|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 13:55:00 -
[1] - Quote
So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete |
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 14:22:00 -
[2] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete Well first, understand that the half-finished game you have now will not get much better on the system it is currently on. In fact, I wouldn't even say it's half-finished. Half is way too generous. Player match sizes are supposed to be several times the size they are now. Gameplay types are supposed to be completely different, and there is supposed to be an actual sandbox to play in. So if they continue developing for the PS3, essentially the game will get further and further away from what it is ACTUALLY supposed to be about. And the longer it goes down the path, the harder it will be for it to turn away from it because all of the EVE-side mechanics will become dependent on certain systems.
PS3 is a ***** to work with, granted they can do most of it on PS3 and the transfer to PS4 could be easier
Frankly if i was CCP i would already have a PS4 dev kit and whatever is happening on PS3 i would be making an identical copy on PS4 if possible
But to move it on PS4 now is a wrong move, it would make it look worse when compared to PS4 titles coming out since it would be missing a hell of a lot, plus when its ready for PS4 they could do a massive relaunch and not a damp squib like on PS3 or even if they ported it to PS4 now because many would not touch it because better games out and also you wasted a big change for a fresh start
To say that if we keep with PS3 its harder to move to PS4 is just bollocks
|
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 14:48:00 -
[3] - Quote
Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun.
You already cant read
I said look worse in comparision to other PS4 titles
Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4
DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing
Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best
|
Takahiro Kashuken
Red Star. EoN.
1473
|
Posted - 2013.10.20 16:15:00 -
[4] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun. You already cant read I said look worse in comparision to other PS4 titles Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4 DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best No, you already can't read yourself. It would look just as good compared to other titles once they uncap the graphical mojo and let loose the pretty textures and effects. Do you have any idea what a simple upgrade to hardware can do to a games appearance? It can easily look just as good as Killzone once the proper filters, textures, and effects are put in place. And since it receives constant updates, it will probably end up looking better. If you have any experience with modding whatsoever you should already realize that. And if we are comparing game mechanics to something like PS2, let me tell you right now that PS2 has less variety than Dust does in general. Most weapons behave exactly the same as their counterparts, they just happen to hit harder. There are fewer "suits" to choose from as well. So what exactly is appealing there? Right now, about the only thing PS2 has over dust is player count (which would be solved on PS4) and better aerial vehicles. Oh, and you know why we can't get better aerial vehicles right now for Dust? The maps are too small to support them. Know why? Low player count. Why is the player count low? Cause PS3 can't handle the damn game. It always comes back to that.
Gameplay>graphics everytime so really poor argument, if you want graphics play BF4
Playercount solved on PS4? how? you are giving them an unfinshed game missing alot of suits/vehicles/PVE/FW/PC/EVE link and markets, thats an even worse launch than on PS3 because its on PS4 next to other games which are finished and outshine it
Better aerial vehicles ie make the DS better job done, jets are only good on really big maps but even then jets seem OP, take BF3 jets and helis do not mix and jets just cruised around easily
If they jump to PS4 the risk is alot bigger than the reward, if they jump 12months later for xmas with the game in alot better state than now and do a proper release on PS4 it could work well |
Takahiro Kashuken
Red Star. EoN.
1474
|
Posted - 2013.10.20 16:45:00 -
[5] - Quote
Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context.
So more players in a match with a smaller playerbase
Yea that will work wont it, its not like we have empty rooms as it is and half filled ones
But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween
While trying to compete with other FPS games |
Takahiro Kashuken
Red Star. EoN.
1475
|
Posted - 2013.10.20 17:14:00 -
[6] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic.
Maybe it can be done between PS3/4, have they tested it? on PC is a different story, it generally can be done
Problem you have then is for example PC matches? Will they be split up between the consoles, having only PS3 matches
What if you can only have PS4 matches and you purposly attack districts where the enemy barely have enough ppl to defend on PS4 so then you basically take over districts with next to no defence because the enemy may still be on PS3 mostly
Or would they be able to keep 16v16 with players from a PS3/4 with voice chat or would it be PS4 only PC
You say skirmish is lagtastic, for me it isnt, rarely do i have problems with skirmish, the most problems i have are in PC but even then a reset before a match deals with it |
Takahiro Kashuken
Red Star. EoN.
1480
|
Posted - 2013.10.20 17:44:00 -
[7] - Quote
Himiko Kuronaga wrote:It all comes down to how the server reads the client data. As long as the clients obey the same rules, everything can work. There is no reason it cannot be done from ps3 to ps4 and act cross-compatible.
For PC matches, you have two routes you can follow. You can either split the type of engagements into large-scale battlefields (PS4 only) and small scale skirmish (PS3 and PS4 shared) which effect different things.
Or, you can simply say "tough luck PS3, have fun with matchmaking". That may sound harsh, but looking at my roster from SyN just about every single person on our A-team was planning on getting a PS4 anyway. There are maybe a couple that are not getting one right away. The early adopters of new hardware are also the same demographic that gets into games very competitively -- after all, they are gaming enthusiasts for a reason. So this doesn't change the PC population much.
Now Takahiro, you are a tanker right? I can tell you from experience that tanking in PC is probably 90% less laggy than actual in-compound fighting on foot. I don't know why it works that way, but it does. Maybe things render differently on foot. Maybe being closer to objects taxes the system more. I don't know, there's probably a lot of reasons. But tanking has always been less laggy from my experience. Numbz and I had the same conversation a long time ago, he would be chilling out doors in his tank feeling great and everyone on foot would be bitching that the game was moving in a slideshow fashion, to the point of unplayability.
I also have a much easier time dealing with this lag when I am forge gunning. Being farther away from the action puts less strain on the system, and I don't really feel it. But the guys down there actually fighting do, and I need only fall from my tower for ten seconds to feel the horrible nature of it all.
Problem is if it was PS4 matches only with the vehicle rebalance coming in i could see vehicles being useless since trying to cross the giant map with 3 slots for the main tank just wont work, but thats another story and we will see it soon enough
Increasing the playercounts is fine, the maps themselves are quite big and the 5pt once generally could go 32v32 because then the fighting would also occur on both homepoints which isnt a bad thing since everyone piles into the middle half the time, i dont think they would need to increase the maps sizes tho
As for tanking i generally am outside or prefer to be because lolFG on the roofs/rings/towers is quite frankly a death nail but i get sent in anyway like a clown with a foam pie against someone who wields a gun of death at my general direction while i cant look up
Lag wise sometimes for me inside the compound is not so laggy, sometimes its free of lag while others play a slideshow, now if everyone gets lag then generally i get it and it means the compound is a no go because i basically freeze and wait for death |
|
|
|