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Alldin Kan
TeamPlayers EoN.
663
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Posted - 2013.10.09 01:05:00 -
[1] - Quote
The "New Player Experience" as you call it won't mean anything if it's not at least 10,000 WP. If it's still the same then please provide a tutorial on how to run away from Proto users or they'll keep on getting massacred, it truly is funny seeing people go 1-12 on a regular basis |
Patrick57
GunFall Mobilization Covert Intervention
489
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Posted - 2013.10.09 01:16:00 -
[2] - Quote
Alldin Kan wrote:The "New Player Experience" as you call it won't mean anything if it's not at least 10,000 WP. If it's still the same then please provide a tutorial on how to run away from Proto users or they'll keep on getting massacred, it truly is funny seeing people go 1-12 on a regular basis Or give a tutorial on how to destroy a Falchion, my friend wasted it on you only to have you roll away!! D: |
LOADED'HORN
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.10.09 01:18:00 -
[3] - Quote
I know right. It is so sad they wreck new players best chance to start having fun immediately. I feel bad for them newbies. I suspect it has something to do with driving aurum sales. What else is there in a FTP biz model? Dont smoke me devs I have payed my rent thi$ month! |
Iron Wolf Saber
Den of Swords
9314
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Posted - 2013.10.09 01:50:00 -
[4] - Quote
LOADED'HORN wrote:I know right. It is so sad they wreck new players best chance to start having fun immediately. I feel bad for them newbies. I suspect it has something to do with driving aurum sales. What else is there in a FTP biz model? Dont smoke me devs I have payed my rent thi$ month!
Dead wrong, had more to do with the number of people graduating and coming back on day 2. |
RECON BY FIRE
Internal Rebellion
267
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Posted - 2013.10.09 02:15:00 -
[5] - Quote
Iron Wolf Saber wrote:LOADED'HORN wrote:I know right. It is so sad they wreck new players best chance to start having fun immediately. I feel bad for them newbies. I suspect it has something to do with driving aurum sales. What else is there in a FTP biz model? Dont smoke me devs I have payed my rent thi$ month! Dead wrong, had more to do with the number of people graduating and coming back on day 2.
So to help facilitate this they reduced the amount of WPs needed to get out of the academy so that noobs will get stomped by vets the same day they start playing? Why is it even based on WPs? Why not SP or character age? Surely being able to participate in the academy for the first week or two after character creation isn't entirely unreasonable. |
LOADED'HORN
KILL-EM-QUICK RISE of LEGION
20
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Posted - 2013.10.09 03:29:00 -
[6] - Quote
Iron Wolf Saber wrote:LOADED'HORN wrote:I know right. It is so sad they wreck new players best chance to start having fun immediately. I feel bad for them newbies. I suspect it has something to do with driving aurum sales. What else is there in a FTP biz model? Dont smoke me devs I have payed my rent thi$ month! Dead wrong, had more to do with the number of people graduating and coming back on day 2.
To be more concise; it is a slaughter house on day 2 as well as day 1, after new players graduates from the academy. How am I dead wrong in this opinion? 1200 war points is pathetic. Check out this current post. https://forums.dust514.com/default.aspx?g=posts&t=114454&find=unread
I am being honest that I have feelings for underprepared new mercs. I have guided many through their first battles and let me tell you this. Not one had a clue what to do. They are crippled from the start. Yes an updated fitting tutorial was added. It is a great addition... it was a year late. Whatever the meta/metric/slide/generation gap is these days I don't know. It is not a mystery to us that New Eden is a rough place to visit. Yet newbs do not know that. When new mercs win, CCP wins.
Many others have stated that this should change, for CCP's benefit. And each and every single player I know personally does not like to red line newberries. We are in reality not soul-less clones. We want a good cyber war. One that does not hurt feelings from day one.
How the hell does this MM work anyway? I get my points and inadvertenly drive 3 potential gamers/investors away? I want them to stay and play! I do not always realize they are new untill half way through a magazine. It takes less than that to drop a new player. end/
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deezy dabest
Warpoint Sharx
44
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Posted - 2013.10.09 08:32:00 -
[7] - Quote
I have tried to do a little bit of recruiting for the ranks of New Eden and can say that it was not pretty. I keep one of my alt slots open for when I bring a friend on and 90% of the time they dont last 10 matches total.
My experience with them was two things a) getting pretty banged up in battle b) the skill tree/market can look very daunting to them.
My opinion on how NPE should work is very simple.
The academy should go to somewhere around 100k active SP gained and should include its own mini version of the skill tree that they are guided through placing that SP into. Yes, this would be tough to integrate with turning them over to the regular skill tree etc... but slamming them with the size of the tree and the size of the market leaves them feeling overwhelmed.
Then when they do try something new they still get destroyed and proceed to blame the confusion for them not being able to instantly get better by picking a skill and a weapon out of thin air.
TL;DR = Its a system that is not going to be fixed by a tutorial or by changing the time it takes for them to meet up with a vet. The sooner CCP realizes this the sooner we will see retention on the rise. |
Chibi Andy
Forsaken Immortals Top Men.
574
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Posted - 2013.10.09 08:45:00 -
[8] - Quote
CCP screwed all the academy players on the WP count.
CCP wants all the new players to get thrown to us wolves and doesnt care about them.
and you wonder why new players are having a hard time enjoying dust when they're fighting against us wolves |
DJINN leukoplast
Hellstorm Inc League of Infamy
1384
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Posted - 2013.10.09 09:00:00 -
[9] - Quote
Academy graduation should be around 40-80k WP, not the < 2k BS they have now (academy players should also have a choice at a certain WP to play regular or academy).
Let's face it, CCP has no clue when it comes to the OPE (older player experience), and they know even less about new players. Heck, CCP is so greenhorn, that even acing the NPE is foreign to them. New doesn't even begin to describe their lack of experience... they are such newbs, that even a grandmother who has never played a game in her life would be able to do better than CCP at this point in determining the right course of action.
Must be the outsourcing to China, otherwise I find it hard to comprehend their massive failure with this game unless they are not gamers at all, just college boys who never had any real experience with the things they studied on. |
Lucrezia LeGrand
Delta Enterprise
83
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Posted - 2013.10.09 09:07:00 -
[10] - Quote
Yeah, poor newberries. I have 6 million sp and I still feel like a noob when I end up in a match against a bunch of proto players. T.T Can't imagine what they feel like when every match feels like they're up against proto players. They should definitely be allowed to stay in Academy for a lot longer time. |
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Sleepy Shadow
L.O.T.I.S. Public Disorder.
68
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Posted - 2013.10.09 09:13:00 -
[11] - Quote
I made an alt yesterday to try out the new tutorial. Not only is the WP limit still 1200, after two matches, I was put in battles with experienced players. The matchmaking, whatever itGÇÖs supposed to be, is not working.
I donGÇÖt know the GÇ£graduation numbersGÇ¥ as one of the CPMGÇÖs mentioned somewhere in another thread, but I do believe 1200 WP is nowhere enough for new players. ThatGÇÖs 20 kills and a few hacks. If the matchmaking worked, fair enough, but since it doesnGÇÖt they need to raise the WP requirement or make it timed. LetGÇÖs say two weeks or 50 battles or something. And after you graduate, you should have the battle academy option until you have accrued certain amount of SP. New people should be able to try what the GÇ£realGÇ¥ battles are about but have the option of going back with other similarly experienced players. I still donGÇÖt think battle queues based on gear is a good idea but a battle queue (randomly selecting a game mode) where only those with (for example) less than 3mil SP can join could help the situation.
And for the life of me I donGÇÖt understand why new players cannot have more SP and ISK to start with. They will never buy AUR (if thatGÇÖs CCPGÇÖs reasoning) if they quit after a few matches due to frustration. Even 1mil SP and ISK to start with would help greatly. |
Lord Echo Prime
We Who Walk Alone
10
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Posted - 2013.10.12 23:50:00 -
[12] - Quote
Just had a few new mercs join my corp that came from the Academy. Long story short, it was like day and night to them, the Academy to the Pubstomp matches that occur. That 1200 WP is a joke and an indication that, while CCP may have the numbers and statistics, they are VERY skewed in what they focused and based their setting, while ignoring/ forgetting the most important factor: the HUMAN element. So instead of looking lost and frustrated, the solution already exists:
Academy Graduation set at 195,000 SP (don't quote me, I remember it being something like that), JUST LIKE EVERYONE ELSE. It is about learning your dropsuit, the weapons, the mechanics of the game, the economics, the trials and errors, EVERYTHING that makes DUST 514 what it is. Set it at the same level that everyone else plays at. It would allow NEW players to learn what the game is really about, since the Skill Point cap resets every week. It would allow them to adjust and learn naturally, instead of adapting and reacting WITHOUT fully learning the ins and outs.
Oh, by the way, CCP, NEW PLAYER does not mean someone new to the Dust 514 game, playing it for the first time. It also means ANY alternate character made by current AND experienced players, forced to go through the Academy, STOMPING in real NEW player. They aren't protected; they are still exposed and thrown into the real. Please add that to your statistics. Thank you.
Sincerely,
Lord Echo Prime |
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