PEW JACKSON
s i n g u l a r i t y
34
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Posted - 2013.09.30 00:28:00 -
[1] - Quote
I was playing in a random squad earlier today that had voice comms. I joined a Domination that was nearly finished, but hearing some sensible discussion going on in team chat, I went ahead and joined the squad.
The topic about Uprising vs Chromosome came up while we were all restocking and playing with fits in merc quarters. With all of the forum discussion in mind (that I've read personally) I didn't expect to hear anything much too different from what I've already heard. Our squad leader said something that I personally had forgotten about.
The question was: What made Chrome more addicting than Uprising? Without hesitation, our squad leader said "It took a week or two to skill into another role."
He hit that one home for me. I had to reflect back on what really kept me glued to my t.v. at 3am in the morning. I remember back when in a matter of days you could have a viable new fit to try out for damn near miniscule sp costs. I had roughly 6mil sp when I joined my first corp, and with that I had a basic forge/ hmg heavy, a laser/scrambler scout, a smg/shotgun logi, and an ar/sniper rifle assault.
3.5mil SP went a looooong way last build and was one of the biggest reasons Chrome had the best player retention. Newberries felt like the casual effort they put into the game yielded rewards in a few days/ weeks. Having 18.5 mil sp in Uprising feels like how having 3.5mil sp would in Chrome.
We touched base on the fact that SP in Uprising didn't have the value it did compared to the previous build, and it also translated into the feeling of being robbed of precious time by some of the now dearly departed players. What made Chrome fun and addicting for most of us in the squad, was diversity and the fair to low price for it.
The one thing that was done right in Chrome was the skill tree, it may not have been all shiny and purrty looking, but it served it's purpose and was very efficient.
Name the next big build "Emulation", bring back the old skill system with Chrome's skills prices, add it in with Uprising's polish and new skills, and you have a very very solid mechanic for bringing back some of Dust's old players while also retaining many of the new.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
97
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Posted - 2013.09.30 00:49:00 -
[2] - Quote
The only problem with this is what happens when someone has every skill they want? Sure, this'll happen with the current uprising mechanics, but no where near as quickly as it would with chromosomeGÇÖs skill costs. It would only take a few months to a year to get pretty much everything and then what? As much as I'd love to have all of my skills getting upgraded a lot faster, it'd reach the 'end game' much quicker as well. There isn't enough content currently to carry anything past the grind to get new gear, which is the bigger issue here.
What we really need is a better way to grind for SP instead of just running the same 3 game modes on the same maps over and over again. |