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Sorry Wrong Chat
Condotta Rouvenor Gallente Federation
9
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Posted - 2013.10.04 12:03:00 -
[1] - Quote
Since a squad lead has the advantage to get more WPs by using Orbital Strikes it would be fair to make his risk a bit higher to get killed.
Therefore a kill of a squad-Leader should gain more WPs than killing others. |
Mobius Kaethis
Molon Labe. RISE of LEGION
851
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Posted - 2013.10.04 12:32:00 -
[2] - Quote
I don't see how making a squad leader kill actually increases his risk. Given a group of targets I'm generally going to kill the one that is either closest to me or the most immediate threat. Even if squad leaders were worth ten more war points I don't think I'd change this equation.
Beyond all that squad leaders are not nessicarily better equiped or skilled players and their effect on the battle can be totally non-existent if they are not competent in their role. They are not more dangerous so I don't see that they should be worth a larger reward.
Rewards for kills should be based upon the danger/value of a target since this would actually help strengthen the risk reward element of the game. |
Arx Ardashir
Imperium Aeternum
257
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Posted - 2013.10.04 17:11:00 -
[3] - Quote
Mobius Kaethis wrote:They are not more dangerous so I don't see that they should be worth a larger reward. Well, all things equal, they are more dangerous because they can drop an insta-kill on your whole team.
Whether this warrants more WP for killing them is debateable. |
lithkul devant
Legions of Infinite Dominion
92
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Posted - 2013.10.04 20:24:00 -
[4] - Quote
Sorry Wrong Chat wrote:Since a squad lead has the advantage to get more WPs by using Orbital Strikes it would be fair to make his risk a bit higher to get killed.
Therefore a kill of a squad-Leader should gain more WPs than killing others.
Squad leaders are not more powerful or even wiser then any other player, often enough they are just people who did not want to play alone, especially at the newb rank where they don't even know how to use an OB or even set squad commands. Their isn't even any in game training to be a squad leader as of current I had to learn how to be one by youtube.com and the videos that some people are kind enough to put up there. As it is, the OB should be points divided into the squad instead of just one person which is an issue have brought up before. |
KEROSIINI-TERO
Seraphim Initiative..
766
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Posted - 2013.10.04 23:20:00 -
[5] - Quote
Hehe, that could be something. Not sure if good, though.
But how about huge bonus killing a SL at OB map...? ;-) |
Talos Vagheitan
King Slayers
38
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Posted - 2013.10.05 05:32:00 -
[6] - Quote
Now that squad leaders are identified to the enemy they are more of a target. I know I try to pick them out if I can. There should be some type of increased risk in exchange for getting all those free OB kills
A 55-60 WP squad leader kill is a great idea!
+1 |
GuyBelowMeSuxs
KILL ORDERS
3
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Posted - 2013.10.05 11:07:00 -
[7] - Quote
Mobius Kaethis wrote:I don't see how making a squad leader kill actually increases his risk. Given a group of targets I'm generally going to kill the one that is either closest to me or the most immediate threat. Even if squad leaders were worth ten more war points I don't think I'd change this equation.
Beyond all that squad leaders are not nessicarily better equiped or skilled players and their effect on the battle can be totally non-existent if they are not competent in their role. They are not more dangerous so I don't see that they should be worth a larger reward.
Rewards for kills should be based upon the danger/value of a target since this would actually help strengthen the risk reward element of the game.
So then how many points should you get for killing a logi??? Seeing as they can revive the person you last killed and keep them healed with a rep tool.. |
Mobius Kaethis
Molon Labe. RISE of LEGION
863
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Posted - 2013.10.05 17:51:00 -
[8] - Quote
GuyBelowMeSuxs wrote:So then how many points should you get for killing a logi??? Seeing as they can revive the person you last killed and keep them healed with a rep tool..
I Have another thread about this very topic. WP rewards should be based upon Isk value, HP, or total meta level of a drop suit as all these things indicate the relative amount of power a combatant can have in a match. Logi's having lots of equipment, have expensive suits, a higher then average total meta level, and often a ton of HP. Using any of the afore mentioned WP reward schemes would pay out better against logis depending on what they run. |
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