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The Lion ElJonson
1st legion The Dark Angels
19
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Posted - 2013.09.28 19:47:00 -
[1] - Quote
Ok so the game mode would basically be 2 teams fighting for control of an eve ship. The interia of any eve ships would be the new maps. Attack team could start in a assault pod or small eve craft. The defenders start in the ship being boarded. It would be objective based were the teams battle to gain control on primary and secondary objective such as engines, bridge, ships shields, internal weapon defence systems, life support ect...
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against. The ships defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilites are endless |
Fire of Prometheus
DUST University Ivy League
476
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Posted - 2013.09.28 19:50:00 -
[2] - Quote
I'm all for new maps (especially ones in space) +1
But ccp has said hey wish to do maps and stuff like this in the future but first they have to solidify everything that's already out before they can add stuff. So we won't see this for a long time |
ladwar
Dead Six Initiative Lokun Listamenn
1734
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Posted - 2013.09.28 19:54:00 -
[3] - Quote
request all request be made in feedback/request section. |
Cody Sietz
Bullet Cluster
1050
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Posted - 2013.09.28 20:13:00 -
[4] - Quote
I suggested this a few months ago. |
ladwar
Dead Six Initiative Lokun Listamenn
1737
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Posted - 2013.09.28 20:17:00 -
[5] - Quote
Cody Sietz wrote:I suggested this a few months ago. you requested everyone make request in the feedback/ request section on the forum? |
The Lion ElJonson
1st legion The Dark Angels
21
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Posted - 2013.09.28 20:50:00 -
[6] - Quote
Thanks ladlaw I posted it in the requests. Can't find anything like this idea anywere |
zero travesty
Uncanny Assualt Mercs
11
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Posted - 2013.09.29 00:16:00 -
[7] - Quote
this is a great idea. this could open up a whole new type of gameplay where there could be zero gravity and teams fighting over different sized eve ships and even stations. I would love to play skirmish mode in a station |
Gods Architect
SVER True Blood Public Disorder.
543
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Posted - 2013.09.29 00:19:00 -
[8] - Quote
Cody Sietz wrote:I suggested this a few months ago. I requested this last week |
Michael Arck
Anubis Prime Syndicate
1246
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Posted - 2013.09.29 00:22:00 -
[9] - Quote
no to boarding parties...but yes to more maps |
Dagger-Two
Villore Joint Task Force Villore Accords
94
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Posted - 2013.09.29 00:28:00 -
[10] - Quote
The Lion ElJonson wrote:Thanks ladlaw I posted it in the requests. Can't find anything like this idea anywere
I hope you're joking. This idea has been suggested to death.
Having a ship as an environment : cool.
Actually boarding a players ship in EVE. Never going to happen.
Why you might ask? Well let me explain and put this to bed.
1) Isk desparity. The cost of dropsuit fittings is pretty insignificant to the cost of a good deal of the ships in EVE. Cruisers tend to cost around 10-15 millions, and that cost goes up significantly to battlecruisers (typically anywhere from 20-60 million depending on the ship), battleships exceeding 100 million, capitals going well into the billions. Not to even mention Tech 2 ships, which can cost upwards of 10x their T1 counterparts.
2) Ship size. Frigates and Destroyers are fairly cheap in EVE, but are also relatively small and maneuverable, making boarding unfeasible. Battleships and up are massive, daunting vessels that would be impossible to find your way around. Even the smallest are almost a kilometer in length with likely dozens of decks. Capital ships are even larger.
3) The capsuleer. Most DUST players have little to no idea about eve lore, which is to be expected. Capsuleers are more than just immortal ship captains, they ARE their ships. A capsuleer, plugged into a starship that has been modified for interface with his neurostatic capsule, becomes one with the ship. Every subsystem, every weapon battery, every sensor becomes a part of the capsuleer. He learns to control them as easily as he controls his own body. Capsuleers do not give their ship commands, the ship is merely an extension of their physical self. Unless extraordinary measures are taken, this means that setting an unwelcome foot on a capsuleer vessel is suicide. You would be entering a domain where absolutely everything could be set against you at will.
4) Altering core gameplay. You're flying along in EVE in something shiny when, oh, surprise, some DUST players have boarded your ship! How'd they do it? It doesn't really matter, but now you're expensive vessel is beseiged from the inside and you're going to lose it to some bunny-hopping children you never wanted to play with in the first place. What to do? You could always self destruct, but then you only deny them their prize. Rage ensues, for good reason.
Imagine that you had a dropsuit that cost you 100 million isk, and you got a notification that you were about to die and someone in eve would get your stuff, and the only way to stop it is to put your gun to your own head. But you still lose the suit, either way. Sound fun?
Didn't think so.
There are TONS of other reasons that could be (and have been) discussed, but I think I've made the point here. |
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Dagger-Two
Villore Joint Task Force Villore Accords
94
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Posted - 2013.09.29 00:39:00 -
[11] - Quote
Final through:
If DUST players could board EVE ships, EVE players better damn well get the ability to find DUST battles and fire on them at will, with STANDARD (as in, non-tactical) ammunition...like railgun-fired 1000mm antimatter canisters.
I'm sorry, was that your district? I couldn't see it through that country-sized fireball. |
Aqil Aegivan
The Southern Legion The Umbra Combine
209
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Posted - 2013.09.29 00:41:00 -
[12] - Quote
I believe Dagger-Two gives a good description of the situation.
If we see any "penetration mode" gameplay I suspect it will be strictly limited to non piloted EVE assets.
Tbh I'm more interested in seeing more Dust side control on installations, Planetary Fortresses that can only be breached by powerful OBs, orbital artillery and other features that I doubt we'll see before we get to nulsec. |
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