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Mortedeamor
Internal Rebellion
496
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Posted - 2013.10.21 09:17:00 -
[1] - Quote
1. i want l1 on ds3 to charge the forge and r1 to fire that way a round can be saved even after fully charged 2. i want feedback damage for the round being held to long as well as cool down time for when such overheat has occurred 3. i want assault forges range nerfed to 400m and under and splash left alone 4. i want the breach to have dot sights again and zoom ability 5. you should be able to move while charging the breach..but once its fully charged it should shake and be practically impossible to aim unless standing still and squatting like a sniper..this will allow it to be useable. (currently breach forge is useless and makes u a target.
i dont know why you removed forge feedback or if there ever was forge feedback as i only specced forge come uprising however i can only assume it used to have this feature looking at the sentinel suit.
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TechMechMeds
Swamp Marines Kleenex Inc.
811
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Posted - 2013.10.21 10:01:00 -
[2] - Quote
Put a small slot machine on the side of the gun so it only fires vif you win lol,I agree with your request. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1522
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Posted - 2013.10.21 10:23:00 -
[3] - Quote
When I first read the title for some reason I saw "making forge hit harder"... I was gonna cry. |
Mortedeamor
Internal Rebellion
498
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Posted - 2013.10.21 10:24:00 -
[4] - Quote
Vyzion Eyri wrote:When I first read the title for some reason I saw "making forge hit harder"... I was gonna cry. as a prof V av wielder i would never make such a scrub statement i will edit |
Powerh8er
Norwegian Dust514 Corporation Top Men.
174
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Posted - 2013.10.21 10:32:00 -
[5] - Quote
-__- |
Mortedeamor
Internal Rebellion
498
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Posted - 2013.10.21 10:39:00 -
[6] - Quote
what is this? if you dont have something productive to say go away this is feedback section i have this av weapon maxed to prof v and i care about balance above all. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
421
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Posted - 2013.10.21 14:55:00 -
[7] - Quote
so u want to nerf all the other fg and buff ur favorite ohk breach fg?
um no..
edit: oh yeah it is possible to move while charging the breach fg. its called the jump button..only thing is that u cant move and aim with it.. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
25
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Posted - 2013.10.21 16:47:00 -
[8] - Quote
Mortedeamor wrote:1. i want l1 on ds3 to charge the forge and r1 to fire that way a round can be saved even after fully charged 2. i want feedback damage for the round being held to long as well as cool down time for when such overheat has occurred 3. i want assault forges range nerfed to 400m and under and splash left alone 4. i want the breach to have dot sights again and zoom ability also the the breach should have the longest round holding abilities before overheat 5. you should be able to move while charging the breach..but once its fully charged it should shake and be practically impossible to aim unless standing still and squatting like a sniper..this will allow it to be useable. (currently breach forge is useless and makes u a target. 6 the stnd forge non assault non breach forge range should be limited to 500m forgot that one (100 less than breach 100 more than assault
i dont know why you removed forge feedback or if there ever was forge feedback as i only specced forge come uprising however i can only assume it used to have this feature looking at the sentinel suit.
This MAN KNOW's THE FORGE GUN. You can tell. I can't wait till I get to where you are in the knowledge department with this weapon. It's a devastating force. But I'm glad it takes time. I like to work ... makes it all the more worth it. |
The Attorney General
MoIden Heath PoIice Department EoN.
1280
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Posted - 2013.10.21 18:12:00 -
[9] - Quote
Mortedeamor wrote:1. i want l1 on ds3 to charge the forge and r1 to fire that way a round can be saved even after fully charged 2. i want feedback damage for the round being held to long as well as cool down time for when such overheat has occurred 3. i want assault forges range nerfed to 400m and under and splash left alone 4. i want the breach to have dot sights again and zoom ability also the the breach should have the longest round holding abilities before overheat 5. you should be able to move while charging the breach..but once its fully charged it should shake and be practically impossible to aim unless standing still and squatting like a sniper..this will allow it to be useable. (currently breach forge is useless and makes u a target. 6 the stnd forge non assault non breach forge range should be limited to 500m forgot that one (100 less than breach 100 more than assault
i dont know why you removed forge feedback or if there ever was forge feedback as i only specced forge come uprising however i can only assume it used to have this feature looking at the sentinel suit.
1. Standard Forge already can hold a charged shot, no need to press a separate fire button. 2. Don't see the need for it, but sure. Would give the sentinel bonus something to do. 3. Forge is limited to 300m already. Splash radius needs to be nerfed to limit effectiveness of the FG versus infantry. Splash damage could come back down to chromosome levels. 4. No zoom on forges. 5. No moving while charging the breach. It, along with the long charge time is what drives the choice between the assault/standard/breach. 6. 300m is already too large for FG's, but that is only because of the rendering problems. No going back to Chromosome ranges(600m), at least as long as we can't see them, and hopefully not until we get the full lineup of tanks. |
ER-Bullitt
Molon Labe. RISE of LEGION
480
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Posted - 2013.10.21 18:17:00 -
[10] - Quote
Attorney General is correct on his data.
But please for the love of god dont kill my favorite weapon now that its usable just because your tanks are underpowered lol. It has taken me lots of games to be able to use it in CQC to OHK many a tearful merc... you bastard. |
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Slag Emberforge
Immortal Retribution
48
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Posted - 2013.10.21 19:21:00 -
[11] - Quote
I don't really see the point in these changes, and as much as I'd like to carry around a fully charged shot ready to OHKO at my max heavy movement rate, it just wouldn't be balanced without radical surgery to the stats on the gun.
Also no zoom, FG sniping (non assault variant) is designed around having a straight shot and super precise aiming/timing zoom would really eff up that balance. |
Paran Tadec
Ancient Exiles
1459
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Posted - 2013.10.21 19:35:00 -
[12] - Quote
Forge should overheat from holding the charge too long. Assault forge should overheat from being fired too quickly. Should remove some of the problems of it being a wait til reticle turns red infantry blapmachine. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
422
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Posted - 2013.10.21 20:06:00 -
[13] - Quote
u cant really tell by reticle any more.. |
Mortedeamor
Internal Rebellion
503
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Posted - 2013.10.22 11:53:00 -
[14] - Quote
CLONE117 wrote:so u want to nerf all the other fg and buff ur favorite ohk breach fg?
um no..
edit: oh yeah it is possible to move while charging the breach fg. its called the jump button..only thing is that u cant move and aim with it..
jump is hardly sufficient or useful. no i want the forge and swarms (for that matter) to have more of a situational use ..currently the only one used often is the assault...the assault should be usefull but at closer ranges than the rest i want more variance between the different types of weapons as i said i have both these weapons maxed myself and i just dont see any point in using anything other than assault forge or wyka stnd swarms |
Mortedeamor
Internal Rebellion
503
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Posted - 2013.10.22 11:53:00 -
[15] - Quote
Paran Tadec wrote:Forge should overheat from holding the charge too long. Assault forge should overheat from being fired too quickly. Should remove some of the problems of it being a wait til reticle turns red infantry blapmachine. that sounds sexy with the assault forge cant believe i didnt think of that adding that **** in now |
Mortedeamor
Internal Rebellion
503
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Posted - 2013.10.22 11:56:00 -
[16] - Quote
The Attorney General wrote:Mortedeamor wrote:1. i want l1 on ds3 to charge the forge and r1 to fire that way a round can be saved even after fully charged 2. i want feedback damage for the round being held to long as well as cool down time for when such overheat has occurred 3. i want assault forges range nerfed to 400m and under and splash left alone 4. i want the breach to have dot sights again and zoom ability also the the breach should have the longest round holding abilities before overheat 5. you should be able to move while charging the breach..but once its fully charged it should shake and be practically impossible to aim unless standing still and squatting like a sniper..this will allow it to be useable. (currently breach forge is useless and makes u a target. 6 the stnd forge non assault non breach forge range should be limited to 500m forgot that one (100 less than breach 100 more than assault
i dont know why you removed forge feedback or if there ever was forge feedback as i only specced forge come uprising however i can only assume it used to have this feature looking at the sentinel suit. 1. Standard Forge already can hold a charged shot, no need to press a separate fire button. 2. Don't see the need for it, but sure. Would give the sentinel bonus something to do. 3. Forge is limited to 300m already. Splash radius needs to be nerfed to limit effectiveness of the FG versus infantry. Splash damage could come back down to chromosome levels. 4. No zoom on forges. 5. No moving while charging the breach. It, along with the long charge time is what drives the choice between the assault/standard/breach. 6. 300m is already too large for FG's, but that is only because of the rendering problems. No going back to Chromosome ranges(600m), at least as long as we can't see them, and hopefully not until we get the full lineup of tanks. note the seperate fireing button is so one can charge the weapon fully and discharge (not fire) without round loss..i feel that the forge is a precision av weapon just because its charged you shouldnt be forced to fire it
can you not fire your forge gun exceeding 300m? in fact all swarms fire at 400m and lock at 400m i dunno where your getting this 300m forge range from |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
171
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Posted - 2013.10.22 12:31:00 -
[17] - Quote
@Mortedeamor
As a Ground-Forger i'm telling You don't have to fire the Round if it's charged. But if you dont know this, you aren't a true Forger.
Simply Get rid of the Militia Forge and change it with Militia HMG.
Get rid of the " I'm to noob to aim so i hold my hit charged forever till i can it for sure" STD forge and leave only 2 variant: AFG or BFG
Add Barriers on ALL THE ******* ROOF so scrub ( thale or FG) cant hide up there, and glitch through wall
Reduce a little the splash radius. |
Mortedeamor
Internal Rebellion
503
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Posted - 2013.10.22 12:35:00 -
[18] - Quote
i only use assault..it does not hold the charge and i discharge simply by not letting it get full..when i tried the breach i accidentally 1 shotted a friend of mines tank..i was just trying to be playfull and felt bad...but when i charged...and it was fully charged and i let go..it fired...how do you discharge a fully charged breach forge? i am no sniper i never post |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
171
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Posted - 2013.10.22 12:37:00 -
[19] - Quote
@Mortedeamor
The BFG serves as High ALPHA DMG to break through the hardeners of tankers and help the Mates on killing the tank. is a SQUAD version of the AFG. what it gain in dmg is traded by versatility. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
171
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Posted - 2013.10.22 12:38:00 -
[20] - Quote
Mortedeamor wrote:i only use assault..it does not hold the charge and i discharge simply by not letting it get full..when i tried the breach i accidentally 1 shotted a friend of mines tank..i was just trying to be playfull and felt bad...but when i charged...and it was fully charged and i let go..it fired...how do you discharge a fully charged breach forge? i am no sniper i never post
True Ground-AFG must help each others.
Simply Hit the melee attack. |
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Mortedeamor
Internal Rebellion
503
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Posted - 2013.10.22 12:40:00 -
[21] - Quote
Jastad wrote:@Mortedeamor
As a Ground-Forger i'm telling You don't have to fire the Round if it's charged. But if you dont know this, you aren't a true Forger.
Simply Get rid of the Militia Forge and change it with Militia HMG.
Get rid of the " I'm to noob to aim so i hold my hit charged forever till i can it for sure" STD forge and leave only 2 variant: AFG or BFG
Add Barriers on ALL THE ******* ROOF so scrub ( thale or FG) cant hide up there, and glitch through wall
Reduce a little the splash radius. lol 1 i only grabbed forge come uprising my main av through all of dust has been swarms ona logi..so i could easily specc hybrid logi....my playstyle has and will always be hopping out of a lav at about 400m and incinerating people....i generally use the dau assault on the eon heavy in pubs...but really i only use assault...it can be discharged assuming u dont let it charge all the way i do that all the time....
but the breach ...u sit on top of something high and stand still charging for 6 secs..and once its charged and u let go it fires..i would like to be able to conserve the round...i would alson like to be able to edge building and creep slowly while charging...and i would like to have the old forge sights but on the breach exclusively as they are more usefull on it...i think the breach should shake violently when maxed charged and be hard to aim if you can get that shot off..within 2 secs of ur 6 sec charge..and then i think if you hold any of the charge and hold forges for more than 6 -8 secs it should overheat cost u the round and jam...
i only need 3-4 secs to land a shot these mlt forgers take all day..they shouldnt be able to |
Mortedeamor
Internal Rebellion
503
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Posted - 2013.10.22 12:41:00 -
[22] - Quote
Jastad wrote:Mortedeamor wrote:i only use assault..it does not hold the charge and i discharge simply by not letting it get full..when i tried the breach i accidentally 1 shotted a friend of mines tank..i was just trying to be playfull and felt bad...but when i charged...and it was fully charged and i let go..it fired...how do you discharge a fully charged breach forge? i am no sniper i never post True Ground-AFG must help each others. Simply Hit the melee attack. ooo now that is sexy thank you |
Mortedeamor
Internal Rebellion
503
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Posted - 2013.10.22 12:45:00 -
[23] - Quote
Jastad wrote:@Mortedeamor
The BFG serves as High ALPHA DMG to break through the hardeners of tankers and help the Mates on killing the tank. is a SQUAD version of the AFG. what it gain in dmg is traded by versatility. i dunno i feel like breach should be like a sniper rifle duno why it just feels like a sniper..i hate sniping ..so obviously i hate forge posting..but above all the breach looks like something that was meant to be posted..i think it would be used more if it were the way i suggest..+ paran tardecs over heat addition to the assault would hardly effect vets while effectively eliminating forge spamming vs infantry. this is a much more productive thread than i ever though i would get off these forums about forges
the assault forge would still be a closer range free moving forge as would the stnd but the breach instead of completely 100% immobilizing the user to anything except a slight bunny hop would allow the to crawl at like 1 mps |
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