Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cody Sietz
Bullet Cluster
1052
|
Posted - 2013.09.29 09:26:00 -
[1] - Quote
Like if a scout suit stops moving for a few seconds, it starts to blend into the background.
Not 100 percent invisible, just harder to see with the naked eye. |
Joel II X
AHPA
1
|
Posted - 2013.09.29 13:25:00 -
[2] - Quote
That's a cool idea (that should require a module only scouts can use, or at least make it more effective on scouts), but what about for snipers? Would it stay when they shoot? I think it should wear off if you're still but shooting only to have it gradually go back to camo. |
Cody Sietz
Bullet Cluster
1057
|
Posted - 2013.09.29 13:27:00 -
[3] - Quote
I what you mean, and yeah it should reset once you take a shot or move at all. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
335
|
Posted - 2013.09.29 13:30:00 -
[4] - Quote
+1. I proposed something similar a while back for scout suits but to make it easier to implement I suggested just having the color changing to match the type of environment. E.G. Desert map gets you a brown/tan coloration, but suit changes to dark grey/light grey in city areas. |
Cosgar
ParagonX
5555
|
Posted - 2013.09.29 14:42:00 -
[5] - Quote
I've been saying this for months. Don't make it a module either, just make it a scout ability. |
Meeko Fent
DUST University Ivy League
1036
|
Posted - 2013.09.29 15:28:00 -
[6] - Quote
Cosgar wrote:I've been saying this for months. Don't make it a module either, just make it a scout ability. Yep.
Infact, the desc. for the scout already says it does this. Now make it really do that. |
ALPHA DECRIPTER
R 0 N 1 N
555
|
Posted - 2013.09.29 18:32:00 -
[7] - Quote
Meeko Fent wrote:Cosgar wrote:I've been saying this for months. Don't make it a module either, just make it a scout ability. Yep. Infact, the desc. for the scout already says it does this. Now make it really do that.
hm... yea, it does, doesn't it Well I was gonna vote against it but I can't argue with facts lol
`Sigh. Just another fun game of DUST. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
219
|
Posted - 2013.09.29 19:17:00 -
[8] - Quote
If this were to be a scout ability... well, I would dust off my useless scout suits and put that 1m SP to use.
However, part of me would like to see this as a module. The prospect of using it with a heavy suit is rather intriguing. Though, neither option is mutually exclusive, after all.
I imagine that the cloaking modules would have a re-camouflage time, and the time decreases from STANDARD->COMPLEX. But the modules seem more light-frame related, so they can't be too PG/CPU intensive... But they do seem rather powerful in theory, so balancing is troublesome for the module idea... |
deepfried salad gilliam
Sanguine Knights
10
|
Posted - 2013.09.29 19:27:00 -
[9] - Quote
Why not multiple version Some meant for camping Others running Camping can be 75% transparency but has to reset upon movement running 35% stays till shot Or an activated version 80% for 25s with65s cooldown
|
Godin Thekiller
Hellstorm Inc League of Infamy
968
|
Posted - 2013.09.29 20:19:00 -
[10] - Quote
Cody Sietz wrote:Like if a scout suit stops moving for a few seconds, it starts to blend into the background.
Not 100 percent invisible, just harder to see with the naked eye.
Not just while not moving; that would only help snipers. Stop moving for a bit to change your camo, to the average environment around you, then move. |
|
Talos Vagheitan
King Slayers
21
|
Posted - 2013.09.29 20:31:00 -
[11] - Quote
Very cool idea. Lot's of good options for how it could work and remain balanced.
I would like to see a passive version in the prototype scout suits, as well as an active module
Passive camo: Available in Prototype scout suits, when the player comes to a complete stop for a brief period, the player will slowly fade to no more than 25% transperancy. (I would say up to a maximum of 30% depending on how much SP players have into it)
Active Camo: A module that can be used on it's own, or combined with the passive suit. When activated, the player would cloak, to no more than 50%, assuming the best module is used with capped out SP. (This would ensure a maximum possible cloak of 80%, when combined, and then only when holding still.)
The active camo would be functional while the player is moving, but at a certain penalty, say, 30% effectiveness while sprinting, 50% effectiveness while running, and back up to 100% while holding still. A very slight penalty of 10% could be added if the player is moving slowly while crouched.
Penalties: Certain factors would reduce cloak effectiveness. Armour plates would apply a cloak penalty, much like they apply a speed penalty.
The cloak would also act as a scan dampener |
Geovexen
STRONG-ARMED BANDITS Public Disorder.
24
|
Posted - 2013.09.29 21:25:00 -
[12] - Quote
I have to make an opposing opinion to this just so this idea gets well developed. Camouflage in any fashion is completely unnecessary. In my honest opinion, this sounds like the request from snipers who are trying to find a solution to getting counter sniped.
If you sit in a location long enough that an opponent sniper finds you as a better target than the actual assault fights, you've been there too long. Secondly, if you are shooting enough to get noticed, you need to move.
Now, for the visibility aspect. these maps are huge. there is no reason why you should not be able to move along the outskirts of the map to get to your sniping position to avoid being seen.
lastly, this mechanic will be greatly abused. Imagine a full squad of assaults (or even a squad of scout suits with assault weapons) who move together then all shoot at the same time. their opposition will be eliminated before they knew what hit them. then they just slink away and let their cloak re-establish and ambush somewhere else. in Ambush game mode this would be very broken.
The mechanic of profile and profile dampening is how CCP has given you reduced visibility. Now you can snipe without a nice big red chevron over your head to give you away. don't add something unnecessary to the game because you lack skill in sniping. |
Maken Tosch
DUST University Ivy League
4335
|
Posted - 2013.09.29 22:20:00 -
[13] - Quote
Considering that CCP has previously confirmed in one of their Dev Blogs that cloaking equipment will arrive in the foreseeable future, it's nice to keep sharing ideas in the hopes of making sure everything is fair and balanced with the gameplay.
That aside, I have a few questions.
Assuming this passive camouflage is ever considered in addition to the cloaking equipment for scout suits, what will happen if someone were to look at you directly? Will you appear in their minimap or will the passive camo mask your chevron from visibility?
What about passive scanners? You know, the kind that is already built into your suit right now. Will the passive scanners still be able to pick them up through the walls? I hope this will be the case so that the cloaking equipment will have some relevance. |
Koan Zalinto
Bobbit's Hangmen
5
|
Posted - 2013.09.30 03:15:00 -
[14] - Quote
Sometimes while driving my lav around I feel like we already have cloaking. Driving along and see a little red chevron sitting there. Alert my gunner who is looking all around, he doesn't see it. I park on top of it for 2 minutes without moving, nobody spawns, nobody dies from me. Probably just visual gitches like the giant gun in the background of the map on occasion.
I suggest it acts like the camo in Ghost Recon Future Soldier for the scout class.
Meaning that passive gets a camouflage that activates when your immobile for a second and deactivates when you move your feet at all. Then for an active, run a set of modules that at basic level let you crouch and move with stealth. At advanced level they let you move standing and at prototype you can sprint for roughly 1-2 seconds before the camo deactivates. Maybe a little longer if you add a proficiency skill but never more than like...idk 4 seconds. Something along these lines.
In fact! Make use of the nice lighting from the game. I was actually admiring the beams of light i could see on some maps. Possibly make the scout use the environment a little better as well, if their in a bright spot make the camo shine a little bit if their mobile. Seems like its a little more of a detriment in Ghost but we spot those invisible snipers all the time. |
Draco Cerberus
Hellstorm Inc League of Infamy
338
|
Posted - 2013.09.30 04:50:00 -
[15] - Quote
Cody Sietz wrote:Like if a scout suit stops moving for a few seconds, it starts to blend into the background.
Not 100 percent invisible, just harder to see with the naked eye. This need to be a module so that other suits can equip it too. +1 |
Cody Sietz
Bullet Cluster
1067
|
Posted - 2013.10.01 14:53:00 -
[16] - Quote
Maken Tosch wrote:Considering that CCP has previously confirmed in one of their Dev Blogs that cloaking equipment will arrive in the foreseeable future, it's nice to keep sharing ideas in the hopes of making sure everything is fair and balanced with the gameplay.
That aside, I have a few questions.
Assuming this passive camouflage is ever considered in addition to the cloaking equipment for scout suits, what will happen if someone were to look at you directly? Will you appear in their minimap or will the passive camo mask your chevron from visibility?
What about passive scanners? You know, the kind that is already built into your suit right now. Will the passive scanners still be able to pick them up through the walls? I hope this will be the case so that the cloaking equipment will have some relevance. I think it would depend on range, if someone is less then 20 meters and they glance toward you they would get a blip, but not a light up.
as far as someones passive scanning goes, if it's high enough(or I guess low enough, I forget) they would get some readings, not a steady stream just a few trickles of Info if the target is moving. However, if he is standing completely still, then no readings pop up whatsoever.
I'm not good with nuts and bolts(obviously) |
CLONE117
Planetary Response Organization Test Friends Please Ignore
381
|
Posted - 2013.10.01 15:05:00 -
[17] - Quote
ive always hated active camo..
it would probably only added more to the ndae spam and spraying and praying..
besides i dont see much reason for it anyways currently..
since its so easy for me to just walk up on somebody with a shotgun and shoot the in the back so easily.
and if they do know where i am by way of active scanner ill know they r coming..
if something like this were to happen it should put u on the radar. clearly visible on the tac net.. profile dampeners should not be able to work or negate this either..
thats the only way i could see this happening..
but again a passive or active camo would make snipers op.
its hard enough to spot them already. |
Dominus Fatali
Nox Aeterna Security
291
|
Posted - 2013.10.01 16:38:00 -
[18] - Quote
I would love some sort of automatic, chameleon-like color change of the Scout suit based on the surrounding area. Just being in an area for a while would slowly fade your suit to the dominant color of the area, like white in snow maps. Also would help blend into shadows and make us so much more sneaky. |
Cody Sietz
Bullet Cluster
1067
|
Posted - 2013.10.01 16:46:00 -
[19] - Quote
Dominus Fatali wrote:I would love some sort of automatic, chameleon-like color change of the Scout suit based on the surrounding area. Just being in an area for a while would slowly fade your suit to the dominant color of the area, like white in snow maps. Also would help blend into shadows and make us so much more sneaky. Yes, this is more along the lines of what I was thinking. |
Joel II X
AHPA
4
|
Posted - 2013.10.02 14:38:00 -
[20] - Quote
Talos Vagheitan wrote:Very cool idea. Lot's of good options for how it could work and remain balanced.
I would like to see a passive version in the prototype scout suits, as well as an active module
Passive camo: Available in Prototype scout suits, when the player comes to a complete stop for a brief period, the player will slowly fade to no more than 25% transperancy. (I would say up to a maximum of 30% depending on how much SP players have into it)
Active Camo: A module that can be used on it's own, or combined with the passive suit. When activated, the player would cloak, to no more than 50%, assuming the best module is used with capped out SP. (This would ensure a maximum possible cloak of 80%, when combined, and then only when holding still.)
The active camo would be functional while the player is moving, but at a certain penalty, say, 30% effectiveness while sprinting, 50% effectiveness while running, and back up to 100% while holding still. A very slight penalty of 10% could be added if the player is moving slowly while crouched.
Penalties: Certain factors would reduce cloak effectiveness. Armour plates would apply a cloak penalty, much like they apply a speed penalty.
The cloak would also act as a scan dampener THIS! But without the scan dampener. We already have mods and skills for that. |
|
iceyburnz
Crux Special Tasks Group Gallente Federation
1012
|
Posted - 2013.10.02 15:07:00 -
[21] - Quote
Cody Sietz wrote:Like if a scout suit stops moving for a few seconds, it starts to blend into the background.
Not 100 percent invisible, just harder to see with the naked eye.
Awesome idea, but for a special varient of scout suits, rather than all suits.
|
Draco Cerberus
Hellstorm Inc League of Infamy
349
|
Posted - 2013.10.02 22:35:00 -
[22] - Quote
Can I get a Covert Ops Logi suit too? |
Cody Sietz
Bullet Cluster
1141
|
Posted - 2013.10.08 14:36:00 -
[23] - Quote
iceyburnz wrote:Cody Sietz wrote:Like if a scout suit stops moving for a few seconds, it starts to blend into the background.
Not 100 percent invisible, just harder to see with the naked eye. Awesome idea, but for a special varient of scout suits, rather than all suits. Hmmm, maybe at advance you could beach out get a camo suit or a normal one... |
|
|
|
Pages: 1 :: [one page] |