KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6438
|
Posted - 2013.10.06 21:49:00 -
[1] - Quote
A large installation that is pretty much a building with two floors that acts as a valuable base. The base installation should have a large energy shield bubble defending it, but should be destructible, or disabled by shutting down 3 generators. The purpose of the base is to act as a tactically valuable site as vital to victory as the objectives themselves when positioned in the center of the map.
The base installation should have a large bubble shield that doesn't let enemies through, and reduces damage going through it by half. The shield should have finite health and thus be destructible, but also can be shut down if you hack 3 generators around it; each generator reduces the health and defensive effectiveness of the shield by 1/3.
The base installation building should give AOE buffs to friendlies, this can include reload speed, walk/sprint speed, profile dampening, passive scan, shield recharge, and a variety of other benefits.
Has more health than a CRU or supply depot. Destroying one should take like 6 minutes with one tank, this is to make them something you want to attack and capture instead of just destroying (though destroying should still be possible).
Has other installations built-in inside it; a CRU at the center to spawn, a supply depot, and several turret installations on the outside to defend the installation base.
Each installation component (turrets, supply depot, CRU) should be hackable or destructible individually, but hacking the base itself should give you control of all its components.
The purpose of it is to act as a tactically valuable site as vital to victory as the objectives themselves when positioned in the center of the map. Hacking the base should take 150% as long as a null cannon hack.
They should typically be placed around the center of the map where both teams can access them.
Controlling a base may sound like a big advantage, but it can be destroyed in a coordinated attack with multiple tanks, targeting then destroying the defense turrets first. It can also be captured instead with a big enough offensive to storm the building and hack it.
Side notes: I really really really wish this game was more ambitious in its scale of battles, I would love to be able to do massive battles the size of 3 or 4 maps of our current maps; these super maps could have 4 base installations, and one central powergrid at the center that can shut down and disable all enemy installations including enemy base installations.
Unrelated, but I would like to see the static vehicles, boxes, cover pieces, and other items on the map get turned installations to make them destructible. Would be great for verisimilitude. |