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can't play dust
Lazy Bunglers
2
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Posted - 2013.10.14 13:40:00 -
[1] - Quote
When i'v fallen down, the dropsuit left behind after my consciousness is transferred to new clone, can serve as one time drop up-link coordinates for limited number of seconds left before nanites decompose it. Possibly with half the shield, idk...
For this to work and not be confusing you must change revive mechanics so revive and calling for help is only possible at kill screen. After I go to cortex view (respawn selection map) allow me, for or a few seconds to pick the location of my last death to spawn to (marked with jolly roger). No calling for help at respawn map. Not possible to rez somebody who's gone to the respawn view. Syringe icon should disappear from logis' HUDs.
Allow enemy to finish up bleeding out clones (melee or shooting) to prevent revival or respawn. Award 5WP for doing this. Award 60WP for instant kill without bleed out. Like you do for head shots now (Yes the message is wrong for the time being but 60WP is there).
If you afraid up-links would become obsolete, you are wrong. Some hot situations just beg to respawn somewhere else... Besides up-links are going to be destroyed more often since 15WP reward for doing so has been introduced in 1.5 patch.
What do you think? |
Draco Cerberus
Hell's Gate Inc
376
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Posted - 2013.10.14 14:04:00 -
[2] - Quote
It's only 5 wp for destroying equipment, drop uplinks included. I think this idea leaves anyone without the ability to clear an area short of the person being able to spawn on top of his corpse choosing not to. Might not be abused by farmers. |
can't play dust
Lazy Bunglers
2
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Posted - 2013.10.14 14:23:00 -
[3] - Quote
The last death spot will deactivate quickly leaving little time to make an informed decision. Maybe should not be automatically selected at respawn screen to allow you take some time to judge...
Gives an incentive to finish your merc job properly and not let the enemy shoot at your back You should pay for your mistakes... Even more than now... |
Draco Cerberus
Hell's Gate Inc
379
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Posted - 2013.10.14 15:00:00 -
[4] - Quote
can't play dust wrote:The last death spot will deactivate quickly leaving little time to make an informed decision. Maybe should not be automatically selected at respawn screen to allow you take some time to judge... Gives an incentive to finish your merc job properly and not let the enemy shoot at your back You should pay for your mistakes... Even more than now... I don't think your idea does that. I think it rewards poor planning and it also promotes using corpses as drop uplinks which is not at all a good idea. What it means is that rather than running a DL in to an area, all you would need to do is get someone in a militia fit starter suit to run into an area and be killed for an easy insta spawn with a heavy with an assault Forge gun insta killing anyone else there and still not needing to actually skill the equipment or plan out how to get past someone's defenses, rather just going in lemming style and spawning on the pile of corpses that you are leaving behind every time you die. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6563
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Posted - 2013.10.14 15:34:00 -
[5] - Quote
I get that the idea comes with a lot of balancing stuff to keep it from being OP, but it kind of defeat the whole purpose of killing someone if they show up again in seconds at the exact same spot you last killed them. |
can't play dust
Lazy Bunglers
2
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Posted - 2013.10.14 18:33:00 -
[6] - Quote
@Draco, it would be for personal use only. And it is not about the corpse but dropsuit hardware that provides the spawn coordinates and the last boost from the decying powersource. You would have too little time to change your fit before dropsuit is disintegrated @KAGEHOSI, you would have an option to finish up the clone to hasten dropsuit disintegration and prevent respawn |
Draco Cerberus
Hell's Gate Inc
381
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Posted - 2013.10.15 00:01:00 -
[7] - Quote
Ok so instead of everyone using it just the heavy does by spawning in his starter gear to lemming up and respawn with a proto setup to wipe out the mercs there. This is not even a remotely good idea. |
can't play dust
Lazy Bunglers
3
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Posted - 2013.10.15 09:52:00 -
[8] - Quote
Draco Cerberus wrote:Ok so instead of everyone using it just the heavy does by spawning in his starter gear to lemming up and respawn with a proto setup to wipe out the mercs there. This is not even a remotely good idea. He would spawn there if nobody finished up her/his clone.
Wait a minute! Maybe it's not clear for every body but there are two kinds of deaths in DUST:- T1 Instakills where your clone is done for good and no rezz is possible (and no respawn)
- T2 Bungle kills where your clone is merely incapacitated and starts bleeding out and there is a (slim) chance a needle will put you back on track (or respawn possible)
There would need to be present (and i think it already is) a possibility to finish off T2 deaths and transform them into T1 deaths to prevent respawns. So if you'r not sure you'v scored T1 death, finish it off to be sure. Also changing fits takes time. You would have little of it while in bleed out.
My idea assumed there is no respawn possible if you score T1 death. Also to ballance it player would spawn uncloaked and with partial shields. Or cloaked with no shields at all. Or uncloaked/cloaked with partial armor and partial shields.
In Ambush you can be spawned into the middle of reds in your heavy suit, aim and spray them while you'r invisible for a couple of seconds. How better it is from my idea?
It adds more uncertainty to the battle field making playing dust more interesting. Or you want it easy? |
lrian Locust
We Who Walk Alone
209
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Posted - 2013.10.15 11:39:00 -
[9] - Quote
It would allow redline snipers to go straight back where they've been sniped from, instead of having to haul ass across that mountain again. Perhaps not available in the redline?
Apart from this, cool idea! |
can't play dust
Lazy Bunglers
5
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Posted - 2013.10.15 11:45:00 -
[10] - Quote
lrian Locust wrote:It would allow redline snipers to go straight back where they've been sniped from, instead of having to haul ass across that mountain again. Perhaps not available in the redline?
Apart from this, cool idea! There are going to be personal use only droplinks available from market... Will link dev post hinting at this... So my idea might be even better cos it limits time availability of that option...
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Arc-08
Horizons' Edge Orion Empire
113
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Posted - 2013.10.15 11:52:00 -
[11] - Quote
no, i accidentally hit the button to spawn screen so many times, plus i like to see the map of where the logi is at, how close he is visually, you'll have to find anohter way.
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Canari Elphus
Pro Hic Immortalis
660
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Posted - 2013.10.15 12:03:00 -
[12] - Quote
I dont think it would be a good idea because it favors zerg playstyles over actual tactics and pretty much bypasses the need for injectors or uplinks as they would only be marginally better than what you describe.
Group bum rushes and objective that is lightly guarded. The defender(s) tactically pick off the fringe of the group but cannot bleed them out because they have multiple engagements. Those that die respawn back in their death locations and continue to overwhelm the objectives. It punishes the defenders and makes having a logi in your attacking force who has uplinks and injectors almost useless.
If you want to continue pressuring an objective, fit uplinks on your suit. Dont try to find a workaround that makes the game worse. |
Draco Cerberus
Hell's Gate Inc
383
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Posted - 2013.10.15 14:50:00 -
[13] - Quote
I think this would eliminate injectors altogether. Not something I care to say is remotely even a good idea. Currently incapacitations are awarded as kills and deaths, not necessarily clone loss if picked up with an injector. When the merc would come back to battle after being incapacitated on his corpse it would mean he still has little to no support if solo and would mean he would be quickly cut down again in all likelihood. I agree that redliners shouldn't in any circumstance be able to be brought back this way. In any case I am not sure you understand why I think this is bad news.
The reason this is bad news is mostly due to farming kills from fresh spawns. As we currently have uplinks I would like to believe we have plenty ways to get back to where we were before being killed. It makes little sense to fix something that isn't broken and currently we have higher than ideal clone attrition in pub matches due to lack of injectors as well and a high drop uplink count and although this allows us to bring mercs into the fight rapidly to throw bodies at people it doesn't prevent us from cloning the opposing or our own in short order. Spawning on a corpse would consume a clone so it makes no sense in my mind to think that this would fix anything and would actually speed up clone attrition from players spawning right back at the combat area. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
130
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Posted - 2013.10.15 15:16:00 -
[14] - Quote
If we could spawn at the point of death, then why bother kill eachother? |
can't play dust
Lazy Bunglers
6
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Posted - 2013.10.16 12:03:00 -
[15] - Quote
Powerh8er wrote:If we could spawn at the point of death, then why bother kill eachother? To clone out opposite team? And earn some WP, SP & ISK ofc
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