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Takahiro Kashuken
Red Star. EoN.
1374
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Posted - 2013.10.16 12:45:00 -
[1] - Quote
Tech Ohm Eaven wrote:I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If 1.7 is true then just how is AV going to stand any chance at all versus: Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. I was reading a thread about posible changes in 1.7 and I read this: https://forums.dust514.com/default.aspx?g=posts&t=115737&find=unreadRailguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game.
Because FG and swarms will still have a 300/400m distance where as your oh so awesome missiles can only hit to around 250, thus 50m short
Plus if you fire all missiles and dont get a kill you have a 7.5sec reloading time
If your hardners finish which they will do in about 30-40seconds then you have no resistances so they can waste you even easier
We have no AV numbers but if the range doesnt change for them then advantage AV once again while i waste my hardners/booster just to get to the objective before i get blown up at the objective because i used everything i had to survive just to get there
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Takahiro Kashuken
Red Star. EoN.
1375
|
Posted - 2013.10.16 13:38:00 -
[2] - Quote
Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If 1.7 is true then just how is AV going to stand any chance at all versus: Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. I was reading a thread about posible changes in 1.7 and I read this: https://forums.dust514.com/default.aspx?g=posts&t=115737&find=unreadRailguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game. Because FG and swarms will still have a 300/400m distance where as your oh so awesome missiles can only hit to around 250, thus 50m short Plus if you fire all missiles and dont get a kill you have a 7.5sec reloading time If your hardners finish which they will do in about 30-40seconds then you have no resistances so they can waste you even easier We have no AV numbers but if the range doesnt change for them then advantage AV once again while i waste my hardners/booster just to get to the objective before i get blown up at the objective because i used everything i had to survive just to get there HMMM begins to train tanks to try out these missile tanks. Tanks are fine once 1.7 hits. Nothing to see here, move along citizen.
So a non vehicle pilot trys to tell a vehicle pilot that 'tanks are fine'
No |
Takahiro Kashuken
Red Star. EoN.
1375
|
Posted - 2013.10.16 14:03:00 -
[3] - Quote
Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If 1.7 is true then just how is AV going to stand any chance at all versus: Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. I was reading a thread about posible changes in 1.7 and I read this: https://forums.dust514.com/default.aspx?g=posts&t=115737&find=unreadRailguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game. Because FG and swarms will still have a 300/400m distance where as your oh so awesome missiles can only hit to around 250, thus 50m short Plus if you fire all missiles and dont get a kill you have a 7.5sec reloading time If your hardners finish which they will do in about 30-40seconds then you have no resistances so they can waste you even easier We have no AV numbers but if the range doesnt change for them then advantage AV once again while i waste my hardners/booster just to get to the objective before i get blown up at the objective because i used everything i had to survive just to get there HMMM begins to train tanks to try out these missile tanks. Tanks are fine once 1.7 hits. Nothing to see here, move along citizen. So a non vehicle pilot trys to tell a vehicle pilot that 'tanks are fine' No Nope. A closed beta player remembers when Sagaris went 40 and 0 when driven by noobs and 70 and 0 when better drivers were on the field. I will try out tanks in either 1.7 or 1.8 And if they are broken then this time I will not do the honorable thing and refuse to use them.
You mean when barely anyone used AV back in chromosome?
No AV tank goes 40-0 because no resistance, good pilots do better
Nothing wrong with that |
Takahiro Kashuken
Red Star. EoN.
1375
|
Posted - 2013.10.16 14:34:00 -
[4] - Quote
Tech Ohm Eaven wrote:E3 build 2012.
When Sagaris was doing 70 and 0 driven by good pilots.
And someone said but there was no AV back then?
ERROR! try again!
Back then we made four hundred THOUSAND S K I L L P O I N T S per match.
Everyone was running proto forge guns, proto swarms, proto damage mods and it meant Jack Kitten versus a Sagaris.
It meant that as soon as you saw an enemy tank it was either quit or prepare to be Tank molested.
Wrong
I said when no AV at tank goes 40-0
No AV as in no AV in the match, no one tried to kill the tank because they were too busy trharding with an AR
Also barely anyone used AV back in the day, trying to solo a tank with weak ass milita stuff
To kill a tank back then bring out your own tank to counter it |
Takahiro Kashuken
Red Star. EoN.
1381
|
Posted - 2013.10.16 15:26:00 -
[5] - Quote
Jack McReady wrote:Spkr4theDead wrote:Tech Ohm Eaven wrote:E3 build 2012.
When Sagaris was doing 70 and 0 driven by good pilots.
And someone said but there was no AV back then?
ERROR! try again!
Back then we made four hundred THOUSAND S K I L L P O I N T S per match.
Everyone was running proto forge guns, proto swarms, proto damage mods and it meant Jack Kitten versus a Sagaris.
It meant that as soon as you saw an enemy tank it was either quit or prepare to be Tank molested. LOL Nobody was running PRO AV. Know why? Because it was ridiculously expensive. Ishukone forge was 117,000 ISK. Now it costs peanuts.Turrets were cheap too. Now the best ones at PRO level cost near a million ISK each. Care to guess why? this is not fully correct. nobody used AV because back then it could not deal with a 20k ehp vehicle, plus it got nerfed against infantry which why it did not justify the cost.
You mean ANTI VEHICLE weapons which are made to deal with VEHICLES and heavily damage VEHICLES got nerfed against INFANTRY?
You dont ******* say |
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