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Lt Royal
Subdreddit Test Alliance Please Ignore
1887
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Posted - 2013.09.30 16:57:00 -
[1] - Quote
I recently made this thread and posted it into the General Discussions section and IGÇÖve been told by people on the forums and in game that I should have originally posted this in here. I just wanted to announce that IGÇÖm not looking to GÇ£spamGÇ¥ this thread but to just put it out there to inform new and old players alike how the Active Scanners and Profile Dampening mechanics work; in consideration for the new implementations coming in 1.5 with added WPGÇÖs for confirmed scanned kills; which I believe weGÇÖll be seeing a massive increase in the use of Active Scanners. |
Lt Royal
Subdreddit Test Alliance Please Ignore
1887
|
Posted - 2013.09.30 16:57:00 -
[2] - Quote
Introduction WeGÇÖve all be scanned at some point upon the battlefield as Handheld Active Scanners are now becoming a big thing and will be even more so when 1.5 is released. In this thread; I just wanted to clarify just how they work and how to counter them.
The Handheld Active scanner When activated the Active Scanner send out a high frequency pulse (Decibels) wave that when hits a another frequency profile, it sends a feedback loop, back to the user giving detailed pinpoint locations of enemy positions caught within that wave to all members of that said squad. This means, if you are caught within that wave you are then highlighted up on the users and users squadGÇÖs minimap for a limited amount of time depending what scanner scanned you down. Each scanner has their own scan properties; ranging from the time you are highlighted, the range and radius to which you can be scanned or how precise they are able to get a fix on your location.
Active Scanners have their own level of scan precision; meaning they can only scan certain suits within that dB range: Basic Scanner - 46 dB Advanced Scanner - 36 dB Prototype Scanner - 28 dB Focused Prototype Scanner - 15 dB
Each Dropsuit also has their own set scan profile, which is also tied to GÇ£DecibelsGÇ¥ or dB: Light Dropsuits - 45 dB Medium Dropsuits - 50 dB Heavy Dropsuits - 65 dB
As you can see the basic scanner won't be able to scan a Light Dropsuit as itGÇÖs dB profile range isn't within the scanners dB range: A basic 46 dB scanner cannot acquire something that has a 45 dB scan profile because its scan frequency isn't low enough.
How to counter Active Scanners? Seeing as anyone who is currently using an Active Scanner will more than likely be using the GÇ£Advanced Quantum Active ScannerGÇ¥; which scans within the 36 dB range. To counter the QuantumGÇÖs scanners frequency pulse youGÇÖll need to reduce your scan profile with the use of the Profile Dampener skill book and the moduals the skill unlocks; as they can reduce your Dropsuits scan profile below the 36 dB range making you undetectable to all advanced scanners.
Each level of the Profile Dampener Skill reduced your profile by 2% per level and each module reduced by set amounts: Basic = 15% Advanced = 20% Complex = 25%
Depending on the type of suit you are using your going to need to reduce your scan profile by the percentages listed below to be undetectable to Advanced Active Scanners: Light Dropsuits :: 22% = 2 x Basic or 1 x Advanced Profile Dampener Medium, Assault & Logistics Dropsuits :: 29% = 2 x Basic, or 1 x Complex Profile Dampener Heavy, Sentinel & Commando Dropsuits :: 45% = 1 x Basic and 1 x Complex Profile Dampener
Scout Dropsuits however have a very useful bonus of a 5% scan profile reduction per level; giving them an advantage over all the other Dropsuits:
- Basic Scouts with an Advanced Profile Dampener fitted will have an active 25% reduction leaving then unscannable to all advanced scanners.
- Advanced Scouts with Profile Dampening level 3 have a passive 21% scan profile reduction leaving then unscannable to all advanced scanners.
- Prototype Scouts have a passive 25% scan profile reduction leaving then unscannable to all advanced scanners.
Paranoid Scout Tip :: With Basic and Enhanced Profile Dampeners fitted a Prototype Scout has a 70% scan profile reduction leaving them unscannable to any form of scanners; handheld or vehicular!
Summary Whether you're running solo or in a squad, active scanners are becoming one of the best pieces of equipment to bring to the battlefield and should be invest upon by everyone as they can increase your survivability 10 fold as you can see where the enemy positions are either to; retreat or get some kills. With the upcoming release of 1.5 youGÇÖll now be able to gain WPGÇÖs from confirment scanned kills received from any squad member, meaning theyGÇÖll become even more popular than ever! To some they are becoming a major problem within the community and being dubbed at the GÇ£wallhackGÇ¥. They are low in fitting costs and cheap in skill point acquisition.
Seeing as IGÇÖve never really looked in depth at scout suits scouts and looking into science of it all, I found it interesting to learn that they can have enough scan profile reduction bonuses to be passively unscannable to all advanced scanners. This now shines some light onto an already implemented mechanic and gives scouts an unconsidered buff which is something I have never even thought existed!
The advanced scanners which I have talked about; only require 205,200 SP to unlock and is definitely worth it. Unfortunately if you have been scanned by someone using a prototype scanner, youGÇÖll have to reduce your scan profile below 28 or 15 dB; leaving you to sacrifice too many Low slots and EHP to be unscannable; meaning youGÇÖll have to gain a 50% reduction (for medium suits) or 2 low slots! If they are using a Focused Prototype Scanner you're pretty much screwed! (as of 1.4)
Anyway I hope all that helped to understand a little more about Active Scanners and how to counter them. If you have any questions, require more information or if I have made any mistakes; please leave a comment below and IGÇÖll do my best to answer or rectify the issue. |
Quil Evrything
DUST University Ivy League
193
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Posted - 2013.10.01 00:26:00 -
[3] - Quote
Lt Royal wrote:
Prototype Scouts have a passive 25% scan profile reduction leaving then unscannable to all advanced scanners.
Nicely formatted writeup. Unfortunately, the bit above, is both incompletely, and misleading.
First of all, it would probably be helpful to some folks if you mentioned the specific number in question. I believe the resulting scan profile is 33.75 dB.
Secondly, it's not about "Prototype Scout(suits)". Its about "Any users of a scout suit, that has level 5 skill in that scout suit".
a "G-1" or "M-1" suit, will have the exact same scan profile, as a gk.0 or mk.0 (or whatever they're called).
Oddly, it's about the level of the player, not the level of the suit.
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Lt Royal
Subdreddit Test Alliance Please Ignore
1888
|
Posted - 2013.10.01 01:49:00 -
[4] - Quote
Yes I see what you mean by level 5 scouts; basic or advanced have the bonuses also added. But the point is that if you are in a prototype you naturally have level 5, meaning any suit below would obviously have those bonuses applied.
I also agree with you that itGÇÖs slightly misleading, as the it's obvious to some of us, but that may not be the case with other people to realise the bonuses also apply.
Unfortunately I can't now update the OP seeing as it uses maxed out characters and I forgot to get a [Reserved] reply in there, although I belive your post should rectify the issue.
Thanks for the clarification o7 |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3627
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Posted - 2013.10.01 21:16:00 -
[5] - Quote
Lt Royal wrote: Unfortunately I can't now update the OP seeing as it uses maxed out characters and I forgot to get a [Reserved] reply in there, although I belive your post should rectify the issue.
I recommend bleeding over into the top, introductory post. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
107
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Posted - 2013.10.02 11:06:00 -
[6] - Quote
Quote: in consideration for the new implementations coming in 1.5 with added WPGÇÖs for confirmed scanned kills Source, please? :) |
Fox Gaden
Immortal Guides
1156
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Posted - 2013.10.02 13:02:00 -
[7] - Quote
Always reserve extra posts when posting a guide. I suggest you move the guide up to your first post. You are posting in the correct location now. Your story is not needed as much as the extra space is. No one here is going to accuse you of spamming for this. Nicely written, and I like the layout by the way.
Blake, the WP info is in the 1.5 patch notes.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
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