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negative49er
Krusual Covert Operators Minmatar Republic
248
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Posted - 2013.10.06 22:20:00 -
[1] - Quote
every bullet is connecting
35x10= 350 dmg 35x20= 700 dmg 35x50=1750 dmg
and if all connecting you get a whopping 2100 dmg |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
388
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Posted - 2013.10.06 22:24:00 -
[2] - Quote
negative49er wrote:every bullet is connecting
35x10= 350 dmg 35x20= 700 dmg 35x50=1750 dmg
and if all connecting you get a whopping 2100 dmg
yes but thats dps... every bullet is not 35. its every group of bullets in that second is 35.
i have not fired off a full clip from an AR and done the math but it i would think its alot less than you think per bullet |
Monkey MAC
killer taxi company General Tso's Alliance
813
|
Posted - 2013.10.06 22:24:00 -
[3] - Quote
negative49er wrote:every bullet is connecting
35x10= 350 dmg 35x20= 700 dmg 35x50=1750 dmg
and if all connecting you get a whopping 2100 dmg
We know, we have to wait for BR, RR before rifles are balanced as a whole! |
Monkey MAC
killer taxi company General Tso's Alliance
813
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Posted - 2013.10.06 22:26:00 -
[4] - Quote
ADAM-OF-EVE wrote:negative49er wrote:every bullet is connecting
35x10= 350 dmg 35x20= 700 dmg 35x50=1750 dmg
and if all connecting you get a whopping 2100 dmg yes but thats dps... every bullet is not 35. its every group of bullets in that second is 35. i have not fired off a full clip from an AR and done the math but it i would think its alot less than you think per bullet
No damage per shot is 34 on mlt. ROF 750, is 12 bullets a second, is 408 Damage Per Second |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3701
|
Posted - 2013.10.06 22:41:00 -
[5] - Quote
ADAM-OF-EVE wrote:negative49er wrote:every bullet is connecting
35x10= 350 dmg 35x20= 700 dmg 35x50=1750 dmg
and if all connecting you get a whopping 2100 dmg yes but thats dps... every bullet is not 35. its every group of bullets in that second is 35. i have not fired off a full clip from an AR and done the math but it i would think its alot less than you think per bullet
Incorrect. If ARs did 35 DPS then you would never get killed by them, pretty much ever. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
5
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Posted - 2013.10.06 22:46:00 -
[6] - Quote
35 per shot is nothing to rage about. Duvolle + Proficiency + Complex Damage Mods? That's around 50 per shot. It takes one second of fire to erase 600 health with that baby. |
Xocoyol Zaraoul
Superior Genetics
1230
|
Posted - 2013.10.06 23:10:00 -
[7] - Quote
Still a watergun to the old beta stats of Proto Breach ARs, I'm okay with it. |
Marston VC
SVER True Blood Public Disorder.
1035
|
Posted - 2013.10.06 23:20:00 -
[8] - Quote
Xocoyol Zaraoul wrote:Still a watergun to the old beta stats of Proto Breach ARs, I'm okay with it.
At least back then breach rifles were actually worth using..... |
Cosgar
ParagonX
5659
|
Posted - 2013.10.06 23:22:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Still a watergun to the old beta stats of Proto Breach ARs, I'm okay with it. MLT ARs have their DPS now thanks to our hitboxes being bitter than Kim Kardashian's ass. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
390
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Posted - 2013.10.06 23:28:00 -
[10] - Quote
I am just waiting to see if they actually reduce their range to go along with their designed goals.
The amount of rage up in here is going to be EPIC!!! |
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Meeko Fent
DUST University Ivy League
1075
|
Posted - 2013.10.07 00:15:00 -
[11] - Quote
34*750/60 equals.....
425.
That Militia and Standard AR DPS.
The HMG is 600, however due to its extremely short range, it's damage falloff get so low that in a actual combat range, your worse then a Militia SMG.
Militia AR is better then heavy weapon.
BALANCE! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3279
|
Posted - 2013.10.07 01:15:00 -
[12] - Quote
Meeko Fent wrote:34*750/60 equals.....
425.
That Militia and Standard AR DPS.
The HMG is 600, however due to its extremely short range, it's damage falloff get so low that in a actual combat range, your worse then a Militia SMG.
Militia AR is better then heavy weapon.
BALANCE!
Liked this post but then was forced to unlike it when you started going on about AR being better than Heavy Weapons. Derp derp derp derp derp.
Apparently no-one armor tanks in these threads. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
321
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Posted - 2013.10.07 01:20:00 -
[13] - Quote
Borne Velvalor wrote:35 per shot is nothing to rage about. Duvolle + Proficiency + Complex Damage Mods? That's around 50 per shot. It takes one second of fire to erase 600 health with that baby. Over 50 per shot* |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3279
|
Posted - 2013.10.07 01:39:00 -
[14] - Quote
Tectonic Fusion wrote:Borne Velvalor wrote:35 per shot is nothing to rage about. Duvolle + Proficiency + Complex Damage Mods? That's around 50 per shot. It takes one second of fire to erase 600 health with that baby. Over 50 per shot*
Would need two or more for that and honestly that's eating up a lot of resources that could better be spent on defensive measures.
Having a lot of damage doesn't do you much good when you don't live long enough to apply it. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1632
|
Posted - 2013.10.07 01:47:00 -
[15] - Quote
Aeon Amadi wrote:Tectonic Fusion wrote:Borne Velvalor wrote:35 per shot is nothing to rage about. Duvolle + Proficiency + Complex Damage Mods? That's around 50 per shot. It takes one second of fire to erase 600 health with that baby. Over 50 per shot* Would need two or more for that and honestly that's eating up a lot of resources that could better be spent on defensive measures. Having a lot of damage doesn't do you much good when you don't live long enough to apply it.
If you are going up against a bunch of other people who deal >50 dmg a shot on a fast firing rifle your best bet is to kill them faster as opposed to tossing on extenders which will buy you an extra shot or two. |
Delta 749
Kestrel Reconnaissance
2042
|
Posted - 2013.10.07 01:53:00 -
[16] - Quote
Suck it up and quit whining, death happens in a FPS I swear to god half the threads are guys whining that they die when they got shot and they should have tons of health to live for minutes under direct fire |
Borne Velvalor
BLACK-DRAGON-SOCIETY
13
|
Posted - 2013.10.07 02:00:00 -
[17] - Quote
Delta 749 wrote:Suck it up and quit whining, death happens in a FPS I swear to god half the threads are guys whining that they die when they got shot and they should have tons of health to live for minutes under direct fire
I was not aware that wanting most suits to not die in a single second of fire from an assault rifle was the same as wanting suits to have enough HP to last a full minute. Really, "death" is not the issue. It's the balance between the speeds at which different weapons bring "death" to their opponent. To be honest, I don't feel like Assault Rifles are overpowering so much that everything else is underpowered.
I feel like Assault Rifles should have a solid DPS output at most ranges, while every other weapon should have a decent size range in which it does a fair amount more damage. Currently, Assault Rifles do more damage against everything at almost every range. When they are less effective than another weapon type, that weapon type is only spiking slightly higher than the AR, usually within a tiny range band. |
THUNDERGROOVE
ZionTCD
195
|
Posted - 2013.10.07 02:29:00 -
[18] - Quote
ADAM-OF-EVE wrote:negative49er wrote:every bullet is connecting
35x10= 350 dmg 35x20= 700 dmg 35x50=1750 dmg
and if all connecting you get a whopping 2100 dmg yes but thats dps... every bullet is not 35. its every group of bullets in that second is 35. i have not fired off a full clip from an AR and done the math but it i would think its alot less than you think per bullet What is dispersion/lag/strafing?
Not like any of those will contribute to not every bullet hitting or anything, right? |
Meeko Fent
DUST University Ivy League
1081
|
Posted - 2013.10.07 02:39:00 -
[19] - Quote
Aeon Amadi wrote:Meeko Fent wrote:34*750/60 equals.....
425.
That Militia and Standard AR DPS.
The HMG is 600, however due to its extremely short range, it's damage falloff get so low that in a actual combat range, your worse then a Militia SMG.
Militia AR is better then heavy weapon.
BALANCE! Liked this post but then was forced to unlike it when you started going on about AR being better than Heavy Weapons. Derp derp derp derp derp. Apparently no-one armor tanks in these threads. Yes, but the HMG is very situational.
You HAVE to be in an outpost, and you HAVE to be in the more clustered areas of it for the HMG to preform admirably.
Otherwise, the AR has longer range, better DPS at that range, more accurate, better scope, oh, and EVERYBODY can fit it.
See how I drew that conclusion? |
itsmellslikefish
DIOS EX. Top Men.
278
|
Posted - 2013.10.07 03:03:00 -
[20] - Quote
AR OP NERF |
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Kira Lannister
Ancient Exiles
1394
|
Posted - 2013.10.07 03:16:00 -
[21] - Quote
Reduce the clip to 45, 60 bullets is too much.
Use the Militia Assault Rifle, you'll find your self not spraying and praying.
You want to spray and pray? Grab an Hmg or Smg. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
16
|
Posted - 2013.10.07 03:19:00 -
[22] - Quote
itsmellslikefish wrote:AR OP NERF
I am sorry, sir (or madam?), but your post smells like fish and I cannot discern what you are trying to say. Maybe I need to speak your language?
OP, OP, OP, OP...! OVA POWA AR STYLE! |
SgtDoughnut
Red Star Jr. EoN.
258
|
Posted - 2013.10.07 03:21:00 -
[23] - Quote
Xocoyol Zaraoul wrote:Still a watergun to the old beta stats of Proto Breach ARs, I'm okay with it.
god those things....they gave me nightmares. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3279
|
Posted - 2013.10.07 08:26:00 -
[24] - Quote
Talos Alomar wrote:
If you are going up against a bunch of other people who deal >50 dmg a shot on a fast firing rifle your best bet is to kill them faster as opposed to tossing on extenders which will buy you an extra shot or two.
Use Armor Plating if you're trying to brute force the damage. Use Extenders (shield tanking) to flank your target and dip in and out of cover to make your kills. If you're trying to assault someone head on while shield tanking, you've no right to complain when you die, especially to a weapon that inherently deals an additional 10% to shields. Which, I have to say, if you're using Damage Mods in the high slots - I'm curious as to what you're actually tanking with...
Meeko Fent wrote: Yes, but the HMG is very situational.
You HAVE to be in an outpost, and you HAVE to be in the more clustered areas of it for the HMG to preform admirably.
Otherwise, the AR has longer range, better DPS at that range, more accurate, better scope, oh, and EVERYBODY can fit it.
See how I drew that conclusion?
So, what's the problem? You're comparing a specialized weapon to a general weapon - and even then the Assault Scrambler Rifle performs better than the Assault Rifle in every aspect save for a smidgen of armor damage. That's like saying the Assault Rifle is OP has longer range and better DPS at that range than a Shotgun.
Kira Lannister wrote:Reduce the clip to 45, 60 bullets is too much.
Use the Militia Assault Rifle, you'll find your self not spraying and praying.
You want to spray and pray? Grab an Hmg or Smg.
Disagree. No reason that the Assault Rifle should be nerfed in it's ammo capacity when it's already being outclassed by the Assault Scrambler Rifle by the few intelligent people who've chosen to invest in it. Spraying and Praying isn't the Assault Rifle's strong suite anyway, if you're not aiming down the sights you're doing it wrong. |
ChromeBreaker
SVER True Blood Public Disorder.
1370
|
Posted - 2013.10.07 08:49:00 -
[25] - Quote
SgtDoughnut wrote:Xocoyol Zaraoul wrote:Still a watergun to the old beta stats of Proto Breach ARs, I'm okay with it. god those things....they gave me nightmares.
The differance was the hit ditection was so bad you could put the barrel down their throat, pull the trigger, and still miss lol AND that was at the same time HMG's were murder machines... good good times |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1632
|
Posted - 2013.10.07 10:17:00 -
[26] - Quote
Aeon Amadi wrote:Talos Alomar wrote:
If you are going up against a bunch of other people who deal >50 dmg a shot on a fast firing rifle your best bet is to kill them faster as opposed to tossing on extenders which will buy you an extra shot or two.
Use Armor Plating if you're trying to brute force the damage. Use Extenders (shield tanking) to flank your target and dip in and out of cover to make your kills. If you're trying to assault someone head on while shield tanking, you've no right to complain when you die, especially to a weapon that inherently deals an additional 10% to shields. Which, I have to say, if you're using Damage Mods in the high slots - I'm curious as to what you're actually tanking with...
Armor tanked amarr assault with a SCR.
I generally protect myself from ARs with a scanner and just staying out of their range, though. |
Marc Rime
Zumari Force Projection Caldari State
184
|
Posted - 2013.10.07 11:02:00 -
[27] - Quote
The damage wouldn't be a problem if they were truly short range (or didn't retain quite a bit of that damage way past their max range). Can't nerf the range before adding some true mid/long range alternatives though. |
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