KAGEHOSHI Horned Wolf wrote:I watching some Battlefield 4 gameplay and saw this massive skyscraper that players were inside, and the guy playing looked down from the top and saw the entire battlefield. Also I recently saw the movie Dredd where the protagonist had to fight his way through various floors of skyscraper apartment. These gave me an idea.
I would like something similar for Dust as an outposts. One outpost that has like 1/8 of the horizontal space of a regular outpost, but instead has more vertical space; about 10 floors (not quite a skyscraper, but asking for 70 floors seems unreasonable). Here is now it can work:
Each floor should be labeled with a number on the wall so you know which floor you are on (useful for randomized elevators, will get to that below).
Each floor could have about various large rooms to act as gameplay areas. Some should have CRUs, and supply depots.
Each floor could have 2 or more sets of stairs to the next floor, this way the enemy above can't just easily camp and block the only way up.
In addition to stairs, there should be an elevator or lift. The elevator should have the option of going up or down 1, 2, or 3 floors; whether the elevator takes you 1 floor, 2 floors, or 3 floors should be randomized. This is to prevent predictability and easy camping of elevators. Imagine all the stairs are blocked by enemies, so you take the elevator to 2 floors up, and go downstairs and kill the enemies that are blocking the stairs from behind.
One team start with a CRU on the bottom, while the other starts with a CRU on the top. Objectives are spread out throughout various floors.
There should only be a wall one side (to protect a ladder to the top), pillars should primarily be what is holding each floor up. This is so mercs can escape the building, and others can get in by dropping from a dropship at the correct angles.
Ground floor can be accessible from outside by a door. Top floor can be accessible by climbing a ladder (covered by the wall) to the top, or using a dropship to land on top.
CCP Logicloop, can be done in the foreseeable future? Could this be done after the production facility and cargo hub?
EDIT: There could also be 2 towers instead that are connected by various brides/stairs on multiple levels; 2nd floors, 4th floors, and 6th floors can connect for example. It woul also be cool if the connection was done with with a player-activated hackable drawbridge.
EDIT2: Someone told me moving things like elevators aren't possible in Dust.... so many limitations. This could work without elevators.