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CPL Bloodstone
Neanderthal Nation Public Disorder.
163
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Posted - 2013.10.20 19:09:00 -
[1] - Quote
Just an FYI, If you field an all German team vs an 80% american and 20% whatever team, favor is in the team that has the most players in 1 region. Therefore, teams like Nyan San, What The French and such will always have a server lag advantage. Not their fault, its CCP and their brilliance..... SO much for international gameplay. Even if you have 99% american and 1 German against 100% British team, server benefits British team.
Nice one guys, nice one.
/troll off
Sometimes, i just wonder what type of pot they are smoking in Iceland. |
KEROSIINI-TERO
The Rainbow Effect
778
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Posted - 2013.10.20 19:17:00 -
[2] - Quote
Welll... Design a better system. |
M McManus
Sinq Laison Gendarmes Gallente Federation
164
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Posted - 2013.10.20 19:26:00 -
[3] - Quote
CPL Bloodstone wrote:Just an FYI, If you field an all German team vs an 80% american and 20% whatever team, favor is in the team that has the most players in 1 region. Therefore, teams like Nyan San, What The French and such will always have a server lag advantage. Not their fault, its CCP and their brilliance..... SO much for international gameplay. Even if you have 99% american and 1 German against 100% British team, server benefits British team.
Nice one guys, nice one.
/troll off
Sometimes, i just wonder what type of pot they are smoking in Iceland.
It's the lack of oxygen plus all the hormones they obtain through living off the wild life.. This worked well in the 10th century when they could pilvage villages and have wild orgies.. Now they are confined to a cubicle and spreadsheets, 8hrs a day sometimes their inherent, wild ingenuity is spontaneously thrown into codes and algorithms for us common folk enjoy.... |
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
117
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Posted - 2013.10.20 20:27:00 -
[4] - Quote
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
417
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Posted - 2013.10.20 21:19:00 -
[5] - Quote
LOL caring about LOL PC. 16v16 lol.
PC is so broke its just sad and pathitic.
Team truetards have no clue, and foxtard...........well lol yeah. |
Roner General
Ancient Exiles
98
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Posted - 2013.10.20 23:15:00 -
[6] - Quote
lag is one thing. frame rate drops are another |
Baal Roo
Subdreddit Test Alliance Please Ignore
2696
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Posted - 2013.10.20 23:16:00 -
[7] - Quote
Easy fix: don't play broken game modes. |
NAV HIV
The Generals EoN.
457
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Posted - 2013.10.21 13:27:00 -
[8] - Quote
CPL Bloodstone wrote:Just an FYI, If you field an all German team vs an 80% american and 20% whatever team, favor is in the team that has the most players in 1 region. Therefore, teams like Nyan San, What The French and such will always have a server lag advantage. Not their fault, its CCP and their brilliance..... SO much for international gameplay. Even if you have 99% american and 1 German against 100% British team, server benefits British team.
Nice one guys, nice one.
/troll off
Sometimes, i just wonder what type of pot they are smoking in Iceland.
I like looking at wall on a PC match. Also love to move 0.5 m/s with kinkats on. It's beautiful |
Al the destroyer
NECROM0NGERS
36
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Posted - 2013.11.06 03:14:00 -
[9] - Quote
Baal Roo wrote:Easy fix: don't play broken game modes. Yep I'm there finally |
Patrick57
GunFall Mobilization Covert Intervention
1273
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Posted - 2013.11.06 03:18:00 -
[10] - Quote
GTA-V FTW wrote:LOL caring about LOL PC. 16v16 lol.
PC is so broke its just sad and pathitic.
Team truetards have no clue, and foxtard...........well lol yeah. You know what else is "pathitic?" Your apparent inability to spell "pathetic" correctly.
Just IMO.
:D
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Bethhy
Ancient Exiles
276
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Posted - 2013.11.06 03:24:00 -
[11] - Quote
it's..... cute? to see people other then the "tryhards" complain about PC frame rate and lag issues.. brings a tear to my eye
Planetary conquest Versus Public matches.
Thanks to Olssam62's work.. and there is far worse examples of PC performance. |
TechMechMeds
Swamp Marines Kleenex Inc.
1237
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Posted - 2013.11.06 03:27:00 -
[12] - Quote
Patrick57 wrote:GTA-V FTW wrote:LOL caring about LOL PC. 16v16 lol.
PC is so broke its just sad and pathitic.
Team truetards have no clue, and foxtard...........well lol yeah. You know what else is "pathitic?" Your apparent inability to spell "pathetic" correctly. Just IMO.
That's just paphytik.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
KEROSIINI-TERO
The Rainbow Effect
795
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Posted - 2013.11.08 16:39:00 -
[13] - Quote
Even though I totally see the same problem in PC match server decision logic, I think it is the best there can be.
The biggest design question is: Do you want to have the maximum number of players having the least server lag as possible?
Most people would say 'Yes, that makes sense'.
The alternatives being: - First player in gets the server (rush and possibly only 1 player has good connection, 31 others don't) - Defender/Attacker always has the server, that being set by the most players on the same region. (again, it may be 9/32 have the good connection while others don't. This may actually be acceptable.) - Server set at random (fair but... omg...) - Server to who pays the most isk/AUR (no no, too much favor on rich corps and AUR would be terrible P2W) - The loser of last game in series gets the server (this is more complicated and brings some balance, but the initial server decision for the first match is still mystery) - Certain districts having a certain server (this might be interesting - but might have some balance issues.) - Certain secondary surface infrastructures having a certain server
Even though there are interesting choices, not a single one minimized the amount of players who have to suffer from server lag. |
Traky78
What The French
375
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Posted - 2013.11.08 17:04:00 -
[14] - Quote
CPL Bloodstone wrote:Just an FYI, If you field an all German team vs an 80% american and 20% whatever team, favor is in the team that has the most players in 1 region. Therefore, teams like Nyan San, What The French and such will always have a server lag advantage. Not their fault, its CCP and their brilliance..... SO much for international gameplay. Even if you have 99% american and 1 German against 100% British team, server benefits British team.
Nice one guys, nice one.
/troll off
Sometimes, i just wonder what type of pot they are smoking in Iceland.
If you have 16 Frenchs people vs 15 American + 1 german, the server will choose the EU server and so my fellow American will have more chances to beeing laggy. Vice-versa.
The framerate drops are an other things, doesn't matter of which region you are from... Sometimes its smoothy, sometimes horrible. ( OFTEN horrible )
CCP need to fix it asap
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1077
|
Posted - 2013.11.08 17:17:00 -
[15] - Quote
KEROSIINI-TERO wrote:Even though I totally see the same problem in PC match server decision logic, I think it is the best there can be.
The biggest design question is: Do you want to have the maximum number of players having the least server lag as possible?
Most people would say 'Yes, that makes sense'.
The alternatives being: - First player in gets the server (rush and possibly only 1 player has good connection, 31 others don't) - Defender/Attacker always has the server, that being set by the most players on the same region. (again, it may be 9/32 have the good connection while others don't. This may actually be acceptable.) - Server set at random (fair but... omg...) - Server to who pays the most isk/AUR (no no, too much favor on rich corps and AUR would be terrible P2W) - The loser of last game in series gets the server (this is more complicated and brings some balance, but the initial server decision for the first match is still mystery) - Certain districts having a certain server (this might be interesting - but might have some balance issues.) - Certain secondary surface infrastructures having a certain server
Even though there are interesting choices, not a single one minimized the amount of players who have to suffer from server lag. Since the defenders would technically have the "home field" advantage, why not just give them the server advantage too?
That would make sense to me....
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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KEROSIINI-TERO
The Rainbow Effect
796
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Posted - 2013.11.08 22:01:00 -
[16] - Quote
Alaika Arbosa wrote:KEROSIINI-TERO wrote:Even though I totally see the same problem in PC match server decision logic, I think it is the best there can be.
The biggest design question is: Do you want to have the maximum number of players having the least server lag as possible?
Most people would say 'Yes, that makes sense'.
The alternatives being: - First player in gets the server (rush and possibly only 1 player has good connection, 31 others don't) - Defender/Attacker always has the server, that being set by the most players on the same region. (again, it may be 9/32 have the good connection while others don't. This may actually be acceptable.) - Server set at random (fair but... omg...) - Server to who pays the most isk/AUR (no no, too much favor on rich corps and AUR would be terrible P2W) - The loser of last game in series gets the server (this is more complicated and brings some balance, but the initial server decision for the first match is still mystery) - Certain districts having a certain server (this might be interesting - but might have some balance issues.) - Certain secondary surface infrastructures having a certain server
Even though there are interesting choices, not a single one minimized the amount of players who have to suffer from server lag. Since the defenders would technically have the "home field" advantage, why not just give them the server advantage too? That would make sense to me....
That would be my favourite as well, but it has issues as well: - powerblocks holding on positions would be so much more difficult to drive out - New corps opening for PC would be even more disadvantage - Again, on many cases there would be more players suffering from big latency than those enjoying good server
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1078
|
Posted - 2013.11.08 22:17:00 -
[17] - Quote
KEROSIINI-TERO wrote:Alaika Arbosa wrote:KEROSIINI-TERO wrote:Even though I totally see the same problem in PC match server decision logic, I think it is the best there can be.
The biggest design question is: Do you want to have the maximum number of players having the least server lag as possible?
Most people would say 'Yes, that makes sense'.
The alternatives being: - First player in gets the server (rush and possibly only 1 player has good connection, 31 others don't) - Defender/Attacker always has the server, that being set by the most players on the same region. (again, it may be 9/32 have the good connection while others don't. This may actually be acceptable.) - Server set at random (fair but... omg...) - Server to who pays the most isk/AUR (no no, too much favor on rich corps and AUR would be terrible P2W) - The loser of last game in series gets the server (this is more complicated and brings some balance, but the initial server decision for the first match is still mystery) - Certain districts having a certain server (this might be interesting - but might have some balance issues.) - Certain secondary surface infrastructures having a certain server
Even though there are interesting choices, not a single one minimized the amount of players who have to suffer from server lag. Since the defenders would technically have the "home field" advantage, why not just give them the server advantage too? That would make sense to me.... That would be my favourite as well, but it has issues as well: - powerblocks holding on positions would be so much more difficult to drive out - New corps opening for PC would be even more disadvantage - Again, on many cases there would be more players suffering from big latency than those enjoying good server Well, why not have the defender get the server advantage for the initial battle, then have it given to whichever side lost the previous battle.
It makes sense and has some semblance of fairness (I know, I know, fairness has no place in New Eden, HTFU, SIUB etc ad nauseam).
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Syeven Reed
RETR0 PR0 GAMERS
153
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Posted - 2013.11.08 22:40:00 -
[18] - Quote
A mechanic that focuses on the larger group playing.... who'd of thought it!
Gÿé
|
THEAMAZING POTHEAD
Nyain San Proficiency V.
530
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Posted - 2013.11.08 22:47:00 -
[19] - Quote
I like how people get raped by our corp then make excuses claiming lag, when if you're on the american server you're facing our american players. As for PC, that's framerate drops as everyone has said, and it happens more often to the attacking side. |
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