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ForgeGuns R4N00BS
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.09.25 22:39:00 -
[1] - Quote
It's still too easy to get spawn-killed (without uplink)
What is the real solution here, no matter the cost to implement? |

DildoMcnutz
Science For Death The Shadow Eclipse
207
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Posted - 2013.09.25 22:42:00 -
[2] - Quote
Really? I haven't been spawn killed since the dark days of chromosome in ambush, the good ol days of manus peak being melted by a viziam before your screen even loaded, good times. |

Forlorn Destrier
Bullet Cluster
1813
 |
Posted - 2013.09.25 22:43:00 -
[3] - Quote
DildoMcnutz wrote:Really? I haven't been spawn killed since the dark days of chromosome in ambush, the good ol days of manus peak being melted by a viziam before your screen even loaded, good times.
Agreed. |

ForgeGuns R4N00BS
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.09.26 17:14:00 -
[4] - Quote
If your team is getting stomped, the game spawns you around your team. Where you will instantly die again if the enemy is doing their ever-advancing cluster as pubstomps usually go.
They'll ride up on all your next spawn positions and kill you before you can do anything |

Cosgar
ParagonX
5481
 |
Posted - 2013.09.26 17:24:00 -
[5] - Quote
Initial spawns in ambush still suck. I've actually gotten into the habit of waiting a couple of minutes after the match starts or spawning in with a grenade in hand. In a game like this, cheap deaths need to be kept to a minimum. Also, we need to bring back the option to random spawn again like in chrome. Having your entire team funneled into a single uplink or a CRU that's been overrun isn't fair and usually spells a downhill battle when it happens.
Domination seems fine, I'd like to see instillation drop patterns more randomized, but it's not a life or death issue for me.
Skirmish is kind of okay too. But I think the ability to spawn on controlled objectives needs to be adjusted. Spawn times should either be significantly increased or you shouldn't be able to spawn there at all. |
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