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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4187
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Posted - 2013.10.15 05:24:00 -
[1] - Quote
I can only think of two reasons as to why rollover SP hasn't been implemented so far:
1. Incompetent developers that have been working on it, but just can't seem to get it working right 2. Marketing team thinking there's no profit to be made from it
This post is going to assume #2 is the main factor, being that "If they aren't forced to play every week, how are we going to push active boosters on them?". The solution would be to add a new booster that increases the rate at which SP is accrued into the pool, while keeping active boosters in the game as a means to draw from that pool at an increased rate.
The booster would not add any more to the pool than an active booster gives in bonus SP every week (before being capped), being 190,400 * 0.5 = 95,200, or 285,600 total SP. The rollover system would add to the pool on downtime every day one seventh of the cap (so at the end of the week, we have a total of 190,400 unbonused SP added to the pool, or 285,600 boosted).
By adding this booster to the game, you can potentially collect money from players that want to take a week or two away from the game without missing out on SP accrual, then hit them again with an active booster to drain that pool at an accelerated rate.
I don't mean to make this into a doom post, but people have left the game (active player counts) in hopes that it improves in the future. You have a chance to tap into a market that otherwise wouldn't exist with these boosters, which, at the same time, would also encourage people to log back on at a later time and potentially become paying players again. A pile of rollover SP (not free SP for logging back in after inactivity) would be much more effective at roping old players back in (and having them actually try the game out) than a handful of painted standard suits.
Now, what of the new player that, due to the rollover, would never be able to catch up to the vets? Eve Online has this same issue, yet continues to grow year after year in lieu of that. Players are advised by both the game and peers to specialize into one role, then branch out from there. A new player, within their trial period, can fly a well-fit tackle frigate and play a pivotal role in a small gang fight. This is a recruitment poster made by The Goonswarm Federation (arguably the largest alliance in New Eden) emphasizing that even the little guy can make a huge difference. Specialization is how the new players compete with the 2004 vets in Eve, and this is no different in Dust.
The bottom line for any online game is to make a profit, whether it be free to play or subscription based. I love what you guys are doing in keeping the game a good distance away from pay-to-win (I say "a good distance" because some would argue that aurum gear is somehow "paying to win", despite the fact that it is not), and I highly respect that. This is a way for you to keep to that model while still potentially generating revenue from a player that otherwise would contribute nothing to the game and, conversely, whose profile would cost you a small portion of your storage space.
TL;DR - Rollover SP would allow the game to collect money from an inactive player which otherwise wouldn't be a customer if we were to add a booster that increased the rate at which SP accrued into a pool over time, while keeping the active booster in game to allow a faster drain on the pool. |
Meeko Fent
DUST University Ivy League
1186
|
Posted - 2013.10.15 05:31:00 -
[2] - Quote
Pig, just relax.
They are working on tons of **** right now probably.
Vehicle Balance Scout Pass New weapons New suits New vehicles PC 2.0 Skirmish 3.0 New Maps Porting (Eventually)
This is another thing to be added on, and although really would be nice, is a non priority compared to million ISK tanks dropping like nothing. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4188
|
Posted - 2013.10.15 05:38:00 -
[3] - Quote
Meeko Fent wrote:Pig, just relax.
They are working on tons of **** right now probably.
Vehicle Balance Scout Pass New weapons New suits New vehicles PC 2.0 Skirmish 3.0 New Maps Porting (Eventually)
This is another thing to be added on, and although really would be nice, is a non priority compared to million ISK tanks dropping like nothing. I wouldn't doubt that, and I would really hope that the things on that list are currently being worked on (especially Skirmish 3.0 and Amarrian tanks). We did, however, vote on a new SP system back in January, and back in May CCP confirmed that they were shooting for an SP rollover system. We're coming up on the one year mark for this, and no *visible* progress has been made.
A rollover system would both be a victory for CCP, who could now honestly say that they have taken player feedback seriously on a feature that would be very well received, and for the marketing team, who would have implemented a way to make money off of the players that aren't playing. |
Meeko Fent
DUST University Ivy League
1188
|
Posted - 2013.10.15 05:54:00 -
[4] - Quote
TheAmazing FlyingPig wrote:Meeko Fent wrote:Pig, just relax.
They are working on tons of **** right now probably.
Vehicle Balance Scout Pass New weapons New suits New vehicles PC 2.0 Skirmish 3.0 New Maps Porting (Eventually)
This is another thing to be added on, and although really would be nice, is a non priority compared to million ISK tanks dropping like nothing. I wouldn't doubt that, and I would really hope that the things on that list are currently being worked on (especially Skirmish 3.0 and Amarrian tanks). We did, however, vote on a new SP system back in January, and back in May CCP confirmed that they were shooting for an SP rollover system. We're coming up on the one year mark for this, and no *visible* progress has been made. A rollover system would both be a twofold victory for CCP, who could now honestly say that they have taken player feedback seriously on a feature that would be very well received, and the marketing team who would have implemented a way to make money off of the players that aren't playing. Agreed.
Damn backlog. |
Vrain Matari
ZionTCD
1094
|
Posted - 2013.10.15 06:08:00 -
[5] - Quote
My belief is that CCP's income would rise with Rollover SP.
It's mildly counter intuitive because on the surface it looks like it would negatively impact booster sales, but by accommodating players and making them feel that they are valued customers CCP will increase their net take from the game.
This is an old, old, old lesson that anybody involved in customer service or sales knows in their bones. If the customer feels coerced into a course of action the vendor-customer relationship becomes antagonistic. Customers think hard about every transaction.
If the customer feels the vendor is looking our for their interests and trying to build a genuine relationship focused on the customer, the wallet opens up in a spirit of goodwill and fair trade.
CCP-DUST often appears to suffer from multiple personality disorder in this respect: While the devteams are communicating(to some extent) and focused around building this game in a partnership with the playerbase, the marketing team seems to be focused solely on extracting cash from players and is somehow missing the community zeitgeist on how their actions are perceived.
A Rollover SP system would be an acknowledgement that DUST has a broad and varied playerbase who may need all the help they can get in fitting their gaming in with RL duties, obligations, relationships and pleasures. A rollover SP system would be an statement form CCP that it values the time and commitment players invest in this pioneering and demanding venture. A rollover SP system would be met with tremendous goodwill by the playerbase.
The question is will a happy and cared-for playerbase really spend more money?
Personally, i think the answer to that question is obvious. |
Cosgar
ParagonX
6021
|
Posted - 2013.10.15 06:14:00 -
[6] - Quote
I'd pay a monthly fee just for a SP rollover. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
509
|
Posted - 2013.10.15 06:25:00 -
[7] - Quote
You forgot reason #3:
It isn't on their priority list of things to do. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4195
|
Posted - 2013.10.15 06:28:00 -
[8] - Quote
Denak Kalamari wrote:You forgot reason #3:
There's more important things to fix. I would agree with this point, however the development staff is divided into several teams. I can't list them all off of the top of my head, however it would stand to reason that marketing would be a team of their own, therefore any effort used to implement a new booster would not hinder map creation or additional content. |
Jack McReady
DUST University Ivy League
699
|
Posted - 2013.10.15 07:27:00 -
[9] - Quote
Meeko Fent wrote:Pig, just relax.
They are working on tons of **** right now probably.
Vehicle Balance Scout Pass New weapons New suits New vehicles PC 2.0 Skirmish 3.0 New Maps Porting (Eventually)
This is another thing to be added on, and although really would be nice, is a non priority compared to million ISK tanks dropping like nothing.
in before pushed back
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4209
|
Posted - 2013.10.15 16:16:00 -
[10] - Quote
Huh. I thought this thread would've gotten more responses than this. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
1124
|
Posted - 2013.10.15 16:24:00 -
[11] - Quote
Vrain Matari wrote:
CCP-DUST often appears to suffer from multiple personality disorder in this respect: While the devteams are communicating(to some extent) and focused around building this game in a partnership with the playerbase, the marketing team seems to be focused solely on extracting cash from players and is somehow missing the community zeitgeist on how their actions are perceived.
Weird indecisive design decisions.
Inability to deliver promises in a timely fashion.
Old Excutive producer who hardly ever engaged with the community on the internet and seemed dismissive and relucant in every video or interview he was in.
Old Executive producer leaves without much fanfare.
Do the math.
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Cosgar
ParagonX
6045
|
Posted - 2013.10.15 16:31:00 -
[12] - Quote
Denak Kalamari wrote:You forgot reason #3:
It isn't on their priority list of things to do. Almost a year since we voted on rollover SP and we still don't have: -All the core racial suits, gear and weapons -Consistent framerate (Which caused scouts to get nerfed) -Game mechanic imbalance -Defined core gameplay mechanics to build on -Additional content and game modes -Player driven economy -Better EVE/Dust connection
What was that about priorities? |
ZDub 303
TeamPlayers EoN.
2149
|
Posted - 2013.10.15 16:40:00 -
[13] - Quote
From CCP Nothin:
Quote:We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle
This was acknowledged as a superior way for applying active boosters over 5 months ago.
Why haven't they implemented rollover SP? It clearly is a feature they do not have the man power to implement and was taken off the list of to-dos after the re-org that followed the poor release of 1.0 |
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