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can't play dust
Lazy Bunglers
2
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Posted - 2013.10.14 13:40:00 -
[1] - Quote
When i'v fallen down, the dropsuit left behind after my consciousness is transferred to new clone, can serve as one time drop up-link coordinates for limited number of seconds left before nanites decompose it. Possibly with half the shield, idk...
For this to work and not be confusing you must change revive mechanics so revive and calling for help is only possible at kill screen. After I go to cortex view (respawn selection map) allow me, for or a few seconds to pick the location of my last death to spawn to (marked with jolly roger). No calling for help at respawn map. Not possible to rez somebody who's gone to the respawn view. Syringe icon should disappear from logis' HUDs.
Allow enemy to finish up bleeding out clones (melee or shooting) to prevent revival or respawn. Award 5WP for doing this. Award 60WP for instant kill without bleed out. Like you do for head shots now (Yes the message is wrong for the time being but 60WP is there).
If you afraid up-links would become obsolete, you are wrong. Some hot situations just beg to respawn somewhere else... Besides up-links are going to be destroyed more often since 15WP reward for doing so has been introduced in 1.5 patch.
What do you think? |
can't play dust
Lazy Bunglers
2
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Posted - 2013.10.14 14:23:00 -
[2] - Quote
The last death spot will deactivate quickly leaving little time to make an informed decision. Maybe should not be automatically selected at respawn screen to allow you take some time to judge...
Gives an incentive to finish your merc job properly and not let the enemy shoot at your back You should pay for your mistakes... Even more than now... |
can't play dust
Lazy Bunglers
2
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Posted - 2013.10.14 18:33:00 -
[3] - Quote
@Draco, it would be for personal use only. And it is not about the corpse but dropsuit hardware that provides the spawn coordinates and the last boost from the decying powersource. You would have too little time to change your fit before dropsuit is disintegrated @KAGEHOSI, you would have an option to finish up the clone to hasten dropsuit disintegration and prevent respawn |
can't play dust
Lazy Bunglers
3
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Posted - 2013.10.15 09:52:00 -
[4] - Quote
Draco Cerberus wrote:Ok so instead of everyone using it just the heavy does by spawning in his starter gear to lemming up and respawn with a proto setup to wipe out the mercs there. This is not even a remotely good idea. He would spawn there if nobody finished up her/his clone.
Wait a minute! Maybe it's not clear for every body but there are two kinds of deaths in DUST:- T1 Instakills where your clone is done for good and no rezz is possible (and no respawn)
- T2 Bungle kills where your clone is merely incapacitated and starts bleeding out and there is a (slim) chance a needle will put you back on track (or respawn possible)
There would need to be present (and i think it already is) a possibility to finish off T2 deaths and transform them into T1 deaths to prevent respawns. So if you'r not sure you'v scored T1 death, finish it off to be sure. Also changing fits takes time. You would have little of it while in bleed out.
My idea assumed there is no respawn possible if you score T1 death. Also to ballance it player would spawn uncloaked and with partial shields. Or cloaked with no shields at all. Or uncloaked/cloaked with partial armor and partial shields.
In Ambush you can be spawned into the middle of reds in your heavy suit, aim and spray them while you'r invisible for a couple of seconds. How better it is from my idea?
It adds more uncertainty to the battle field making playing dust more interesting. Or you want it easy? |
can't play dust
Lazy Bunglers
5
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Posted - 2013.10.15 11:45:00 -
[5] - Quote
lrian Locust wrote:It would allow redline snipers to go straight back where they've been sniped from, instead of having to haul ass across that mountain again. Perhaps not available in the redline?
Apart from this, cool idea! There are going to be personal use only droplinks available from market... Will link dev post hinting at this... So my idea might be even better cos it limits time availability of that option...
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can't play dust
Lazy Bunglers
6
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Posted - 2013.10.16 12:03:00 -
[6] - Quote
Powerh8er wrote:If we could spawn at the point of death, then why bother kill eachother? To clone out opposite team? And earn some WP, SP & ISK ofc
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