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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3445
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Posted - 2013.10.23 11:34:00 -
[1] - Quote
I -was- going to post this on my Blog and share it that way so that it was easier to format but apparently blogspot is under the impression I'm some form of internet terrorist and won't allow me to type in the text box.
At any rate, here's a list of changes from our current numbers to the 1.7 numbers in traditional Eve Online feedback format, with the increased/decreased values, if any, in parenthesis. NOTE: This list in incomplete and is being edited as I get the information, bear with me. I'll give an example below:
Awesome Rifle Damage: 9001 (+9000)
A few things you should know before hand. Rate of Fire is measured in Rounds Per Minute, ranges and blast radiuses are listed in meters, charge-up times are listed in seconds. Heat capacity is not given in new stats. I will update this occasionally as I find new information through testing (such as seize durations and cool down times, etc). Small Blasters are inconclusive at the moment as the spreadsheet apparently has false values (all damages listed as 25 between tiers)
SMALL TURRETS
20GJ Blaster Damage: 25 RoF: 857.14 Optimal Range: 65 (+30) Maximum Range: 100 Heat Cost Per Second: 18 (+3) PG: 168 (+68) CPU: 62 (+54)
20GJ Railgun Damage: 235 (-40) Splash Damage: 75 Blast Radius: 0.65 RoF: 150 (+96) Charge-up Time: 0.65 Optimal Range: 300 Maximum Range: 300 PG: 117 (+37) CPU: 78 (+63)
20GJ Particle Accelerator Damage: 282 (-48) Splash Damage: 90 Blast Radius: 0.65 RoF: 150 (+96) Charge-up Time: 0.65 Optimal Range: 300 Maximum Range: 300 PG: 144 (+56) CPU: 98 (+80)
20GJ Particle Cannon Damage: 305.5 (-52) Splash Damage: 97.5 Blast Radius: 0.65 RoF: 150 (+96) Charge-up Time: 0.65 Optimal Range: 300 Maximum Range: 300 PG: 178 (+81) CPU: 119 (+97)
ST-1 Missile Launcher Damage: 400 (+50) Splash Damage: 275 (+100) Blast Radius: 2.5 (+0.5) RoF: 50 (+12.5) Optimal Range: 200 Maximum Range: 200 PG: 153 (+80) CPU: 98 (+82)
AT-1 Missile Launcher Damage: 480 (+60) Splash Damage: 330 (+120) Blast Radius: 2.5 (+0.5) RoF: 50 (+12.5) Optimal Range: 200 Maximum Range: 200 PG: 180 (+103) CPU: 119 (+100)
XT-1 Missile Launcher Damage: 520 (+65) Splash Damage: 357.5 (+80) Blast Radius: 2.5 (+0.5) RoF: 50 (+12.5) Optimal Range: 200 Maximum Range: 250 (+50) PG: 212 (+127) CPU: 139 (+116) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3446
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Posted - 2013.10.23 13:55:00 -
[2] - Quote
Updated. |
Gorra Snell
the unholy legion of darkstar DARKSTAR ARMY
190
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Posted - 2013.10.23 14:04:00 -
[3] - Quote
Aeon Amadi wrote:
OP's opinion: CCP, are you high? Seriously, who is complaining that LAVs are dying too quickly here? We just got rid of the murder taxi so you give the Gallente MLAV an extra 1100 EHP????
Maybe they're trying to put more 'attack' into LAVs - in other words, make them beefy enough to get some use out of the small turrets, as opposed to the death traps they are now. Just a guess... |
Bendtner92
Imperfects Negative-Feedback
1175
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Posted - 2013.10.23 14:11:00 -
[4] - Quote
Gorra Snell wrote:Aeon Amadi wrote:
OP's opinion: CCP, are you high? Seriously, who is complaining that LAVs are dying too quickly here? We just got rid of the murder taxi so you give the Gallente MLAV an extra 1100 EHP????
Maybe they're trying to put more 'attack' into LAVs - in other words, make them beefy enough to get some use out of the small turrets, as opposed to the death traps they are now. Just a guess... Yeah, I don't really mind the regular LAV getting a bit more health, as you're "supposed" to use the turret with it, and that requires getting close.
When (if) they reintroduce the Logi and Scout LAVs, these shouldn't come with more health, but rather less in exchange for repping abilities in the case of the Logi LAV and more speed/scouting abilities in the case of the Scout LAV.
Anyway, good job with this OP. |
Dexter307
the unholy legion of darkstar DARKSTAR ARMY
462
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Posted - 2013.10.23 14:11:00 -
[5] - Quote
Large turrets link dosent work I get a page that says "Sorry, the page you were looking for in this blog does not exist" |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3449
|
Posted - 2013.10.23 14:37:00 -
[6] - Quote
Gorra Snell wrote:Aeon Amadi wrote:
OP's opinion: CCP, are you high? Seriously, who is complaining that LAVs are dying too quickly here? We just got rid of the murder taxi so you give the Gallente MLAV an extra 1100 EHP????
Maybe they're trying to put more 'attack' into LAVs - in other words, make them beefy enough to get some use out of the small turrets, as opposed to the death traps they are now. Just a guess...
Two words. Turret Shield. |
Takahiro Kashuken
Red Star. EoN.
1501
|
Posted - 2013.10.23 14:48:00 -
[7] - Quote
Turret shield wont work if the LAV goes up in flames
Also gunlogi/madrugar values are wrong |
IgniteableAura
Pro Hic Immortalis
242
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Posted - 2013.10.23 15:05:00 -
[8] - Quote
Aeon Amadi wrote:A
OP's opinion: CCP, are you high? Seriously, who is complaining that LAVs are dying too quickly here? We just got rid of the murder taxi so you give the Gallente MLAV an extra 1100 EHP????
Edit: Okay, it's not that I'm opposed to LAVs getting some form of re-balance but if the entire point is to keep the gunner alive long enough for them to use the turret in the first place, just implement a Turret Shield or alternatively something that makes sense like being inside the vehicle and controlling the turret remotely (ala every other game that has vehicles at current)
Well the mLAVs are getting a slot nerf. So it makes sense they get additional HP as you wont be able to have as many dmg nullifiers. Sadly, shield tanked variants are going to get instata popped by proto AV. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3449
|
Posted - 2013.10.23 15:16:00 -
[9] - Quote
IgniteableAura wrote:Aeon Amadi wrote:A
OP's opinion: CCP, are you high? Seriously, who is complaining that LAVs are dying too quickly here? We just got rid of the murder taxi so you give the Gallente MLAV an extra 1100 EHP????
Edit: Okay, it's not that I'm opposed to LAVs getting some form of re-balance but if the entire point is to keep the gunner alive long enough for them to use the turret in the first place, just implement a Turret Shield or alternatively something that makes sense like being inside the vehicle and controlling the turret remotely (ala every other game that has vehicles at current) Well the mLAVs are getting a slot nerf. So it makes sense they get additional HP as you wont be able to have as many dmg nullifiers. Sadly, shield tanked variants are going to get instata popped by proto AV.
CCP has already confirmed they're rebalancing AV as well. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3449
|
Posted - 2013.10.23 15:18:00 -
[10] - Quote
Takahiro Kashuken wrote:Turret shield wont work if the LAV goes up in flames
Also gunlogi/madrugar values are wrong
LAV won't go up in flames if he's mobile.
Gunnlogi is fine, but nice catch on the Madrugar. |
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