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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2690
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Posted - 2013.10.08 19:36:00 -
[1] - Quote
The-Errorist wrote:A standard armor plate takes up 10CPU and 1PG. That ratio is completely backwards. In EVE online and for vehicles it's fine but for dropsuit modules, its messed up. One reason why this is bad is that dropsuits that are better suited for armor tanking get more PG and suits that are better suited for shield tanking get more PG. This also hurts weapon PG/CPU balance. (Here's a thread about that)
In at least one case (Amarr suits), the extra PG seems to be to help handle laser weapons, which have much higher PG reqs.
I wouldn't be averse to having suit stats adjusted to better support a specific kind of tanking role though. It definitely seems easier for everyone to dual-tank right now, which isn't particularly interesting. It might be better to solve the problem with suit bonuses than item stats, since almost everything you slot in the game is weighted towards higher CPU than PG (because of the way suit stats are designed).
Of course, everyone also DIES super-quick now, which might be part of people dual-tanking to begin with. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2690
|
Posted - 2013.10.08 19:40:00 -
[2] - Quote
The-Errorist wrote:Zeylon Rho wrote:The-Errorist wrote:A standard armor plate takes up 10CPU and 1PG. That ratio is completely backwards. In EVE online and for vehicles it's fine but for dropsuit modules, its messed up. One reason why this is bad is that dropsuits that are better suited for armor tanking get more PG and suits that are better suited for shield tanking get more PG. This also hurts weapon PG/CPU balance. (Here's a thread about that) In at least one case (Amarr suits), the extra PG seems to be to help handle laser weapons, which have much higher PG reqs. I wouldn't be averse to having suit stats adjusted to better support a specific kind of tanking role though. It definitely seems easier for everyone to dual-tank right now, which isn't particularly interesting. It might be better to solve the problem with suit bonuses than item stats, since almost everything you slot in the game is weighted towards higher CPU than PG (because of the way suit stats are designed). Of course, everyone also DIES super-quick now, which might be part of people dual-tanking to begin with. Lasers have High PG req, not PG.
I'm not sure I'm following you. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2690
|
Posted - 2013.10.08 20:03:00 -
[3] - Quote
The-Errorist wrote:Zeylon Rho wrote:The-Errorist wrote:Zeylon Rho wrote:The-Errorist wrote:A standard armor plate takes up 10CPU and 1PG. That ratio is completely backwards. In EVE online and for vehicles it's fine but for dropsuit modules, its messed up. One reason why this is bad is that dropsuits that are better suited for armor tanking get more PG and suits that are better suited for shield tanking get more PG. This also hurts weapon PG/CPU balance. (Here's a thread about that) In at least one case (Amarr suits), the extra PG seems to be to help handle laser weapons, which have much higher PG reqs. I wouldn't be averse to having suit stats adjusted to better support a specific kind of tanking role though. It definitely seems easier for everyone to dual-tank right now, which isn't particularly interesting. It might be better to solve the problem with suit bonuses than item stats, since almost everything you slot in the game is weighted towards higher CPU than PG (because of the way suit stats are designed). Of course, everyone also DIES super-quick now, which might be part of people dual-tanking to begin with. Lasers have High PG req, not PG. I'm not sure I'm following you. You said the Amarr have higher PG to use laser weapons and that lasers take up more PG. Its the other way around.
... yeah, you may have lost me.
Amarr have higher PG on their suit (Assault in this case), and a Scrambler Rifle takes up more PG than any other weapon (Imperial Scrambler at 20 PG for example). If you're saying that Lasers have higher PG so only Amarr can use them, that's not necessarily the case.
The extent of the higher PG isn't such that it allows you do a lot of PG shenanigans in addition to equipping a Scrambler Rifle. In the case of something like an Imp, it's 7 more PG you've sacrificed in comparison to running a Duvolle AR. The difference in base PG between the Amarr suit and the lowest suit is 10 PG. Even with maxed passives and the fact you have one less slot, that's not going to be able to be the sort of determining factor in armor, etc. if you're already using 7 of it on your weapon.
Unless you mean something else? |
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