Lorhak Gannarsein
Molon Labe. RISE of LEGION
429
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Posted - 2013.09.26 04:39:00 -
[1] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:To start off, I'm one of a few hundred qualified stinger (Fim-92) gunners in the USA. Compared the the multimillion dollar jets they shoot down, they're dirt cheap. They can kill a poorly "fit" aircraft extremely easily. Anything slow dies; no questions asked. Advanced aircraft (Mig-29, etc) are not so easy. If the pilot is well trained, there is a chance to evade. Also, aircraft have warning systems designed to enhance their survival rate.
I believe we need swarm launchers to fill that role better. They have nearly an 100% hit ratio if the gunner doesn't shoot it into a wall. Pilots need early warning system, flares, and a good chance to evade by clever maneuvering. To do these, swarms need to have a 5,6, and 7 (std,adv,pro) second flights times; 90-¦,100-¦,110-¦ (std,adv,pro) turning caps, and of course, the swarms need to render and when a gunner is locking on to you, a marker needs to show you visually, and on the map, where he is for the 0.3 seconds of takes.
To complete this, there needs to be ANTI AIR swarms which are 30% faster than ANTI-TANK swarms, but 30% weaker; ANTI TANK swarms would be the as described. ''Pilots need early warning system, flares, and a good chance to evade by clever maneuvering. '' I agree with Warning system and that hey need a Chance to EVADE with skill. BUT NO FLARES, unless of course, you take away hardeners from Dropships then we can live with flares. But higher HP, Hardeners and Flares make the AV durty a little EXTRA hard dont you think? not to mention if FG 's do get nerfed ty to all the whining we have around.So FGs would be nerfed ,and DS can evade,have warning in order to evade,have hardeners in case of hit, have flares , and active hardeners and repair/regen modules? I think you are taking it a little too far bro...
''To do these, swarms need to have a 5,6, and 7 (std,adv,pro) second flights times; 90-¦,100-¦,110-¦ (std,adv,pro) turning caps, and of course, the swarms need to render and when a gunner is locking on to you, a marker needs to show you visually, and on the map, where he is for the 0.3 seconds of takes.'' I would go with 6-7-8 seconds (STD/SDV/PRO).The rest seems fair.''To complete this, there needs to be ANTI AIR swarms which are 30% faster than ANTI-TANK swarms, but 30% weaker; ANTI TANK swarms would be the as described'' BUt the problem is this is not REAL LIFE. And our swarms hit both Air And Ground... just saying. We dont want o make AV even more specialized.We already have few weapons to counter vehicles....
I imagine it'd be more like the difference between the Assault and Specialised variants we have already, rather than (yet) another SP sink. I'm specced into vehicles, and I still would cry foul at that.
Presumably, it'd also be rather harder to simply outrun swarms with this change, but since it'd now be possible to out-fly them, it'd reward skilled piloting more than it does now (for the reasons you stated. I'm a crap DS pilot, but even I can escape swarmers all day) |