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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
595
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Posted - 2013.10.18 19:01:00 -
[1] - Quote
If no one on your team crosses the redline for 5 minutes you should forefit the match |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
320
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Posted - 2013.10.18 19:09:00 -
[2] - Quote
I would love to see some metrics in the game like this. Along with a auto win if the entire other team leaves. |
Sgt Buttscratch
R 0 N 1 N
912
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Posted - 2013.10.19 14:39:00 -
[3] - Quote
Thats bullshit, I have been in matches where there is NO leaving the redline, all exits covered, snipers/AV and frontline all on hand to kil anything that twitches. So then you forefit the match for them.
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Ku Shala
Planetary Response Organization Test Friends Please Ignore
605
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Posted - 2013.10.21 13:59:00 -
[4] - Quote
yea its called total victory. save the newberries some isk . the timer for victory would have to be decided and if one crosses at all its reset. |
Draco Cerberus
Hell's Gate Inc
421
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Posted - 2013.10.21 14:04:00 -
[5] - Quote
Sgt Buttscratch wrote:Thats bullshit, I have been in matches where there is NO leaving the redline, all exits covered, snipers/AV and frontline all on hand to kil anything that twitches. So then you forefit the match for them.
Well considering there is "no" leaving the redline, I would consider that a forfeit anyways. Of course as recently as 2 days ago I was in a match like this, I LOLed and put on my low profile suit and went for a stroll dropping uplinks as I went. By the time I had run out of uplinks there were no less than 9 different locations from which my team could spawn. I think it is possible that you overestimate your opponent's abilities to keep a determined team behind the redline. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
421
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Posted - 2013.10.21 15:20:00 -
[6] - Quote
its easy to sneak around the large cluster of enemies.
although it requires a nice long stroll across the map.
its easily done.
the only problem is getting your own cluster of teammates to spawn near u and help u capture all the objectives behind the enemy team. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
329
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Posted - 2013.10.22 01:40:00 -
[7] - Quote
CLONE117 wrote:its easy to sneak around the large cluster of enemies.
although it requires a nice long stroll across the map.
its easily done.
the only problem is getting your own cluster of teammates to spawn near u and help u capture all the objectives behind the enemy team. A drop uplink or 2 and a mic on team chat might work but that would assume people would listen which doesnt happen. For some reason people dont seem to listen at all we might as well just give up the team idea many times. Myself I hate it when i have to find a squad of non corp people. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
329
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Posted - 2013.10.22 01:44:00 -
[8] - Quote
Draco Cerberus wrote:Sgt Buttscratch wrote:Thats bullshit, I have been in matches where there is NO leaving the redline, all exits covered, snipers/AV and frontline all on hand to kil anything that twitches. So then you forefit the match for them.
Well considering there is "no" leaving the redline, I would consider that a forfeit anyways. Of course as recently as 2 days ago I was in a match like this, I LOLed and put on my low profile suit and went for a stroll dropping uplinks as I went. By the time I had run out of uplinks there were no less than 9 different locations from which my team could spawn. I think it is possible that you overestimate your opponent's abilities to keep a determined team behind the redline.
Lol ya i agree with you. If a whole team is unable to leave the redline without being annialated then yea thats a total victory. Might as well force the losers into forfeiting and just get it over quicker so the next battle can be joined rather than being bored trying to find someone to splatter. |
Wolfica
Planetary Response Organization Test Friends Please Ignore
347
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Posted - 2013.10.22 02:33:00 -
[9] - Quote
these are always the matches that are the most fun though Ku. it helps my all important KDR |
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