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Heavenly Daughter
the Aurum Grinder and Company
123
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Posted - 2013.10.15 12:34:00 -
[1] - Quote
I've not tried the scrambler rifles before now and just tested the one listed above. I find the kickback of this rifle compared to AR's considerably higher to be almost unusable, as near impossible to keep on target. I don't know if the Carthum assault is the same as I do not have level 5.
CCP. Why is there not a kickback reduction for this weapon as there is for the AR's or a Marksmans skill. ? |
Heavenly Daughter
the Aurum Grinder and Company
123
|
Posted - 2013.10.15 13:05:00 -
[2] - Quote
Text Grant wrote:Heavenly Daughter wrote:I've not tried the scrambler rifles before now and just tested the one listed above. I find the kickback of this rifle compared to AR's considerably higher to be almost unusable, as near impossible to keep on target. I don't know if the Carthum assault is the same as I do not have level 5.
CCP. Why is there not a kickback reduction for this weapon as there is for the AR's or a Marksmans skill. ? Its power will make up for it. You can OHK with a charged headshot. EDIT: Oops assault...
Wrong weapon, the assault version has no charge shot, it works like an AR and the damage is halved. |
Heavenly Daughter
the Aurum Grinder and Company
124
|
Posted - 2013.10.15 23:13:00 -
[3] - Quote
Cosgar wrote:Jathniel wrote:Just stick with the scrambler rifle HD. You're a sniper.
You'll use the assault scrambler as a crutch for a little while. A month tops, then you'll be dying for an Imperial.
Oh trust me... you want to get comfortable with the scrambler. Put a damage mod or 2 on, and get into proficiency. A damage modded Imperial with proficiency has lethality past 90m., up close its a mini tactical sniper rifle. The weapon's sight betrays its range. Stick with the semi-auto scrambler rifle. You'll be glad you did.
When you're comfortable with it, you really aren't going to want to use anything else. I got a bunch of skill points now, that I WILL NOT put into anything else, because every other weapon is garbage by comparison. There's no assault rifle with the same TTK as a damage-modded Imperial scr w/ proficiency.
Moment I stop using the scrambler rifle, the Caldari suits start being a pain-in-the-ass again. No thanks, I'd rather have the firepower and mods to rip-down a maxed-out proto Caldari assault suit in 4-6 shots with an Imperial, instead of go back to them being a problem.
In fact, I haven't been playing lately, because I consider my character "complete". Because everything else is so weak and inefficient vs. the AR and SCR. So true. I've always liked the TAC AR (and waited for it to get nerfed to start using it again) but out of a fit of boredom, I made an alt to play with the SCR- worst decision of my life. Damn thing is so fun to use that, throwaway alt is up to 5 million SP and I've been capping on it more than my main at times. If M/KB didn't suck so bad, that alt might wind up being my main.
I could go Proto after a day or two at most, or proto AR, not sure which one to choose. For me AR as so much kick with Scrabler rifle but as you say, being a Sniper the Scramble rifle feels right but not having as much success as i am with the AR's weird. So I could go imperial after the DT or a day later if feel lazy. |
Heavenly Daughter
the Aurum Grinder and Company
124
|
Posted - 2013.10.15 23:35:00 -
[4] - Quote
Arkena Wyrnspire wrote:There is no recoil/kick on the ASCR. None at all.
What you are seeing is dispersion. This can be tested - fire off your entire clip at a wall and see if the aiming reticule is in a different place after you finish.
I see what you're saying, but not every occasion does the point remain the same. slow hots i see the reticle move from centre and return, this I guess is the dispersion you mention. if you run the rifle to overheat the reticle dot does change position.
I'll test this some more tomorrow at different ranges to get an idea of how much I see in regards to movement. |
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