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Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 12:28:00 -
[1] - Quote
With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 12:45:00 -
[2] - Quote
I take it you are a fan of this method
Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets
Heavens forbid you actually have a challenge and maybe have to use teamwork |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:13:00 -
[3] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking.
PC tanker here, all i play against is proto AV, i bet you are an ambush tanker
I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways
So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV
Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no
2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV
|
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:20:00 -
[4] - Quote
DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now.
No i can blame CCP from taking skills from pilots which added more shield/armor hp and giving it as a general buff to all vehicles standard HP so standard scrub got more base hp where as back in the day a pilot would have these skills and a non pilot wouldnt thus you can tell the difference
It started from that, then the LLAV having a good base resistance but required at least some SP into it and ISK to run it, hell i went level 5 in it and had resitance of 60% but also i used the best mods
Its still more tanker than my tank is now and the logi DS didnt even get a hp buff at all and didnt have the base resistance that the LLAV had
But all logi vehicles are getting removed so we have lost 12 vehicles when the vehicle rebalance comes into place
Anyway back to the point
Basic AV with proto suit and mods vs basic hull vs proto mods and turrets - seems fair |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:23:00 -
[5] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. and you guys say fu to people who invested over 10 mil sp into being tankers and complain about everything you cant take down with minimal intelligence. Minimal Intellegence? Do you know how hard iris to take down a squad of tanks? Do you know how frustrating it is to shoot your swarms and have it go straight for a wall? Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever? Dude I say FU to ppl who come right in the open and expect to live long enough to get away.
Hard with proto swarms lolno, you must be really bad if you find it hard to kill a basic tank
Its easy as **** and you using lai dai nades which deal 2k dmg to armor tanks and never miss
You must be a bad player if you cant kill tanks, they have never been easier to kill |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:32:00 -
[6] - Quote
Atiim wrote:Takahiro Kashuken wrote:DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. No i can blame CCP from taking skills from pilots which added more shield/armor hp and giving it as a general buff to all vehicles standard HP so standard scrub got more base hp where as back in the day a pilot would have these skills and a non pilot wouldnt thus you can tell the difference It started from that, then the LLAV having a good base resistance but required at least some SP into it and ISK to run it, hell i went level 5 in it and had resitance of 60% but also i used the best mods Its still more tanker than my tank is now and the logi DS didnt even get a hp buff at all and didnt have the base resistance that the LLAV had But all logi vehicles are getting removed so we have lost 12 vehicles when the vehicle rebalance comes into place Anyway back to the point Basic AV with proto suit and mods vs basic hull vs proto mods and turrets - seems fair Yeah are you incapable of wrapping this around your thick headed skull? IT IS NOT FAIR BASIC AV DOES THE SAME DAMAGE AS MIILITIA AV Do you hear yourself? Proto suit vs Proto turret jump in front of an 80GJ Particle Ion Cannon and see who wins. Thg tank or dropsuit? Basically you want us to use Millitia AV against a basic tank with proto turrets. A basic tank can easily get 6k Armor and nothing would take that down with Millitia AV A dropsuit vs a tank? 800 armor vs 6000 armor. Yeah not fair
Why are you a bad player?
Why do you jump out in CQC range of a blaster turret?
Basic AV vs a basic tank, i have a proto turret and mods, you have a proto suit and proto dmg mods so you can do more damage with your basic AV weapon and have the PG/CPU to make it more tanker and survive where as i have proto mods to survive and a turret to deal with other tanks provided i can hit them
6k with the vehicle rebalancing? maybe a few will go that way even so you do 135% dmg with swarms and if no resistances are on that means 6k means ****
So you want a dropsuit to have as much armor as a tank?
How are you so bad? you have proto swarms and nades and still find it difficult to kill a basic tank now
Maybe you should give up being AV |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:42:00 -
[7] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday.
I love hearing double standards from infantry players
You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument
But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair
You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades
So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of |
Takahiro Kashuken
Red Star. EoN.
1389
|
Posted - 2013.10.17 13:45:00 -
[8] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:No. Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic[/quote]
100m at best but the damage is weaker the further we shoot at so really at 50m+ out our shots do less damage hence why its best for us to get close as possible but all AV can hit blaster tanks from 100m to 400m and do full damage no diminishing returns
But i dont expect infantry to know that |
Takahiro Kashuken
Red Star. EoN.
1390
|
Posted - 2013.10.17 13:53:00 -
[9] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. PC tanker here, all i play against is proto AV, i bet you are an ambush tanker I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no 2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV Hmm that 10 Mil SP can easily be put towards other things, and tanks can do more than one thing, while all AV can do is kill tanks (except FGs, which I don't use). What was your argument again?
No it cant
That 10mil is into vehicles which are all basic fyi apart from the logi which we will lose anyways, i cant use that 10mil SP into infantry, i have to use free milita suits
Also tanks you say can do more than 1 thing but its just a tank, go rail you snipe, go missile its partly AI but also AV and same with blasters, it cant really do everything because i cant hack stuff
All AV do can kill tanks, but you have dropsuits which can fit an AR so ppl i know train an AI and an AV weapon at the same time or just dont bother or use a free suit so no you dont just go AV because even if i use all 10mil into vehicles i can ground pound with a free suit
So why are you so bad at easy AV again? |
Takahiro Kashuken
Red Star. EoN.
1390
|
Posted - 2013.10.17 13:54:00 -
[10] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:
Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA I have seen a Blaster Turret annihilate from +75m
100m at best but the damage is weaker the further we shoot at so really at 50m+ out our shots do less damage hence why its best for us to get close as possible but all AV can hit blaster tanks from 100m to 400m and do full damage no diminishing returns
But i dont expect infantry to know that |
|
Takahiro Kashuken
Red Star. EoN.
1391
|
Posted - 2013.10.17 14:00:00 -
[11] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle? And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit? I love hearing stupid posts and requests from tankers
1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was
You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad |
Takahiro Kashuken
Red Star. EoN.
1396
|
Posted - 2013.10.17 14:50:00 -
[12] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms?
I have
No skill required and broken as **** |
Takahiro Kashuken
Red Star. EoN.
1396
|
Posted - 2013.10.17 15:05:00 -
[13] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate.
Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods
Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles?
Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long
Also or stats are wrong if its against shield, generally it will 3/4 shot it |
Takahiro Kashuken
Red Star. EoN.
1400
|
Posted - 2013.10.17 15:17:00 -
[14] - Quote
Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more.
You really think the tryhards would let you remove adv/proto suits?
|
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:27:00 -
[15] - Quote
Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting
You havnt seen me play because you dont play PC
PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots
Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV
Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits? |
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:30:00 -
[16] - Quote
Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do
You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank
Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support
|
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:35:00 -
[17] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why would you use a basic dropsuit? you have adv/proto suits so that means more proto dmg mods Also you dont know what the new AV numbers are so is this current AV vs current HAVs or current AV vs new vehicles? Im on about with the vehicle respec we take it back to basics for both sides, currently a proto AV weapon will decimate the new vehicles, also we dont have passive resisatances so the AV will do a full lot of damage, 135% current swarms do unless we have our hardners on but they only last so long Also or stats are wrong if its against shield, generally it will 3/4 shot it This is current. And this is an example of a proto assault forge gun (fitted on a basic dropsuit) vs a "basic" armor tank. Two complex damage mods would deal 2238 HP damage to a "basic" HAV. What I'm trying to get at is why does it take a full proto forge such as this to take a full volley of 4 hits to drop a basic? And you want basic vs basic? Lol. I sometimes run my Ishukone on a basic Dren heavy because it's a free suit and costs me only 59,000 isk to lose per fit. But more often I run the DAU assault forge cause its cheaper. 27,000 per fit. And in the world of AR's, running a fat expensive suit is very costly.
I run a basic tank and mods with a proto turret, it costs 1.7mil per fit
Also your FG has a 300m range and i cant see you because lolrendering
Also where are you positioned? whats the skill of the pilot? whats the tank fit? are hardners on or off? was the repper used? its very situational at best
Also the FG does do more damage to armor by an extra 10% but generally you want to use swarms since FG is alot better vs shield but shield has to passive tank and has **** active hardners, the armor tank is the best tank in the game mainly due to good long active hardners and the broken repper which keeps us in the fight
Frankly in PC it takes 2 proto FG to kill me but i have eveything active at the time while the FG themselves are up high and i cant defend myself and need a sniper to get rid of you or an OB
Isnt 4 shots just a clip of a FG? and its assault which means usper fast firing |
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 16:30:00 -
[18] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting You havnt seen me play because you dont play PC PC is completely different to pubs because its actually harder and also we only have now 20skills out of 52 which are SP sinks and offer nothing of value while we have lost skills/lost mods/lost 12 vehicles/lost turrets/lost slots Frankly ive heard so far is that they are looking swarms/av nades/FG splash radius and maybe a 33% reduction in damage for swarms but frankly your the type of player that has trouble with basic vehicles while using proto AV Also you never noticed that i replied to the OP, do you really think the tryhard will allow you to remove adv/proto suits? I saw you literally two days ago in a pub match, hell and it even took concentrated fire from two guys, one being myself, to blow you up because surprise surprise you drive in someplace and parked and expected to be fine but tell me if you play PC so much and its so much harder than pub matches and you must need such a high skill level to survive tell me why you made such a rookie mistake And dont get me started on SP sinks, lets use your main turret again as an example compared to the swarms you cry about so much You need turret operation to lvl 3 to skill into a large turret and its a 1x multiplier skill correct A 1x multiplier skill that also boosts your damage and is the only stepping stone to going into a large turret, repeating that just so we are clear Now to even unlock the light weapon operations skill, not even a specific weapon itself just the categories operations skill, we have to get weaponry up to level 3, its also a 1x skill but offers absolutely no bonus to anything at all Oh but it gets better, to even unlock the swarms we must get light weapons operations to lvl 3 which isnt all that daunting I mean its a 2x skill and does offer some benefit But you know what, large hybrid turret operations is also a 2x skill, so that means you get advanced turrets with a damage boost for the exact same SP cost we have to only unlock the swarm skill for level up, not use mind you but just so we have the option to start skilling into them So what did you want to cry about SP sinks again? As for the last bit, you contradict yourself, if you claim Ive never seen you play logically that means you have never seen me play either so that means you have no idea I would do against vehicles But then again by your own claims since I have proto swarms I must be popping tanks left and right with no effort so logically I cant be having trouble against them so you trying to insult me just falls apart Think about what you say Taka instead of posting butt hurt rants because you get blown up and maybe, just maybe, people that arent whiny tankers such as yourself will take you seriously
20 out of 52 skills - SP sinks - Fact
Take a look at the new skills
2 days ago i barely played, apart from a PC match, i didnt lose a tank that day so stop making things up |
Takahiro Kashuken
Red Star. EoN.
1408
|
Posted - 2013.10.17 18:18:00 -
[19] - Quote
Atiim wrote:Delta 749 wrote:Atiim wrote:Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles. I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that. As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall. But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat Ive seen the swarms circle like that, I was cruising in an LAV headed to a hot spot and this guy I didnt see launched a swarm at me from like 10 meters away when I drove past him and they all spun around me in a circle some going clockwise and some going counter clockwise, it was hilarious and scary as hell I bailed out and just watched it for a few seconds but they never corrected their flight path and just vanished after a bit Thank you. See the glitch has been confirmed. Now what was the argument about this not happening?
lol 2ppl and all of a sudden its a major glitch
Hasnt been mentioned until today in this thread when i talk about taking away your proto AV
What a coincidence |
Takahiro Kashuken
Red Star. EoN.
1408
|
Posted - 2013.10.17 18:20:00 -
[20] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LIES When I first got my CBR7 I thought that I was the best around, and no tank could ever bring me down! But then I met CEOPrex CloneA's derpship and got whooped. You aren't crap for AV untill you go proto
But you are a bad player who cannot solo tanks with proto swarms and AV nades
These 3 ppl decided to use milita AV and have a go at it and caused enough damage to nearly kill it, against a few other pilots they would have got the kill maybe in another situation they will but they didnt try to solo it like a noob generally does they worked together to whack it and will pull it off |
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Takahiro Kashuken
Red Star. EoN.
1413
|
Posted - 2013.10.17 18:41:00 -
[21] - Quote
CLONE117 wrote:wait.....did u just say that the std cycled missile turrets i like putting on my derpships of been removed?
All variations of turrets are being removed except the basic ones
No cycled/fragmented/accelerated |
Takahiro Kashuken
Red Star. EoN.
1418
|
Posted - 2013.10.17 18:54:00 -
[22] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD
I play in a squad and use that squad to work together so a couple of tanks dont get instagibbed
I dont rely on bluedots to do anything for me because they are bad and useless which is exactly just like you
I mean you cant destroy a basic tank with proto AV when the weapons do it all for you and rarely if ever miss the target
Im a vehicle pilot and i use more teamwork than you |
Takahiro Kashuken
Red Star. EoN.
1427
|
Posted - 2013.10.17 19:20:00 -
[23] - Quote
Iron Wolf Saber wrote:30% Proto 20% adv 10% std damage nerfs. - Easier to drop adv/proto and balance by basic vs basic
Standardize Swarm launcher to 4 missiles every tier instead, adjust their damage to make up for it. - the number of missiles hasnt been a problem, its the tracking around corners and locking on through objects and firing while not looking at target and keeping lock and also jumping while getting a lock on and firing while jumping etc
Increase the Assault Forge Gun's dispersion by about 10-20% Give Assault Forge guns a significant amount of kick requiring re-aiming between shots. - can deal with
Reduce forge gun splash. Replace with conal splash if ever possible. - FG splash should be lower than a vehicle mounted large railgun
Give PLC a sticky mechanic and damage aura. - sticky? meaning what exactly it sticks to the target and doesnt say home into the target?, anything homing is bad PLC Breech Variant - Holds the charge instead of lashing out. Slows the operator down. May justify with damage or projectile speed change.
Reduction of AV grenades to 1, keep the same damage, make it impossible to restock via nano hives (as with all other grenades) Supply depots will still supply them at a slow rate. - would prefer if it had no homing mechanism, requires a direct hit on the hull for it to go off, if it misses and hit the ground disappears 1 second later, fine with no nano hive resupply and slow depot resupply, reduce damage by 50% its an AV support weapon not an AV weapon
Add Burst Forge gun, add significant kick between each firing, requires longer charge and not suitable for long range attacks. No splash, decent damage, just highest damage compression in the shortest amount of time. Total damage similar to other forges. Not sure if i see the need for this one
Change Assault Swarm to fire its missiles one at a time. Magazine accounts for this. Lock is not broken between firings. Semi-auto operation mode with slight delay between each firing. so tech it could fire 12missiles all at once, fastest finger 1st n all that, need numbers for missile delay between each one
Breach Swarm Launcher - Reduce Lock Box Size to that of the forge gun reticle, Longer lock time, significantly more damage but less agility - fix the SL 1st
Give Vehicles Multispectrum Flare Launchers. Prevents swarm launcher lock ons and tracking of active ones. - would it take a slot up? also would it need reloading or falre ammo to be bought and how long till they can be used again
Give Vehicles a Density field. Prevents forge gun strikes and plasma cannon strikes from hitting the vehicle, short life span and saves from one or two shots when its up. - would it take a slot up?also would it need reloading or falre ammo to be bought and how long till they can be used again
Give vehicles a mine thumper, destroys Remote explosive, proximity mines, and other mine devices in front of the vehicle. - would it take a turret slot up?
Give vehicles a mine layer 'turret'. Mines are a bit visible and can be destroyed easily and take time to arm. There is a max limit on how many can be deployed (10) - are the mines AI or AV or both?
Gyrostabilizer small turrets (against base vehicles left and right movement not up and down). Decrease their rate of turn. Allow third person camera for those gunning on the lav. Get rid of the camera scope. - decrease turn? why
Fix desync issues. Spawn missiles further out from the tube. Give all av weapons far better trails.
Give vehicles better damage zones, severely damaging one part effects the performance of the vehicle. Readjust the damage effectiveness on these zones. - thats WOT zone and requires a buff to all vehicles, also how do you fix stuff? whats the hp for each mod, how do you hit each mod or is it lucky hit? way too many problems with WOT method which makes everything alot more complicated so no
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Takahiro Kashuken
Red Star. EoN.
1427
|
Posted - 2013.10.17 19:23:00 -
[24] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD I play in a squad and use that squad to work together so a couple of tanks dont get instagibbed I dont rely on bluedots to do anything for me because they are bad and useless which is exactly just like you I mean you cant destroy a basic tank with proto AV when the weapons do it all for you and rarely if ever miss the target Im a vehicle pilot and i use more teamwork than you Who said that is was bad at AV? LOL tanks have a survival ratio of 259:1 The only tank that has ever survived is my own, and that's cuz I was feeling generous. All I said is that AV gets hard when the game starts glitching to PC level heights, in a PUB match. Lol you ppl and your assumptions. And I have a corp squad filled with tankers and AV. Ask anybody in my corp and they will tell you how much teamwork I have. And besides murdering LOLTanks I also run logistics, which requires more teamwork than killing peps and trying to be good in LOLTanks
Pulling a fake number out of your arse i see
Game glitches to PC levels? what? lolno
Logi takes more teamwork lol, i just spam uplinks and hives then rep ppl and if i can have an active scanner so i drop em with a GEK as they round the corner
If you tank like you use proto AV then you must die every game to militia and what corp is that? |
Takahiro Kashuken
Red Star. EoN.
1429
|
Posted - 2013.10.17 19:43:00 -
[25] - Quote
I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance |
Takahiro Kashuken
Red Star. EoN.
1431
|
Posted - 2013.10.17 19:54:00 -
[26] - Quote
Atiim wrote:Takahiro Kashuken wrote:I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance Here you go
I already did a thread months back
Infantry complained yet again |
Takahiro Kashuken
Red Star. EoN.
1432
|
Posted - 2013.10.17 20:04:00 -
[27] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I mean why else do you guys are screaming for the ADS to come back but not the logi or scout lav?
ADS was faster and more agile, scout was useless,
Logi LAV has a 35% base resistance passive i may add
Now they are removing all passive mods and skills and taking them away
I would have loved to have a Logi dropship with 35% passive at base, i would have used the hell out of it
I even wanted a logi tank, no main turret but lots of slots prefitted with remote reps and enough slots to tank it out with a 35% base resistance Here you go I already did a thread months back Infantry complained yet again So do I need to keep this up or have you come to your senses? And realized that I'm trolling.
This picture basically is you
http://i.imgur.com/OQo4lpA.jpg |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 12:21:00 -
[28] - Quote
Iron Wolf Saber wrote:
- You balance top down. - Or bottom up
- Military Grade Tanks are Tier 2, The Enforcers are Tier 3. Both where designed without standard-advanced-prototype progression in mind and are poor excuses for their what would have been respectively the advanced and prototype tiers. - Enforcers were really milita advanced tanks aka 1.5 with poor bonuses for long range bombardment with short range turrets, tiercide means **** when dropsuits and more importantly AV weapons have basic/adv/proto, even vehicle mods and turrets are now upto proto so the vehicle hulls should get adv/proto varients
- There are not many other weapon systems that gains 50% more damage between basic and prototype + with the damage gain between swarm launchers makes the effect that much more exaggerated. - Still doesnt fix the broken swarms and the 50% diff i didnt do it but i have to deal with it, even my turrets dont get that % increase
- Should but it should also be conal from point of impact instead of spherical to mimic what most AV really should be doing. Where as the railgun on vehicles can retain the spherical.
- Sticky as in you shoot a vehicle with the plasma cannon the shot will stick to the vehicle causing damage over time. Best used on very speedy vehicles or hit and run vehicles that do not allow themselves to get shot for a long time. - How can a tank avoid a weapon like that? plus whats the counter to it
- AV grenades need a direct contact with vehicle variant to keep the current damage levels. Homing variants should suffer damage loss. Timed grenades I do not see being valuable in anti-vehicle uses as PS2 has demonstrated such grenades are utterly worthless time and time again. - PS2 is a completely diff game where you can invest in the tank like everyone one else but its no personal cost to you perse except with time and once destroyed you cant call one back in on a whim, homing nades should not exist
- Burst forge gun is more for close in ambush limited window, allows an operator to mag out before he gets killed. Basically its a fancier breach variant but instead of one single shot doing all the damage its a burst of shots instead that is probably better used against ground vehicles instead of air vehicles as the current breach is. - Whats to stop it being whacked against infantry in quick succession
- Not at once 12 missiles over 12-24 seconds after the initial lock on. Design intent is to make a harassment weapon to scare off vehicles. Constantly nailing a pilot with missiles can drive them off. - maybe
- See Desync Issues - As an AV operator you will notice swarms never disappear, go through stuff, magically around corners. As a third party observer you will see swarms do all the things pilot claims from launch to target. As a target you rarely see the missiles and when you do it is doing the weird things. Three points of view three different stories = desync issues, and the story most true is the operator's. - As a proto swarm operator i have seen my missiles do the stuff that i have seen when in a tank, i have both sides of the coin and they are exactly as i have seen
- Yes you're giving up a slot to gain an immunity to a set of possible weapon systems. It could be charge based as well or cooldown cool up. It would take up the same slot as a resistance plate so you're basically trading taking less damage for taking no damage. - So with slots being at a minimum we have to make another choice, this could be made into a rig slot for example, all vehicles could have rig slots same as the ships in EVE have them, the rig slots can be used to put in a plate so it doesnt take a module slot except it has a bigger drawback i think, if we added rig slots to vehicles that would add more variation in fits
- Mine layers are a small turret unless built in. Type of mines is dependent on the launcher. - Active i take it as, ammo wise does it have so many mines, does it rely on depot for resupply and it has to be seperate from main ammo
- Decrease rate of turn to that of a mechanical feel would help with small turret accuracy as overshooting the target is fairly common on a few vehicles, This however must be combined with the gyro tabs because the vehicle dictates where the gun is pointing far more than the operator. - gyro should be in anyways, we have asked for this many times, as for overshooting not as much its keeping it on target while main turret moves, add the gyro problem solved
- Not saying to follow WoT's system exactly. Just make it sensible and allow for saturation, for example shooting the same tread over and over again is not going to do much more damage to the main HP. Zones could be simplified such at large turret, treads, body, engine, wheels, small turret. AV weapons with splash would be more preferable for taking out parts while those with no splash would be more inclined to be killing the vehicle instead. - But how you repair a broken tread? you cant just run a large repper for it and then your screwed because 30sec cooldown just for one thing, unless you have repair kits like in WOT and you can carry so many and activate them, but overall the system would have to be changed and made more complicated as a consequence
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Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:00:00 -
[29] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Ok well when I run you over and get away with 100hp because you wen't with the weaker gun (or grenade) I will mail you personally and ask if you regret using them for support as opposed to a YOU SHALL NOT PASS, denial weapon edit (because I accidentally hit post instead of preview) I remember those chromosome tanks. Those were scary. And I still know about Logi LAVs. Those things zipping at you full speed with nitrous is pee your pants scary. And I got sick of running against people with vehicles. So instead of being a butthurt scrub I decided to be a Logi LAV driver. Didn't help against other tanks. Then I became a tanker. Wasn't as efficient against entire squads of tanks. Then I tried AV. It sucked. But then I upgraded and upgraded and when I got to proto, Hmm. Getting better. Tried Lai Dais. Hmm. closer.. closer.. Got profecincy lvl 3. Perfect . I will never chose a STD or ADV when I go up against vehicles. And I will never get a sleek av grenade when the packed ones guarantee a victory. Would you bring a water gun or a Fire Truck to put out a fire? Why in gods name would you suggest using something weaker. And If I do use something weaker then why should I only carry one? Give me 5 GOOD reasons why I should use a weaker variant and risk letting them live and I'll stop going AV. And no CPU/PG is not a good reason. Mercy? Don't make me laugh. im a tanker, everyone knows that, im wont get run over, il shoot you with my railgun before you get 30m next to me. give me 5 good reasons why some prick who only spent 2 mil SP and 3K ISK should be able to solo my tank when I have over 10 mil SP skilled and I pay over 1 mil to deploy. 1.) If nobody can destroy you, then that would be a 30/0 per match and a 300k isk payout, while "cheating" infantry units out of a fair game. 2.) Because being AV sacrifices a lot because you are still in a dropsuit and are still exposed to normal infantry on the ground 3.) 2 Million SP is a lot compared to 10 Million into tanking. Tanks can do anything from sniping (kinda), to assualt, to AV and more. AV (except FGs) can only be used to kill vehicles. Ever see someone kill a dropsuit with Lai Dais? 4.) Why shouldn't I be able to destroy you? What should we bring in cromo tanks and buff them to 20k armor? Nah that's too low I bet you want MCC Level health and armor. What should be able to destroy you? Should we just make you invincible like 98% of the loltanking community wants to be? 5.) Because that same prick who only Spent 2 Million SP and 77k ISK is that same prick who is gonna get whipped and beaten by the enemy infantry on the ground. 1 Million ISK per deployment please. What, you think good tanks don't cost 1mil ISK? See, I told you you've never tanked. My Madrugar, costs me 450k, and it's got a good repper, 180mm steel plates, 2 beta PG extenders, a heavy armor remote repairer, and a light converse shield transporter. Along with an ST-1 missile launcher (or whatever that basic missile turret is). And I could reduce that cost to 300k if I really wanted to. Don't believe me? Then I'll post a picture when I get home. Tanks cost 1 Mil when you make them cost one mil
That is a **** tank tho
I have a 450k tank which could vaporise it, the reason a decent tank costs 1mil is mainly due to the turret which needs to be good enough to whack AV infantry and any tanks you come across |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:24:00 -
[30] - Quote
Atiim wrote:I have a 450k tank which could vaporise it, the reason a decent tank costs 1mil is mainly due to the turret which needs to be good enough to whack AV infantry and any tanks you come across Hmm a S*** tank tho huh?
Never had a problem with killing infantry when I have my missile launcher on. 6899 armor isn't that crappy, considering that that's what all the Madrugars I've ever seen have. And I could make that 7k if I didn't design my tank to rep other tanks.
Then again I guess maybe everyone has a **** tank, which is most likely true.[/quote]
Thers is **** tanks like your fitting then ther is smart cheap tanks
All tanks in general are 500k about due to the mods, its the turrets which skyrocket the price but also make you more offensive against vehicles and AI if you choose to try and do both |
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Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:47:00 -
[31] - Quote
Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 14:11:00 -
[32] - Quote
Bendtner92 wrote:Taka just stop this bs wanting to remove proto AV.
As far as I know vehicles will have both proto mods and weapons, so if anything should happen, AV players shouldn't be allowed to use AV on anything but standard suits.
Of course there's no chance that would happen, and frankly wouldn't change a single thing since you can easily use proto AV on standard suits.
If you would just take the time and go through the vehicle changes you would see that AV will have a very hard time taking you out, especially since swarms and AV nades (and possibly the forge gun as well) are being nerfed.
No AV numbers yet
Basic vs basic is the best way tbh then scale it up |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 14:17:00 -
[33] - Quote
Atiim wrote:Takahiro Kashuken wrote:Why cant you quote properly?
No you balance it right, if we dont have proto vehicles how can we balance it to proto AV? you cant so you start at basic
I use teamwork with my tank, when i use AV i can just solo it with ease and not have to use teamwork - love double standards from AV players, its never been easier to solo a vehicle
Also you always forget, vehicles are being changed and so will AV so its best to start at basic and build up so then adv is balanced with adv and same with proto
But a bad player like you doesnt understand logic, you cant kill a basic tank with lolprotoswarms and av nades, you cant even fit up a semi decent tank and would get destroyed in seconds by basic AV anyways
Frankly you are irrelevent Umm you do realized that it was you who messed up the text for the quotes right? I'm capable of teamwork, but good AV is not a skill that everyone has. And I honestly doubt your credibility with lolswarms, as you can only solo with PRO AV. If you get soloed by STD/ADV AV then you suck. There is not helping or rebalancing that. As for balancing AV, you realize that a basic SL can't do crap against a good tank right? No that's what I thought. Stop dodging the question, do you or do you not want everyone and his grandma to have PRO AV? Do you want full 16 man teams to have AV the second you call in a car? That qualifies as teamwork right? - love double standards from loltankers. Maybe you should pour that 1 Million ISK Into some Kleenex, because tanking clearly is not good for you.
You mean you screwed up the quotes
Good AV requires skill? lolno swarms/AV nades do not, FG requires a little and PLC requires alot now which one is the most popular AV weapon to use?
Basic SL can, new tanks have 3 slots for tank and 2 slot for whatever is left over, but the basic AV cannot solo a tank in general unless the pilot is an idiot, get 2 ppl and you can kill it
You can have proto AV if i get my proto vehicles DS/LAV/HAV
Also you really think this game will stick to being 16v16 forvever? also everyone should have a AV suit tbh, if you dont then dont complain if a tank stomps on you
Stick to being irrelevent since you are clearly bad at this game |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 14:37:00 -
[34] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:No AV numbers yet
Basic vs basic is the best way tbh then scale it up Swarms and AV nades will likely get around a 33% nerf, at least that's what I've heard so far. That means swarms will be doing 880 / 1100 / 1320 damage across std / adv / pro tier. That means proto swarms will be doing the amount of damage standard swarms currently do. That's a massive nerf. If you want basic vs basic, that means no proto (or advanced) turrets for you, is that what you want? Because you simply ignored me saying standard hulls, proto mods and proto turrets = standard suits, proto mods and proto weapons.
Ive heard that
33% damage with 3k proto swarms atm just makes it 2k per volley
No way would ppl give up adv/proto suits, its impossible to do
Possibly basic vehicles and mods vs basic AV and basic mods but again it require removal of adv/proto dmg mods
We do have proto weapons but what do they add to the vehicle apart from damage? 2 of the turrets cannot reach 400m to hit that SL, 300m to hit the FG and we cant do it unless we go rail and it doesnt add to the actual tank
Atm its basic hull, proto mods/turrets vs proto suit/mods and AV
Where is my proto hull with proto mods and turrets to defend against infantry equivelent? chances are we wont get it, if we did and it was OP god forbid the QQ would drown out the forums with infantry complaints and they alreadt complained in chrome hence the 6months of nerfs for vehicles and buffs to AV |
Takahiro Kashuken
Red Star. EoN.
1456
|
Posted - 2013.10.18 15:19:00 -
[35] - Quote
Pocket Rocket Girl wrote:Takahiro Kashuken wrote:
1. Swarm missiles dont fly backwards if target is infront, you are making this up 2. Swarm missiles do not fly in circles unless chasing a dropship which is flying in a circle pattern, you are making this up 3. Swarms only hit a wall if the vehicle is behind something but yet you can still lock onto part of the tank, the missiles always travel towards the middle of the tank and if the middile is behind cover the missiles will hit cover. Not ewhen a vehicle is in the open and missiles are fired and then the vehicle goes behind cover the missiles track to where the target once was then tracks to where it is now, this results in missiles which go around corners and hit even tho they should traget to where the target is and not where it once was
You use proto AV vs a basic tank, we do not have proto vehicles at all so this idea you do not like because you would be on level terms with vehicles thus it would be harder for you to kill it and since you have trouble with basic tanks when using proto AV it means you wouldnt have a chance in hell of killing a basic tank with basic AV because you are bad
to # 1 i agree i have never seen swarms fly backwards unless you turn your back to the target before firing. to # 2 swarms will fly in circles depending how close you fire to the target and if you point the swarms into the air ( by circle i mean swarms do 2 tight circles then come down attempting to hit the target). to # 3 you can get a lock when target is behind cover some times i don't know why it does it. (i think if you cant see it you shouldn't be able to lock on, this coming form a swarm user.) i thought that the swarms lock on to the bottom of the vehicle not the middle but i am not 100% sure so i apologize if i am mistaken. on your logic of having basic hull with proto turret wouldn't that equal basic drop suit with proto weapon? yes i agree that some AV weapons can be dialed down a bit, nades mostly i have seen nades just obliterate.
Bottom middle same areaish, locks onto the square either way
No one would drop the proto suits
Cant drop the proto dmg mods either
Only thing you can drop is proto AV, on the vehicle side we are stuck with basic for like 7months now, we could drop proto turrets but then what about the mods providing we can fit on proto mods on a basic hull that would mean all vehicles have basic everything vs a proto suit with proto dmg mods with a basic AV weapon and you can whack on 3 proto dmg mods on a proto suit for a good deal of damage
Vehicles just dont have proto hulls, give us that and then we can see about balancing because it would be proto vehicle/mods/turrets vs proto suit/mods/AV but i dont expect to get proto hulls at all |
Takahiro Kashuken
Red Star. EoN.
1460
|
Posted - 2013.10.18 17:30:00 -
[36] - Quote
Iron Wolf Saber wrote:Spkr4theDead wrote: LOL Good AV isn't even a skill! The game takes care of aiming for you! How can that possibly be considered to be "good?"
Go solo a Madruger on foot starting at stand off range with infantry escort and tell me that again.
Too easy with proto swarms, 9k dmg coming at you in 3seconds
Or just drive a LAV near and pop out and fire using the lav as cover |
Takahiro Kashuken
Red Star. EoN.
1466
|
Posted - 2013.10.19 10:43:00 -
[37] - Quote
Iron Wolf Saber wrote:
Falchion is tier 3
Falchion is meta 4 i think which is classed as advanced
Yet it runs with milita stats
We have no proto tanks |
Takahiro Kashuken
Red Star. EoN.
1468
|
Posted - 2013.10.19 14:19:00 -
[38] - Quote
Atiim wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Falchion is tier 3
Falchion is meta 4 i think which is classed as advanced Yet it runs with milita stats We have no proto tanks Herp Derp. You do realize that this thread is about the PRO tanks that are going to be coming in the vehicle update right? Tier 3 is prototype, this is fact Enforcers may suck, but technically it is a prototype
Proto tanks do not exist
A proto tank does not have less PG/CPU
This thread is not about proto tanks because they do not exist
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