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Nightbird Aeon
Ahrendee Mercenaries EoN.
334
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Posted - 2013.10.18 17:42:00 -
[1] - Quote
OK, I had a quick question with regards to how skills and gear affect stats.
Weapon - Damage is 30hp per shot = "D" Skill bonus = S Module bonus = M
When calculating how skills and modules affect damage, which of the following formulas is used (or is it another formula entirely?)
D x S x M D x (S+M)
In other words:
Base damage x skill modifier x module modifier OrGǪ Base damage x (skill modifier + module modifier)
In numbers, assuming a 9% skill mod and a 10% module mod:
30 x 1.09 x 1.10 = 35.97 30 x (1.19) = 35.7
Not a massive difference at this low level, but:
Sniper Rifle base damage is ~190GǪ prof 4 = +12%, and 2x 10% damage mods (ignoring the stacking penalty for a secGǪ)
190 x 1.12 x 1.20 = 255.36 damage 190 x (1.32) = 250.8
Only modified further by the headshot bonus.
SoGǪ. Anyone know which way the bonuses are calculated?
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Disturbingly Bored
The Strontium Asylum
800
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Posted - 2013.10.18 17:48:00 -
[2] - Quote
CCP multiplies everything, and uses diminishing returns when it comes to multiple modules of the same type. (Stacking penalty.)
A basic example:
AR damage: 34 AR Proficiency V: +15% Complex Damage Mod: +10%
Actual damage: 34*1.15*1.1 = 43.01 damage.
Make sense? (An example with multiple complex damage mods gets more complicated, but follows the same trend.) |
Her Nibs
Pradox One
55
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Posted - 2013.10.18 17:52:00 -
[3] - Quote
Disturbingly Bored wrote:CCP multiplies everything, and uses diminishing returns when it comes to multiple modules of the same type. (Stacking penalty.)
A basic example:
AR damage: 34 AR Proficiency V: +15% Complex Damage Mod: +10%
Actual damage: 34*1.15*1.1 = 43.01 damage.
Make sense? (An example with multiple complex damage mods gets more complicated, but follows the same trend.)
Why am I not surprised that someone named Disturbingly Bored actually has an answer. I commend you sir. Are you a CA |
Ignoble Son
3dge of D4rkness SoulWing Alliance
335
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Posted - 2013.10.18 17:55:00 -
[4] - Quote
D x S x M
This isn't exactly right
Should be
(D GÇó S)M
And after that then you have to start worrying about stacking penalties.
1st mod: 100.0% effectiveness 2nd mod: 86.9% effectiveness 3rd mod: 57.1% effectiveness 4th mod: 28.3% effectiveness-á 5th mod: 10.6% effectiveness 6th mod: 3.0% effectiveness |
Disturbingly Bored
The Strontium Asylum
800
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Posted - 2013.10.18 18:03:00 -
[5] - Quote
Her Nibs wrote:Why am I not surprised that someone named Disturbingly Bored actually has an answer. I commend you sir. Are you a CA
No problem, sir! But CA? Californian? Canadian? Cyanoacrylate? Cryptoanalyst?
Ignoble Son wrote:D x S x M
...
(D GÇó S)M
Mathematically equivalent. Your stacking penalty chart is on the money, though! |
Ignoble Son
3dge of D4rkness SoulWing Alliance
337
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Posted - 2013.10.18 18:12:00 -
[6] - Quote
Disturbingly Bored wrote:Her Nibs wrote:Why am I not surprised that someone named Disturbingly Bored actually has an answer. I commend you sir. Are you a CA No problem, sir! But CA? Californian? Canadian? Cyanoacrylate? Cryptoanalyst? Ignoble Son wrote:D x S x M
...
(D GÇó S)M Mathematically equivalent. Your stacking penalty chart is on the money, though!
Not true. The above statement says that we can multiply in any order. While the below says that it must be conducted in a specific order. The difference is the order of operations. |
Disturbingly Bored
The Strontium Asylum
800
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Posted - 2013.10.18 18:25:00 -
[7] - Quote
ED: Derp. Carry on. Nothing to see here folks. |
Cosgar
ParagonX
6145
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Posted - 2013.10.18 18:28:00 -
[8] - Quote
Ignoble Son wrote:Disturbingly Bored wrote:Her Nibs wrote:Why am I not surprised that someone named Disturbingly Bored actually has an answer. I commend you sir. Are you a CA No problem, sir! But CA? Californian? Canadian? Cyanoacrylate? Cryptoanalyst? Ignoble Son wrote:D x S x M
...
(D GÇó S)M Mathematically equivalent. Your stacking penalty chart is on the money, though! Not true. The above statement says that we can multiply in any order. While the below says that it must be conducted in a specific order. The difference is the order of operations. It's actually the same difference when dealing with whole numbers. |
CharCharOdell
Shining Flame Amarr Empire
1187
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Posted - 2013.10.18 21:01:00 -
[9] - Quote
25+((25*1.09)-25)+((25*1.10)-25)= D
[Base DMG per shot] + [skill DMG modifier] + [DMG mod] |
Spkr4theDead
Red Star. EoN.
1071
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Posted - 2013.10.18 21:05:00 -
[10] - Quote
M... math.... *head explodes* |
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Forlorn Destrier
Bullet Cluster
2080
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Posted - 2013.10.18 21:10:00 -
[11] - Quote
Disturbingly Bored wrote:CCP multiplies everything, and uses diminishing returns when it comes to multiple modules of the same type. (Stacking penalty.)
A basic example:
AR damage: 34 AR Proficiency V: +15% Complex Damage Mod: +10%
Actual damage: 34*1.15*1.1 = 43.01 damage.
Make sense? (An example with multiple complex damage mods gets more complicated, but follows the same trend.)
Not quite how I figure it
AR Damage: 34 AR Prof V: +15% Complex Mod: +10%
Actual Damage 34+(34*0.15)+(34*0.10)=42.65
Minimal difference, but this is how I always thought it worked in Eve as well. |
Forlorn Destrier
Bullet Cluster
2080
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Posted - 2013.10.18 21:18:00 -
[12] - Quote
By the way, when are stacking penalties going to be fixed so that they apply in Dust?
http://www.eve-wiki.net/index.php?title=Stacking_penalty |
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