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Thread Statistics | Show CCP posts - 0 post(s) |
Alldin Kan
TeamPlayers EoN.
690
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Posted - 2013.10.17 02:03:00 -
[1] - Quote
Taken from another thread, this video shows the kind of environment we all used to play in. |
Void Echo
Algintal Core Gallente Federation
1831
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Posted - 2013.10.17 02:09:00 -
[2] - Quote
Alldin Kan wrote:Taken from another thread, this video shows the kind of environment we all used to play in.
basically, they threw everything away to cater to the people complaining this wasn't call of duty or some kind of battle field. |
Alldin Kan
TeamPlayers EoN.
691
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Posted - 2013.10.17 02:12:00 -
[3] - Quote
Void Echo wrote:Alldin Kan wrote:Taken from another thread, this video shows the kind of environment we all used to play in. basically, they threw everything away to cater to the people complaining this wasn't call of duty or some kind of battle field. Remember how the snow maps were hyped for Uprising? Watch the second video, they already existed. |
Iron Wolf Saber
Den of Swords
9502
|
Posted - 2013.10.17 02:24:00 -
[4] - Quote
That was skim junction. Lot of the old map tech had to be phased out. I am surprised biomass and comms are still in. Which meant every single terrain and map had to be redone.
At least we have more now including sulfur and lichen those weren't around back then. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
330
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Posted - 2013.10.17 02:35:00 -
[5] - Quote
I remember dust blowing in the war barge a couple of times before a couple of battles. That was strange.
Now that I think about it though the sky have been quite clear lately. Don't remember playing in any dusk or night maps lately either. But I guess it could be possible I'm just not paying attention though. *shrugs* |
Aqua-Regia
Ahrendee Mercenaries EoN.
429
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Posted - 2013.10.17 02:37:00 -
[6] - Quote
dust was great.
CCP we need more dust in Dust 514 |
Dominus Fatali
Nox Aeterna Security
373
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Posted - 2013.10.17 02:39:00 -
[7] - Quote
I recall reading that i caused some sort of issue that caused major hit detection issues. |
Alldin Kan
TeamPlayers EoN.
692
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Posted - 2013.10.17 02:40:00 -
[8] - Quote
Dominus Fatali wrote:I recall reading that i caused some sort of issue that caused major hit detection issues. That was around Precursor build, it got fixed and dust particles were still around. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
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Posted - 2013.10.17 02:45:00 -
[9] - Quote
Alldin Kan wrote:Taken from another thread, this video shows the kind of environment we all used to play in. Here's another video showcasing different environments (skip to 0:51, ignore talks), all of which felt realistic and unique.
Lets go ahead and say "support tanks" in every new thread posted... |
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