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Exmaple Core
Ancient Exiles
1460
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Posted - 2013.10.03 00:38:00 -
[1] - Quote
In their new update on how their ruining our vehicles somehow even harder than they have done, they continue to claim that shield tanks are made to hit and run, and armor is made to stand and slug it out. In this endevor, both tanks were given a speed boost. However, the shield tank is still significantly slower than the armor tank. So how is the cute little shield tank that could deal with the big bad armor tank?
Well, they dont. If the shield tank pushes head on he cant compete with the superior galante active resist and dies. But if the shield tank rolls up behind the armor tank and shoots at him then runs away, the armor tank chases him down and kills him. So.... how does the shield tank beat it??
Missiles look promising, they are certainly terrorfiing beyond a reasonable doubt, expesically to an armor tank. It can fire 4-6 missiles a second and the proto ones do 500 damage each. Thats insaine! plus a clip of 12 but with 2 hardners and a heavy rep the armor tanks will eat it no promblem. Then the shield tank has to reload and the armor tank will easily close the distance in 10 seconds and kill him.
Blasters? duuuuuuuuuuuuuuuuuh
Rails? Maby once but its an anti tank weapon. If the armor tanker is using cover it will be impossible. And if you do kill the armor tanker than hed come out with a railgun and murder you.
So... what hope will a shield tank have? |
Exmaple Core
Ancient Exiles
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Posted - 2013.10.03 00:43:00 -
[2] - Quote
Xocoyol Zaraoul wrote:Clip size is 12 for the Large Missile Turrets, all clip sizes are listed in the pictures.
However, if maddies can fit missile turrets then shield tanks are UP, already the shield regen is going to be hilariously bad since a single SMG round will stop you from regening.
However, nothing is finalized yet, and there is a slim hope that they will rebalance AV weaponry accordingly *shrugs*
Unfortunately with the current numbers, HAV vs HAV fights are going to be even quicker then they are now, which makes me sad... ooo i did not see that information. i will make a quick edit. I like the missiles now. well... what is the blast radius? |
Exmaple Core
Ancient Exiles
1460
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Posted - 2013.10.03 00:45:00 -
[3] - Quote
yeah man the shield tanks will get raped even hardner now. its pathetic |
Exmaple Core
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Posted - 2013.10.03 00:48:00 -
[4] - Quote
gbghg wrote:a certain logibro said this Quote:When taking fire shields will not regenerate (not until the second wave of module types is introduced, at any rate) i bolded and underlined the important bit. no shield tanker will sacrifice one of its 3 slots to make their natural regen work for 20 seconds straight. That wouldent win a fight vs a madrugar and would make the tank worse |
Exmaple Core
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Posted - 2013.10.03 00:51:00 -
[5] - Quote
Patrick57 wrote:ACTUALLY, Shield Tanks with a good Shield Booster and good Missile Turrets will beat a Maddie any day. math? if the missile tank cant kill the maddy with the first clip he looses. do me the math of the 12 missiles vs 2 hardners and a heavy rep |
Exmaple Core
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Posted - 2013.10.03 00:59:00 -
[6] - Quote
Xocoyol Zaraoul wrote:Over 6K damage a clip with proto missiles not counting damage mods or skills or the 1/3rd bonus against armor, all delivered in 1.8 seconds, making HAV fights even shorter then they are now!
A shame =\ An enormous shame. Now that our tanks are becoming weaker infantry will kill our tanks faster too! Did they change the damage bonuses because it was 20% right now? But madrugars have 60% active resist per mod so if they use 2 it would be 70% or 80% damage reduction plus its heavy rep. so 70% of 7k damage is 4900 damage resisted. so the full clip would only do 2100 damage ish |
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Posted - 2013.10.03 01:03:00 -
[7] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:In their new update on how their ruining our vehicles somehow even harder than they have done, they continue to claim that shield tanks are made to hit and run, and armor is made to stand and slug it out. In this endevor, both tanks were given a speed boost. However, the shield tank is still significantly slower than the armor tank. So how is the cute little shield tank that could deal with the big bad armor tank?
Well, they dont. If the shield tank pushes head on he cant compete with the superior galante active resist and dies. But if the shield tank rolls up behind the armor tank and shoots at him then runs away, the armor tank chases him down and kills him. So.... how does the shield tank beat it??
Missiles look promising, they are certainly terrorfiing beyond a reasonable doubt, expesically to an armor tank. It can fire 4-6 missiles a second and the proto ones do 500 damage each. Thats insaine! plus a clip of 12 but with 2 hardners and a heavy rep the armor tanks will eat it no promblem. Then the shield tank has to reload and the armor tank will easily close the distance in 10 seconds and kill him.
Blasters? duuuuuuuuuuuuuuuuuh
Rails? Maby once but its an anti tank weapon. If the armor tanker is using cover it will be impossible. And if you do kill the armor tanker than hed come out with a railgun and murder you.
So... what hope will a shield tank have? Shields can go from 0 to full in 6 seconds in the new update. Boosters refibulates the shield regeneration and kicks it into starting\ much earlier. Shields lose their constant shield per second regen and now behaves like infantry recovering after a set time of taking no infantry damage. All vehicles move at the same speeds now by class. Sauce https://forums.dust514.com/default.aspx?g=posts&t=113459&find=unread ARE YOU SERIOUS. Its good that they made the tanks the same speed, but now their slower than they were before. REALLY? Damn dude, cant wait to see the enforcers when we get them back! oh wait were not because CCP NEVER gives us our vehicals back after they take them |
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Posted - 2013.10.03 01:04:00 -
[8] - Quote
IWS can you explain how the shield tanks can boost up to full shields after 6 seconds? |
Exmaple Core
Ancient Exiles
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Posted - 2013.10.03 01:05:00 -
[9] - Quote
Flix Keptick wrote:I think armor tanks get the 40% resists and shield the 60% one. I thinks the 0.4 and 0.6 are damage multipliers when the hardener is activated. Otherwise it makes absolutely no sense and shield tanks will be really up no it says the armor tanks have a 60% resist on the complex ones. So the shield ones are 40%, and thats what im getting at. They enjoy the fact that shield tanks get spanked by armor. This is backwards |
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Posted - 2013.10.03 01:29:00 -
[10] - Quote
Beld Errmon wrote:heh what are you worried about its not like either tank is gunna live long enough vs proto AV to actually face each other. true |
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Exmaple Core
Ancient Exiles
1465
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Posted - 2013.10.03 01:37:00 -
[11] - Quote
Flix Keptick wrote:Chek again, it writes 0.6 and 0.4 . Those things have to be damage modifiers for stuff that hits them. So say a shield tank takes 1000 damage and its has a 0.4 multiplier on, thats: 0.4+ù1000=400 damage taken by the tank. Therefore, a 60% resist. At least thats how I hope it works... this is a very possible theory. I never thought it works like that though, i always thought the total resist would subtract from the damage you take instead of multiply. I.E: 60% resist (armor hardner) would negate 60% of 1000 damage so we would take 400 damage. 40% resist (shield hardner) would negate 40% of the 1000 damage so we would take 600 damage. We really dont know how it works huh |
Exmaple Core
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Posted - 2013.10.03 01:49:00 -
[12] - Quote
Flix Keptick wrote:Exmaple Core wrote:Flix Keptick wrote:Chek again, it writes 0.6 and 0.4 . Those things have to be damage modifiers for stuff that hits them. So say a shield tank takes 1000 damage and its has a 0.4 multiplier on, thats: 0.4+ù1000=400 damage taken by the tank. Therefore, a 60% resist. At least thats how I hope it works... this is a very possible theory. I never thought it works like that though, i always thought the total resist would subtract from the damage you take instead of multiply. I.E: 60% resist (armor hardner) would negate 60% of 1000 damage so we would take 400 damage. 40% resist (shield hardner) would negate 40% of the 1000 damage so we would take 600 damage. We really dont know how it works huh Thats how it works when using percentages. They wrote the values as 0.4 and 0.6, not 40% and 60% which is actually different. If im right this means that 0.4=60% resist and 0.6=40% resist. hmm your are correct. This deserves its own thread |
Exmaple Core
Ancient Exiles
1466
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Posted - 2013.10.03 01:50:00 -
[13] - Quote
sixteensixty4 wrote:Flix Keptick wrote:Exmaple Core wrote:Flix Keptick wrote:Chek again, it writes 0.6 and 0.4 . Those things have to be damage modifiers for stuff that hits them. So say a shield tank takes 1000 damage and its has a 0.4 multiplier on, thats: 0.4+ù1000=400 damage taken by the tank. Therefore, a 60% resist. At least thats how I hope it works... this is a very possible theory. I never thought it works like that though, i always thought the total resist would subtract from the damage you take instead of multiply. I.E: 60% resist (armor hardner) would negate 60% of 1000 damage so we would take 400 damage. 40% resist (shield hardner) would negate 40% of the 1000 damage so we would take 600 damage. We really dont know how it works huh Thats how it works when using percentages. They wrote the values as 0.4 and 0.6, not 40% and 60% which is actually different. If im right this means that 0.4=60% resist and 0.6=40% resist. gooogle says 0.4 = 40% and 0.6 = 60% what im sayin. logic is being broken somewere but what else is knew? |
Exmaple Core
Ancient Exiles
1466
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Posted - 2013.10.03 02:03:00 -
[14] - Quote
Flix Keptick wrote:The best would be for ccp to clarify... I can be both ways (I still think mine makes more sense though). with how its laid out yeah. But its basically the same math |
Exmaple Core
Ancient Exiles
1469
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Posted - 2013.10.03 03:09:00 -
[15] - Quote
any other shield tankers out there? how you feel about STILL GETTING YOUR ASS KICKED BY ARMOR TANKS GOD DAMN IT |
Exmaple Core
Ancient Exiles
1470
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Posted - 2013.10.03 03:32:00 -
[16] - Quote
Cy Clone1 wrote:Exmaple Core wrote:any other shield tankers out there? how you feel about STILL GETTING YOUR ASS KICKED BY ARMOR TANKS GOD DAMN IT Im not to happy with all the changes especially the shield regen being stopped by a smg round. Also I heard damage mods have been moved to the high slots!!! Is this true?? I haven't had time to really look at where everything has been moved to, but that would mean damage mods and heat sinks would both be a high slot. that's messed up. We will have to wait and see.... again...... we have to wait again....... thanks. oh... emm... gee... im gona check this out. one sec Just checked, its not listed. That means we dont have them anymore or their simply missing on the list. I assume the ladder. If its high slot then shield tanks are offically done. Not that their not now but youknow. more done |
Exmaple Core
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Posted - 2013.10.03 03:47:00 -
[17] - Quote
sixteensixty4 wrote:Exmaple Core wrote:any other shield tankers out there? how you feel about STILL GETTING YOUR ASS KICKED BY ARMOR TANKS GOD DAMN IT Thats the thing i wanted balanced the most, amour tanks vs shield (i use gunlogi) So yeah, it blows if they cant get that right Im puzzled as to why our slots got shafted, i dunno, nothing ccp does ever makes sense, i dont even think they know, they clearly dont spend anytime playing the game im all just "meh" at everything dust at the moment, i thought wolfman was gonna sweeten tanks up a little lol gutted
nope. Turns out Blam! was right afterall. this game was the funnest for everyone when he made tanks |
Exmaple Core
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Posted - 2013.10.03 04:01:00 -
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Keri Starlight wrote:Exmaple Core wrote:any other shield tankers out there? how you feel about STILL GETTING YOUR ASS KICKED BY ARMOR TANKS GOD DAMN IT Yup, I'm here. I'm planning to quit tanks. we all are. literally, every single tanker does not want to play anymore |
Exmaple Core
Ancient Exiles
1479
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Posted - 2013.10.03 04:02:00 -
[19] - Quote
Cy Clone1 wrote:Exmaple Core wrote:Cy Clone1 wrote:Exmaple Core wrote:any other shield tankers out there? how you feel about STILL GETTING YOUR ASS KICKED BY ARMOR TANKS GOD DAMN IT Im not to happy with all the changes especially the shield regen being stopped by a smg round. Also I heard damage mods have been moved to the high slots!!! Is this true?? I haven't had time to really look at where everything has been moved to, but that would mean damage mods and heat sinks would both be a high slot. that's messed up. We will have to wait and see.... again...... we have to wait again....... thanks. oh... emm... gee... im gona check this out. one sec Just checked, its not listed. That means we dont have them anymore or their simply missing on the list. I assume the ladder. If its high slot then shield tanks are offically done. Not that their not now but youknow. more done yeah didn't mean to incite any panic that's just what I was told. Sadly, I have to agree with you on that shield tanks will still get crushed by armor. Not a QQ just my opinion. bro. we now have the right to QQ if we want. Were non factors and we do what we want! |
Exmaple Core
Ancient Exiles
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Posted - 2013.10.03 04:21:00 -
[20] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Keri Starlight wrote:Exmaple Core wrote:any other shield tankers out there? how you feel about STILL GETTING YOUR ASS KICKED BY ARMOR TANKS GOD DAMN IT Yup, I'm here. I'm planning to quit tanks. we all are. literally, every single tanker does not want to play anymore well i guess it all comes down to the AV balance tweaks that come along with thesevehicle changes... am i rite?
no..?
anyone...? your completely right. You are 100%, absolutely right, if the nerfs on the AV is equally horrendus, and if they remove the proto and ADV AV weapons sence they removed a majority of the vehicles in dust, then it wouldemt be a promblem, itd be balanced. But it wont be, weve been playing dust for long enough to earn a degree in geometry because we all know what a circal is at this point |
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Exmaple Core
Ancient Exiles
1480
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Posted - 2013.10.03 04:37:00 -
[21] - Quote
GVGMODE wrote:I might stick to vehicles because I doubt they will give us a respec, it's CCP and they usually like trolling their playerbase which I doubt there will be any when the next fanfest arrives. dont kid yourself, your wallent will be ended on the first day |
Exmaple Core
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1480
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Posted - 2013.10.03 04:51:00 -
[22] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Keri Starlight wrote:Exmaple Core wrote:any other shield tankers out there? how you feel about STILL GETTING YOUR ASS KICKED BY ARMOR TANKS GOD DAMN IT Yup, I'm here. I'm planning to quit tanks. we all are. literally, every single tanker does not want to play anymore well i guess it all comes down to the AV balance tweaks that come along with thesevehicle changes... am i rite?
no..?
anyone...? your completely right. You are 100%, absolutely right, if the nerfs on the AV is equally horrendus, and if they remove the proto and ADV AV weapons sence they removed a majority of the vehicles in dust, then it wouldemt be a promblem, itd be balanced. But it wont be, weve been playing dust for long enough to earn a degree in geometry because we all know what a circal is at this point
STD AV vs STD vehicles,i dont see why not.[/quote] yeah but that would be too balanced |
Exmaple Core
Ancient Exiles
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Posted - 2013.10.03 05:15:00 -
[23] - Quote
GVGMODE wrote:Exmaple Core wrote:GVGMODE wrote:I might stick to vehicles because I doubt they will give us a respec, it's CCP and they usually like trolling their playerbase which I doubt there will be any when the next fanfest arrives. dont kid yourself, your wallent will be ended on the first day The prophecy says that in order to escape CCP's purge you must follow word of the chosen. There will be rivers of metal where infidels once existed, There will be valleys of death where the purge will spread, Only those who pray at the top of mountains covered with red, Only them will be allowed to use the pure particles of our God. LOL lol and at the end the CCP gods said: balance |
Exmaple Core
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Posted - 2013.10.03 05:27:00 -
[24] - Quote
GVGMODE wrote:Exmaple Core wrote:GVGMODE wrote:Exmaple Core wrote:GVGMODE wrote:I might stick to vehicles because I doubt they will give us a respec, it's CCP and they usually like trolling their playerbase which I doubt there will be any when the next fanfest arrives. dont kid yourself, your wallent will be ended on the first day The prophecy says that in order to escape CCP's purge you must follow word of the chosen. There will be rivers of metal where infidels once existed, There will be valleys of death where the purge will spread, Only those who pray at the top of mountains covered with red, Only them will be allowed to use the pure particles of our God. LOL lol and at the end the CCP gods said: balance After the purge has been completed the survivors will be given a gift with the might of a protostar and the walking mortals will suffer the power of the mechanized titans. yeah... thats being pushed back |
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Posted - 2013.10.03 06:54:00 -
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Cenex Langly wrote:Exmaple Core wrote:In their new update on how their ruining our vehicles somehow even harder than they have done, they continue to claim that shield tanks are made to hit and run, and armor is made to stand and slug it out. In this endevor, both tanks are given a speed reduction from their current state and are now the same speed. So how is the cute little shield tank that could deal with the big bad armor tank? I only liked your post because your tank-tears and continual crying over tank nerfs make me happy. As for your interpretation of "hit and run" and "stand and fight"... When they say Hit and Run, they do not mean DRIVE IN FAST, hit for a second, then DRIVE OUT FAST. They mean, go to point A and punch a hole in the enemy. They don't intend those tankers to stick around and GUARD an area. They are an assault for a short duration. So all you race car tankers should learn a new style of game play. If you want to race in and out go use an LAV.
i have QQ tears for idiots like you who qoute my point that a shield tank can not "hit and run" an armor tank because they are both the same speed, you have to posses a faster top speed than the enemy to effectively run after you hit it. This is purely a tank vs tank topic, expecailly the point you qouted. Were did i say anything about guarding areas x) ITS ABOUT TANK V TANK SEE WHY I HAVE TEARS?? God your so stupid just like the rest of you non tankers |
Exmaple Core
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Posted - 2013.10.03 07:01:00 -
[26] - Quote
richiesutie 2 wrote:Dmg amps are high slots just thought id point that out! source? I completly belive you and all cuz come on, what else can we do to screw over shield tanks right? but i dident see that anywere on that blog |
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Posted - 2013.10.03 07:06:00 -
[27] - Quote
jesus christ. Armor tanks get to do everything now, except win |
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Posted - 2013.10.03 16:53:00 -
[28] - Quote
richiesutie 2 wrote:Exmaple Core wrote:jesus christ. Armor tanks get to do everything now, except win armour ds are gonna be fun. Though having 2 dmg mod would half the cpu of a madi on just two slots. Lol. Yeah everything but win. But hey at least you can them, shield tanks are totally worthless blaster and rail tanks now. At least you can do both of those and do them "well" |
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Posted - 2013.10.03 20:40:00 -
[29] - Quote
Bojo The Mighty wrote:Exmaple Core wrote:gbghg wrote:a certain logibro said this Quote:When taking fire shields will not regenerate (not until the second wave of module types is introduced, at any rate) i bolded and underlined the important bit. no shield tanker will sacrifice one of its 3 slots to make their natural regen work for 20 seconds straight. That wouldent win a fight vs a madrugar and would make the tank worse Then that is your problem. When you choose shields you choose an ideology, you guys are going to have to live with the hit and run choice. Now the reason most of you can't picture a hit and run HAV is because HAV's are slow and cumbersome, high HP but made to dish out damage. Shield tanks are going to be Weapon Platforms, basically glass cannons. The Gunnloggi supports Missile and Rail turrets best though, which are longer range, in essence keeping you farther from your enemies. So that's one minor thing (that you will no doubt dismiss) that shield tanks really have, they support long range weapons. Also take note of vehicle skill changes. You can see that under Armor Composition that it gives a -10% to speed penalty of Armor plates. That right there is CCP hinting that Armor plates will have such noticeable mobility penalty that there will be a skill to lessen the penalty. CCP stated that armor is going to be your High HP sit down and shoot kind of vehicle. I don't think Madrugars will be able to keep up with Gunnloggis. Also they support blasters best so in order to maintain a high tank they're going to want to fit blasters so their lower CPU doesn't get too sliced for modules. Armor tanks will be buying into an ideology too, one that can be countered by mobility and range. Use that to your-future advantage. Nice try bojo, but you yourself have twisted your facts and dismissed things. Prepare to be dismantled because there is no hope for the gunlogi, i wouldent be saying this if it wasent true. Firstly you said shield tanks have long range rails going for them. This is not ture, currently, today it is because shield tanks can throw damage mods on their low slots and only sacrifice one high slot for an active heat sink. Today, armor tanks can only fit the active heat sink in their high slot because they need their lows to be an armor tank. So yes, by todays standards you are correct but the damage mods are now high slots, and the active heat sink is staying a high as well. This means that shield tanks will only have one shield modual to effectively hunt armor tanks with. No rep? no resist? no extender? wich one gos? None of it for armor tanks! they can retain all of their tanking ability and fit the damage mods and heat sinks, so it is actually them who are more adept at long range. No madrugar will loose to a gunlogi in a rail fight, ever. And in a blaster fight the armor tank can throw fuel injectors on its high slots to pace over the gunlogi. If the maddy wants to be faster than the hit and run tank, than it only sacrifices a high slot, it is now hit and run, tanking AND powerful. If a gunlogi throws on a fuel injector it becomes less tanky and killy. So no. The gunnlogi can not preform hit and run or win at long range |
Exmaple Core
Ancient Exiles
1528
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Posted - 2013.10.03 20:43:00 -
[30] - Quote
Takahiro Kashuken wrote:Exmaple Core wrote:In their new update on how their ruining our vehicles somehow even harder than they have done, they continue to claim that shield tanks are made to hit and run, and armor is made to stand and slug it out. In this endevor, both tanks are given a speed reduction from their current state and are now the same speed. So how is the cute little shield tank that could deal with the big bad armor tank?
Well, they dont. If the shield tank pushes head on he cant compete with the superior galante active resist and dies. But if the shield tank rolls up behind the armor tank and shoots at him then runs away, the armor tank chases him down and kills him. So.... how does the shield tank beat it??
Missiles look promising, they are certainly terrorfiing beyond a reasonable doubt, expesically to an armor tank. It can fire 4-6 missiles a second and the proto ones do 500 damage each. Thats insaine! plus a clip of 12 but with 2 hardners and a heavy rep the armor tanks will eat it no promblem. Then the shield tank has to reload and the armor tank will easily close the distance in 10 seconds and kill him.
Blasters? duuuuuuuuuuuuuuuuuh
Rails? Maby once but its an anti tank weapon. If the armor tanker is using cover it will be impossible. And if you do kill the armor tanker than hed come out with a railgun and murder you.
So... what hope will a shield tank have? The way i currently beat shield tank with armor is to ram into them at full speed, i either instapop them or take of anywhere from 1k to 3k shield With the new stats that might still be possible but Wolfman is looking at collision damage Also the armor doesnt have active reps no more, its all passive 145 a sec i think just like reppers on dropsuits so its consistantly reps Take both a shield missile tank vs a armor blaster tank with same fits The shield tank can put back nearly 2k with its booster, that would be about 15secs for armor At each optimals missiles can fire 1st and waste a full clip, but 7.5 reload, blaster is 6, armor can close down but with reload a possiblity it could be wasted Tanks vs tank its more tactics this time around espc with the limits on everything, thats not including AV getting involved We need hands on but missiles could be back This is counting no resist though, or the 1200 shields of the madrugar OR the damage mods on its high slots OR the shield rep the armor tank has in addition to its armor rep, your counter argument left out 2 of its high slots. Not to mention the active resist of the armor tank is 60% with perma reps. Damage modded maddy with shield extender/rep with perma rep with 60% resist with plate will beat a missile gunny with 3 shield mods any day, like they do now |
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Posted - 2013.10.03 21:14:00 -
[31] - Quote
Pvt Numnutz wrote:I would assume that the armor tank will be slower because fitting and armor tank slows the actual tank....just saying Fuel injectors are a high slot that boosts your speed. So they will be able to catch and destroy a shield tank with it, as they will be faster than the shield tank for 20 seconds and still wont sacrifice any of its tanking ability's, and could even throw in a damage mod with its other high. shield tank cant do ethire. Just saying |
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Posted - 2013.10.04 00:52:00 -
[32] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: Nice try bojo, but you yourself have twisted your facts and dismissed things. Prepare to be dismantled because there is no hope for the gunlogi, i wouldent be saying this if it wasent true. Firstly you said shield tanks have long range rails going for them. This is not ture, currently, today it is because shield tanks can throw damage mods on their low slots and only sacrifice one high slot for an active heat sink. Today, armor tanks can only fit the active heat sink in their high slot because they need their lows to be an armor tank. So yes, by todays standards you are correct but the damage mods are now high slots, and the active heat sink is staying a high as well. This means that shield tanks will only have one shield modual to effectively hunt armor tanks with. No rep? no resist? no extender? wich one gos? None of it for armor tanks! they can retain all of their tanking ability and fit the damage mods and heat sinks, so it is actually them who are more adept at long range. No madrugar will loose to a gunlogi in a rail fight, ever. And in a blaster fight the armor tank can throw fuel injectors on its high slots to pace over the gunlogi. If the maddy wants to be faster than the hit and run tank, than it only sacrifices a high slot, it is now hit and run, tanking AND powerful. If a gunlogi throws on a fuel injector it becomes less tanky and killy. So no. The gunnlogi can not preform hit and run or win at long range
Look at Shield Boosters. Heavy Shield booster looks like it reps 1950 shields in one second then the natural shield regen of 168 Shields per second can take over. And looking at Shield Hardeners, it looks like they will negate 60% Damage while an armor hardener only negates 40. Although it has a shorter active duration, that plays into the hit and run ideology. I also said that CCP is most likely going to put a severe mobility penalty to armor, so bad that there is a skill there to lessen the load. So what if a maddy can outrun a gunnloggi now, it probably won't be able tomorrow (as in when these changes apply). The Gunnlogi looks like a kickass regnerative set up, so you can quickly regen what little HP you shield tankers will have and get right back out there. CCP Logibro wrote: AV weapons should also be getting work done to them to bring them in line with the new numbers. Those will be posted at a later date. For now, try to focus on vehicle vs vehicle interactions.
Small arms shouldn't be able to disrupt shield recharging. I don't have the exact number for the threshold off the top of my head, but it should be enough to prevent someone from pinging you with an assault rifle to stop the recharge.
Even with a Comp. Armor repper a Madrugar won't be able to regenerate the same amount of armor as a Gunnlogi can regenerate the same amount of shields. Yes shields will have a Delay but really that sort of needed to happen, so shields could have a much better regen rate. Also just at a glance, a basic Large Railgun and Damage Amp on a Maddy uses 1/2 of it's available CPU. It could fit a Comp Armor hardener but then it's tough choices between reps or plates. no matter how bad the penalty will be its the speed booster will solve the promblem so no matter what they can still be better hit and run tanks then the gunlogis. Its great that you found the confirmation that small arms fire wont impair a tanks ability to naturally regen itself, srly that was needed. But it wont be regening in a tank battle, the tanks will be doing enough damage to offset the regen. Admitively yes the shield booster is pretty sexy but we dont know who has the better resist set up, i put it on one of my threads still awaiting for CCP to give us a clear answer. If the shield hardner is indeed the 60% resist one then it can be kinda balanced, they wont be able to hit and run if the armor tank decides he doesent want to be slow but may be able to stand his ground in a brawl. Maby.
As for fitting, there are skills that reduce CPU and PG fitting cost by 25% total so its possible |
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