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Everything Dies
Chatelain Rapid Response Gallente Federation
119
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Posted - 2013.09.27 23:59:00 -
[1] - Quote
Couple of questions that I was curious about: 1. Does upgrading the turret skill add damage to all turrets, or only those on a vehicle (and not installations)? 2. Do the electronic upgrade boosts (reduced profile, increased scan radius/accuracy) apply to your suit, or only to the respective modules? 3. In regards to the Gallente Assualt bonus (reduced CPU/PG cost for hybrid weapons) how do you know what is classified as a "hybrid" weapon? 4. Has anyone else run into the problem lately of firing at the enemy point-blank (they were hacking a node) and not having any damage register? Earlier today I pumped almost an entire clip from my Gek-38 AR into a heavy that was hacking a node, but nothing happened. I switched to my SMG and got a few rounds off (that actually did damage) before he leveled me with his HMG. 5. Are remote explosives designed to all detonate with a single button press, or one press for each explosive? I've sometimes had REs detonate all at the same time, and other times only had one go off (the first one that I set) with the other two nearby. I've also had issues with having to press the detonate button several times before the REs explode. Anyone else have something similar happen?
Answers would be appreciated, but feel free to ask any random game-related question you may have, too! |
Mossellia Delt
Militaires Sans Jeux
434
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Posted - 2013.09.28 00:03:00 -
[2] - Quote
Everything Dies wrote:Couple of questions that I was curious about: 1. Does upgrading the turret skill add damage to all turrets, or only those on a vehicle (and not installations)? 2. Do the electronic upgrade boosts (reduced profile, increased scan radius/accuracy) apply to your suit, or only to the respective modules? 3. In regards to the Gallente Assualt bonus (reduced CPU/PG cost for hybrid weapons) how do you know what is classified as a "hybrid" weapon? 4. Has anyone else run into the problem lately of firing at the enemy point-blank (they were hacking a node) and not having any damage register? Earlier today I pumped almost an entire clip from my Gek-38 AR into a heavy that was hacking a node, but nothing happened. I switched to my SMG and got a few rounds off (that actually did damage) before he leveled me with his HMG. 5. Are remote explosives designed to all detonate with a single button press, or one press for each explosive? I've sometimes had REs detonate all at the same time, and other times only had one go off (the first one that I set) with the other two nearby. I've also had issues with having to press the detonate button several times before the REs explode. Anyone else have something similar happen?
Answers would be appreciated, but feel free to ask any random game-related question you may have, too!
Just Vehicle turrets Race weapons Hit box for Null cannon hackpoints have always been buggy All RE's detonate with a single press |
Cody Sietz
Bullet Cluster
1047
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Posted - 2013.09.28 00:07:00 -
[3] - Quote
1:yes
2:they boost your suit skills.
3:Assault rifle, sniper rifle, shotgun and plasma cannon. Currently there are no hybrid sidearms. Also the FG might be hybrid, but I don't know for sure.
4:yes
5:All at once I believe.
You made some conformation on 1 and 5 from someone else. |
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