount predetermined to kill anything but a god. Or change explosives so that they do higher damage to larger targets (for indirect hits). So basically gimp heavies a bit more? I meant slightly higher damage to larger targets, and slightly lower damage to smaller targets. Heavies have more density than smaller targets so it should be the other way round. They already have more health! Anyway, an explosion's damage is caused by three things: the heat, the shrapnel and the shockwave. The larger the target, the more likely it is to be hit by shrapnel. The more surface area, the more of the shockwave's energy that the object absorbs. Pretty much the same for heat.
Anyway, we are getting off-track here. When it comes to an explosion, being larger is like being closer. A large ball a moderate distance away from an explosion will often take as much force as a small ball that is close to the explosion. It can handle it better, but the amount of force exerted is similar.
Regardless, I wasn't really referring to heavies. Why would I? The size difference is barely there. It might be heavier, sure, but in terms of surface area and volume, it's nearly the same. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
507
|
Posted - 2013.10.26 16:10:00 -
[5] - Quote
TechMechMeds wrote:Things with less density get ripped apart by the pressure change alot easier Things with less density get ripped apart by everything a lot easier.
Regardless, a larger object will be hit with more force than a smaller one, even without shrapnel. |
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