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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thumb Green
Novashift
448
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Posted - 2013.10.09 14:04:00 -
[1] - Quote
Anybody notice them? It's in the patch notes but I'm whenever I throw on my sniper fit I can still see through some buildings & terrain and people still fluctuating between being visible & invisible. Haven't tried out my tin can yet so I don't know how it is for tanks. |
The Attorney General
ZionTCD
1205
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Posted - 2013.10.09 14:29:00 -
[2] - Quote
I got popped by invisible swarms from inside 90m. When I bailed out of the tank, *poof* the guy appeared.
Getting pissed off about this garbage. |
Sylwester Dziewiecki
Beyond Hypothetical Box
182
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Posted - 2013.10.09 14:30:00 -
[3] - Quote
Rendering and Draw Distance are two different things. Previously some structures did not render properly - you where able to see just first layer of render, with is basic, and were never able to see incredibly polished 'proper layer'. It's like you are driving LAV and far away you see building, it's too far to see details like windows, when you approach building system loads new layer of that building, and you are able to see details. In 1.5 layers were stuck at that less detailed layer, CCP fixed that.
I do not know who prioritizes projects in this company, but he sucks at it. We are dealing with invisible structures, swarmers, forge gunners, and snipers since game release, it's 7 months now. Funny thing is that they are trying to balance Vehicle now, base on broke core gameplay - this is just ridiculous, I'm getting tired of this game. |
Thumb Green
Novashift
448
|
Posted - 2013.10.09 14:37:00 -
[4] - Quote
Sylwester Dziewiecki wrote:Rendering and Draw Distance are two different things. Previously some structures did not render properly - you where able to see just first layer of render, with is basic, and were never able to see incredibly polished 'proper layer'. It's like you are driving LAV and far away you see building, it's too far to see details like windows, when you approach building system loads new layer of that building, and you are able to see details. In 1.5 layers were stuck at that less detailed layer, CCP fixed that.
Oh, my bad. Still, haven't noticed that either; everything still looks the same to me. |
Takahiro Kashuken
Red Star. EoN.
1305
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Posted - 2013.10.09 14:58:00 -
[5] - Quote
Rendering fixes: AKA they didnt fix ****
Invisible swarms and installations disappearing |
The Attorney General
ZionTCD
1207
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Posted - 2013.10.09 15:13:00 -
[6] - Quote
Although, I do notice the glow from FG users more often, and at greater ranges than before.
Sadly, the ride around with a sniper rifle trick doesn't work anymore, so it just seems worse. |
deezy dabest
Warpoint Sharx
46
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Posted - 2013.10.09 15:16:00 -
[7] - Quote
Have only thrown in a few matches since the update but when sniping i have noticed more invisible people than before. |
ladwar
Dead Six Initiative Lokun Listamenn
1890
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Posted - 2013.10.09 15:19:00 -
[8] - Quote
The Attorney General wrote:I got popped by invisible swarms from inside 90m. When I bailed out of the tank, *poof* the guy appeared.
Getting pissed off about this garbage. try having them invisible at 20m both the missiles and the guy.
its has gotten worse, much worse with 1.5 then before. |
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1463
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Posted - 2013.10.09 15:31:00 -
[9] - Quote
Awful rendering is still awful. |
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