Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.14 15:36:00 -
[1] - Quote
I'll keep it Short and sweet .
Basically im suggesting that CCP adds the ability to sell your items that you have, Such as the stuff you get from the battlefield . Add a feature on the side bar under market called Scrap yard, Salvage front, Black market , shadow market or even somthing as lame as the Bargain shop.
They could allow players to sell the weapons gained and salvaged from battles for half the market price |
Syeven Reed
Inanimate Objects
63
|
Posted - 2013.10.14 15:44:00 -
[2] - Quote
An in game market?! Like EvE has? And there making steps to connect the economy further I hear you say? |
Medic 1879
Forsaken Immortals Top Men.
1122
|
Posted - 2013.10.14 15:49:00 -
[3] - Quote
Add content! Don't be absurd the whole point of monthly updates is bug fixes introducing new bugs and removal of content.
Adding content, it's the dream of a mad man! |
Needless Sacermendor
Red Fox Brigade
524
|
Posted - 2013.10.14 16:24:00 -
[4] - Quote
ILLUSIONxox wrote:I'll keep it Short and sweet . Basically im suggesting that CCP adds the ability to sell your items that you have, Such as the stuff you get from the battlefield . Add a feature on the side bar under market called Scrap yard, Salvage front, Black market , shadow market or even somthing as lame as the Bargain shop. They could allow players to sell the weapons gained and salvaged from battles for half the market price Eve Online has a massive player driven economy with a full trading market. This is what DUST will eventually be tied into, but it needs to be done very carefully so as not to disrupt the already fragile economy Eve side ... CCP employs economists to monitor the Eve market data and they are the ones figuring out how best to incorporate DUST into it.
There's also the issue that everything in DUST just magically appears out of thin air ... 99% of the stuff in Eve is player manufactured from materials that are player gathered, there is very little in Eve that's just provided on the market. So So right now DUST has an infinate market, unaffected by supply and demand factors ... where Eve has price fluctuations governed by how many are being manufactured and how many are being destroyed.
In order to fully integrate the markets we might need to have DUST items produced in the same way, so then there's the problem of 'do we wait for DUST manufacture, or do we have Eve players manufacture them with their existing systems', but then we're reliant on Eve players which isn't good for DUST.
Basically it's very complicated ... but giving us the option to sell stuff back into the void would leave us with only the assets we actually use ... and then when they open up a player trading market in DUST (not connected to Eve yet) nobody would have anything they wanted to sell ... As it is now, we're all building up stockpiles of things we'll want to sell and we'll be able to populate a market properly when it's implemented. |
Disturbingly Bored
The Strontium Asylum
764
|
Posted - 2013.10.14 16:30:00 -
[5] - Quote
Needless Sacermendor wrote:Basically it's very complicated ... but giving us the option to sell stuff back into the void would leave us with only the assets we actually use ... and then when they open up a player trading market in DUST (not connected to Eve yet) nobody would have anything they wanted to sell ... As it is now, we're all building up stockpiles of things we'll want to sell and we'll be able to populate a market properly when it's implemented.
And the game will be wallowing in player count hell or on a different system by the time it's implemented.
I'm a bit of a broken record about this, but DUST needs simple player-to-player trading in the interim. It's already in EVE. It doesn't undermine the EVE economy.
You just open up a window with another player where you drop crap in, have the option to toss ISK into the equation on either side, and the trade completes when both of you click OK.
Nice, simple, and effective. And it'd do until a proper market is in place. |
Bishop Harcourt
K-A-O-S theory
6
|
Posted - 2013.10.14 17:05:00 -
[6] - Quote
I would love a player to player market. But only if CCP does an inventory wipe(not buyback)of all non officer equipment. |
Shadowdrake Drakus
RBAAlliance
0
|
Posted - 2013.10.14 17:19:00 -
[7] - Quote
Wall of text time
some kind of industry could be a little fun, but not something I'd honestly look for in a FPS. That being said, It may be a good idea to have eve players manufacture the items for dust players, but only if the whole Eve-Dust interaction is thought out and implemented well.
Here is what I think about this:
Currently Eve and dust players can be in the same corporation (can't transfer isk between them however, It keeps a separate account for Eve isk and Dust isk). From what I have heard and read, each new item in Eve goes though many fluctuations until prices stabilize. If Eve manufactures Dust items, most likely in the beginning there will be crazy prices, but after a while (could be months, years, days) prices will stabilize for Dust side and Eve players could profit selling to Dust players.
Assuming this, maybe some things need to be changed or implemented to make the Eve Dust link better.
1st: Maybe have a market in dust where militia grade equipment isn't manufactured but permanently have infinite stock and unsellable to other players. This way, until prices stabilize, Dust players wouldn't be stuck unable to play how they want (hopefully) if they can't afford their proto AR or equipment. Maybe later they could have militia equipment be manufactured once the prices on non-militia equipment stabilize.
2nd: make Isk rewards better for FW and PC matches. Make FW matches pay somewhere around 200k to 400k isk if you WIN the match and pay the losers 25% of the amount to hopefully encourage players to win. Maybe do the same with SP for those matches. I don't know about isk payments for PC matches, but make them pay somewhere around 600k to 800k to winners and give nothing to the losers.
3rd: Dust battles happen on planets, so make an EVE-Dust link where Eve players need to hire Dust mercenaries to defend their planet's (lowsec and nullsec, don't know about high-sec) instillations in private contracts or something so Dust Corporations can be hired. Maybe have them be paid upon winning or maybe a flat down payment or something. For high-sec, maybe have Eve pilots have to hire Dust mercenaries to defend their instillations from drone attacks or npc attacks. This way Dust can get a PVE type matches and have them pay about 50k to 100k isk or something.
4th: I don't know what owning a district in Dust does for eve or Dust if anything currently. But maybe make Dust districts ask for a tax or ask for a lease from eve pilots wishing to colonize planets in their district. This would give Dust PC have a bigger reason for holding districts. It could be a source of income for a Dust corporation.
5th: As far as Dust markets go, there should be a private corporation "market" from the corporation you are in and a regular market for anything. The regular market for Dust should be set to buy the lowest priced item that is being sold by an Eve pilot. Maybe limit the buying range to the faction region you are in or where your merc quarters is located at. As far as the corporation market goes, I think the corp should have a place where all Dust Assets are located. Eve pilots could then move their items to their corporations asset storage to sell to their own Dust mercs in their corp at a prize set by their corporation's financial officer or something. This way, Dust Mercs that have Eve pilots make stuff for them in their corporation could buy the more expensive items for a fraction of what the regular market price is. I guess there will be problems figuring out how dust isk can be converted to eve isk to properly pay Eve pilots for taking the time to help their dust mercs are equiipped in their corporation. I do believe that the Dust mercs need to pay a minimum amount of isk (defined by CCP) to prevent everyone from running in prototype gear with no isk cost, but for cheaper cost than what it is currently (think cheaper vehicles).
6th: The blueprint naming convention should change for Dust equips. I like that BPO's provide unlimited items and BPC's are temporary, but if Eve pilots will manufacture Dust goods, then make BPO's and BPC's unusable by Dust (though still sellable to other corps or to their own eve pilots) and have them be used by Eve pilots to manufacture the Dust goods. Make BPO's a really rare salvage and make BPC's as a common salvage item for all item types or a battle reward for winning. Possibly make these blueprints only drop in PVE contracts or FW contracts. As far as Eve side manufacturing goes, make each production run produce 100 (or whatever number is best suited) of that particular item. Make the resources required be planetary products or minerals that are not too expensive to use for manufacturing in EVE. If a member of your corp gets a BPO rare drop, then I guess consider that corp to get a nice sum of isk or be permanently set in that type of item.
I will say these are my ideas that I thought up of. I know there are probably many holes in how it could function (or probably kill the markets). I do believe if the whole Dust and Eve interaction is done correctly, the market could work if Eve pilots manufacture for Dust Mercs. Overall, I would like to see a better Dust and Eve link other than just orbital strikes. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
127
|
Posted - 2013.10.14 18:31:00 -
[8] - Quote
Shadowdrake +1.
Great thoughts on initial steps into a parallel economic system with EVE and eventually a merged economy.
As I was re-reading your post it struck me that the single biggest indicator that Dust will be around for the long haul is once it becomes part of the economic fabric of EVE even in small but noticeable way. Once you have a consistent revenue stream for EVE players this game won't be going anywhere.
Regardless, I actually think the non-traditional FPS game facets they add are really what gives Dust such incredible potential. Character dev, economy, shared universe with entirely different game... Different = better. At least in my opinion |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2754
|
Posted - 2013.10.14 19:08:00 -
[9] - Quote
Quote:6th: The blueprint naming convention should change for Dust equips. I like that BPO's provide unlimited items and BPC's are temporary, but if Eve pilots will manufacture Dust goods, then make BPO's and BPC's unusable by Dust (though still sellable to other corps or to their own eve pilots) and have them be used by Eve pilots to manufacture the Dust goods. Make BPO's a really rare salvage and make BPC's as a common salvage item for all item types or a battle reward for winning. Possibly make these blueprints only drop in PVE contracts or FW contracts. As far as Eve side manufacturing goes, make each production run produce 100 (or whatever number is best suited) of that particular item. Make the resources required be planetary products or minerals that are not too expensive to use for manufacturing in EVE. If a member of your corp gets a BPO rare drop, then I guess consider that corp to get a nice sum of isk or be permanently set in that type of item.
I can't see that ever happening with the fact they've sold BPOs for hard currency for the very specific purpose of infinite item-use for players.
Also,
Quote: some kind of industry could be a little fun, but not something I'd honestly look for in a FPS.
This fact it's just a FPS is part of the problem, because it's a horrible FPS and it can't compete with other ones. If it had some variety of PvE missions, industry/science management, etc. - then the game could actually be set apart from it's peers that don't aim to do anything like that. Whether or not you personally would want to participate in gameplay outside of shooting people is ultimately irrelevant, much as people playing roles you're not interested in in a game like WoW or EVE would be.
If the game is sold as a "larger world" sort of deal, but the only part of that world we touch directly is "shoot people...LOL", then this game should be buried now. Things like economy, exploration, factions, etc. can differentiate this game from other online shooters. It's a bit silly to suggest that "you need to be the kind of clone wired for a capsule not a dropsuit-user" to get involved in an economy as well.
We need to be on the same level as EVE players with capabilities as far as social/economics go to be relevant as something more than a mini-game. The basic difference between the two should be: one fights on planets, one flies in space. Obviously, we'd need to add trade/industry based skill trees for any real parity. |
Shadowdrake Drakus
RBAAlliance
2
|
Posted - 2013.10.14 19:42:00 -
[10] - Quote
Zeylon Rho wrote:Quote:6th: The blueprint naming convention should change for Dust equips. I like that BPO's provide unlimited items and BPC's are temporary, but if Eve pilots will manufacture Dust goods, then make BPO's and BPC's unusable by Dust (though still sellable to other corps or to their own eve pilots) and have them be used by Eve pilots to manufacture the Dust goods. Make BPO's a really rare salvage and make BPC's as a common salvage item for all item types or a battle reward for winning. Possibly make these blueprints only drop in PVE contracts or FW contracts. As far as Eve side manufacturing goes, make each production run produce 100 (or whatever number is best suited) of that particular item. Make the resources required be planetary products or minerals that are not too expensive to use for manufacturing in EVE. If a member of your corp gets a BPO rare drop, then I guess consider that corp to get a nice sum of isk or be permanently set in that type of item. I can't see that ever happening with the fact they've sold BPOs for hard currency for the very specific purpose of infinite item-use for players. Also, Quote: some kind of industry could be a little fun, but not something I'd honestly look for in a FPS.
This fact it's just a FPS is part of the problem, because it's a horrible FPS and it can't compete with other ones. If it had some variety of PvE missions, industry/science management, etc. - then the game could actually be set apart from it's peers that don't aim to do anything like that. Whether or not you personally would want to participate in gameplay outside of shooting people is ultimately irrelevant, much as people playing roles you're not interested in in a game like WoW or EVE would be. If the game is sold as a "larger world" sort of deal, but the only part of that world we touch directly is "shoot people...LOL", then this game should be buried now. Things like economy, exploration, factions, etc. can differentiate this game from other online shooters. It's a bit silly to suggest that "you need to be the kind of clone wired for a capsule not a dropsuit-user" to get involved in an economy as well. We need to be on the same level as EVE players with capabilities as far as social/economics go to be relevant as something more than a mini-game. The basic difference between the two should be: one fights on planets, one flies in space. Obviously, we'd need to add trade/industry based skill trees for any real parity.
I agree the BPO's that were previously sold on the market previously conflicts with my idea of how Eve pilots can take over manufacturing. In a sense it provided a problem that may be harder to fix down the line. They could fix that issue several ways, each will have different consequences.
a few I can think of are: 1: make those eve only manufacturing usables: Obviously this will upset (lightly speaking) everyone who owns a BPO (myself included). I am also having a difficult time with how Aurum can be used.
2: make those untransferable and for that player/merc only. Only some people will have access to those bpo's (mainly veterans) but they don't really give extra benefits or slots to use. It makes fittings cheaper. New players will just have to use the market. (similar to invention in EVE with tech 2 blueprints. If I comprehended the information correctly, some eve players got tech 2 BPO's through a lottery. Later, CCP decided they would stop handing out T2 BPO's through the lottery so the only way to make T2 items from manufacturing was through inventions from the T1 equivalent or get lucky with drops. Those who own T2 BPO's could manufacture the items infinitely [with the required materials] than those who have to go through invention to get a T2 BPC, but overall T2 items seem to have a stable price despite the seeding of a few T2 BPO's)
3: make a dust side industry. While I personally do not like this idea, it is still a possible way to lead to a player driven Dust market. Who knows, It may be popular or not.
However complex they want the game to be is up to CCP. I'd like to see a bigger impact between the two games and who knows how they will go about it. I don't prefer a Dust based industry but at the same time if they go that route I want it to be good for supplying all our modules and suits.
Like I said previously, my ideas have several holes with how implements could be made and I don't have the answers to those. |
|
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.14 20:06:00 -
[11] - Quote
what im really suggesting is a server side store thing kinda like phantasy star potable where its with the game not player to player cause that would stifle alot of things in my opinion.
It would be alot easier and faster Plus more console like to just make it a half money back type delete item way., Pardon me if im confusing anyone. |
Luk Manag
of Terror TRE GAFFEL
117
|
Posted - 2013.10.14 21:11:00 -
[12] - Quote
I'm exited by the possibilities of Eve-Dust market interaction, and allowing players to set buy-sell orders would be much better than direct trading. With direct-trading you have to expect excessive local spam - and worse, team chat spam - "Hey, can anyone hear me in team-chat? Do you want to buy some Thales?" You'll still get that with an integrated Eve type market, but the incentive for public advertisement would be significantly reduced (I hate advertisements & salesmen).
There are lots of problems with the Eve economy, and those problems will spill into Dust 514 when they are linked. With all of the media excitement and rhetoric regarding the professional economist - they produced some fantastic economic reports (always worth reading) - but CCP stopped it, and stopping it was a fail on CCP's part. I think it was due to some knee-jerk worries that honest statistical reporting would be a PR problem if it showed something 'bad' like negative growth. It may have also showed that the virtual economy had fundamental flaws, and exposed direct manipulation by the creators (its a game after all) and the players (just like the real world - not all actors are logical).
A free market can be ruined by bad actors. Obvious problems, like the sacrificing of Eve wealth to permanently finance your own Dust MERCs have no obvious solutions. Hundreds of billions of isk would definitely break the feeling of isk profit and loss that adds significance to your MERC's choices and actions. Alternatively, Eve traders with vast wealth may decide to buy out all DUST market goods - literally cleaning out the markets and cornering Officer weapons - not for honest free-market price-jacking, but simple trolling.
This is all to say - the free-market is complicated, but linking them doesn't have to be too complicated. If I was assigned to find a solution, I would compare the average Eve player's ISK/hr income and Dust player's ISK/hr income. I would then scale the DUST player's income up to match the Eve player's average ISK/hr. Increase all other Dust market item prices by that same factor so that everything basically costs the same in terms of ISK/hr. I would enact some rules to prevent griefing - keeping NPC suppliers (like now) to set a base price for goods, major taxes on Eve ISK to Dust ISK transfers - 95% or higher, and isolating Dust 514 Officer goods to Dust Merc buyers only.
ISK should flow out of Dust and into Eve, because Eve is a natural fit for production and sale of consumables. |
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.15 22:11:00 -
[13] - Quote
Luk Manag wrote:I'm exited by the possibilities of Eve-Dust market interaction, and allowing players to set buy-sell orders would be much better than direct trading. With direct-trading you have to expect excessive local spam - and worse, team chat spam - "Hey, can anyone hear me in team-chat? Do you want to buy some Thales?" You'll still get that with an integrated Eve type market, but the incentive for public advertisement would be significantly reduced (I hate advertisements & salesmen).
There are lots of problems with the Eve economy, and those problems will spill into Dust 514 when they are linked. With all of the media excitement and rhetoric regarding the professional economist - they produced some fantastic economic reports (always worth reading) - but CCP stopped it, and stopping it was a fail on CCP's part. I think it was due to some knee-jerk worries that honest statistical reporting would be a PR problem if it showed something 'bad' like negative growth. It may have also showed that the virtual economy had fundamental flaws, and exposed direct manipulation by the creators (its a game after all) and the players (just like the real world - not all actors are logical).
A free market can be ruined by bad actors. Obvious problems, like the sacrificing of Eve wealth to permanently finance your own Dust MERCs have no obvious solutions. Hundreds of billions of isk would definitely break the feeling of isk profit and loss that adds significance to your MERC's choices and actions. Alternatively, Eve traders with vast wealth may decide to buy out all DUST market goods - literally cleaning out the markets and cornering Officer weapons - not for honest free-market price-jacking, but simple trolling.
This is all to say - the free-market is complicated, but linking them doesn't have to be too complicated. If I was assigned to find a solution, I would compare the average Eve player's ISK/hr income and Dust player's ISK/hr income. I would then scale the DUST player's income up to match the Eve player's average ISK/hr. Increase all other Dust market item prices by that same factor so that everything basically costs the same in terms of ISK/hr. I would enact some rules to prevent griefing - keeping NPC suppliers (like now) to set a base price for goods, major taxes on Eve ISK to Dust ISK transfers - 95% or higher, and isolating Dust 514 Officer goods to Dust Merc buyers only.
ISK should flow out of Dust and into Eve, because Eve is a natural fit for production and sale of consumables.
Edit: There would also need to be some mechanism to prevent economically broken sell orders posted as a means to circumvent the ISK transfer tax - so 1 million ck.0 suits don't pop into the market for 0 isk in the middle of the night. A minimum sell order price set by the devs.
so basically what you trying to say simply put ? |
|
|
|
Pages: 1 :: [one page] |