J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
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Posted - 2013.09.24 20:01:00 -
[1] - Quote
Awry Barux wrote:Dust currently offers: 1. F2P! 2. Risk/reward mechanics, which adds a thrill to a good killing streak, or even just 1 kill of a protobear. Killing a game like CoD doesn't do anything other than inconvenience your enemy, who has an infinite supply of advanced weaponry. I like destroying gear. 3.The fitting and SP systems 4. Passive SP- you can take a break and come back and have new toys to play with 5. Squad order and reward mechanics, encouraging cohesive team play (in theory)
So I am gonna just go over your points some, as they are commonly used arguments for DUST.
1. Being free to play is certainly an advantage, IF the game is good enough to merit playing in the first place. This doesn't help an average game become better, it only really would make a good game become great.
2. Honestly, the risk/reward in DUST is minimal. What real benefit do I get from risking extra gear? Nothing, except maybe beyond a small bonus in ISK from getting more WP at the end of a battle. However its not even remotely enough for me to risk expensive gear in a pub match which is meaningless anyways. The safest and most sensible option is to use militia gear constantly, and stockpile ISK... which doesn't really have to many uses anyways.
In EVE you have a really wide scale of options for investing ISK in. Whether its in a really expensive ship like a Titan to an alliance owned POS, to the cheapest frigate, to a mining/industry ship, to manipulating the market, to any other of a wide variety of uses, there are hundreds to thousands of ways to play EVE.
Now contrast to DUST which really only has the pub match and the PC match. The pub match is meaningless and secure source of constant ISK, while PC is essentially a more high risk version of "grab the ISK". Either way the only way you can invest your money is into more expensive gear, which doesn't net you any huge advantage or gain. Yeah, you could reinvest it back into PC, but the endgame is that proto gear.
The reason you kill in CoD is because it is, quite simply, fun. The gamemodes are varied and interesting. The gameplay is tight and satisfying. Now compare that to DUST where you have a boring game mode with iffy game mechanics and sub par gunplay. Yeah, CoD doesn't have any "ramifications" to each particular death, but when its fun to WIN, who cares? If DUST was fun to play and fun to shoot, then the ISK penalty for death might matter to me, but I just don't really care because the game isn't satisfying or interesting to play.
3. I will partially concede this point. DUST does have a intricate fitting and skill system. However both systems are gimped because even though they don't force you to use any particular thing, it is simply more effective to sit within established archetypes.
Assaults, always fit for higher HP and your high DPS assault rifle Heavies, always fit for armor repairer and more plates, and make sure to have two complex damage mods Logis and scouts are mostly irrelevant because Logis essentially function as another assault and scouts just plain suck.
Same with the skill system, you always skill for the core skills and then the suit and weapon you want, which actually has very little variation.
Yeah, you have this whole "deep" skill system and fitting system but when everyone uses the same thing its honestly just a facade to hide the shallowness of the gameplay. Plus the SP system takes a ridiculous amount of time to grind into multiple roles, so if you do ANYTHING but the vanilla assault variety you are pigeonholed into an overly specific role that at this point isn't well supported by the gameplay.
4. Cool, but that is almost demanded by the SP systems inclusion in the first place. With things taking so long to get, if you quit playing for any amount of time and then had to come back with zero progress most people would just say screw it and not come back.
Its not really a selling point for the game because in other games you get everything unlocked so fast and its available forever, so from the get go you can entertain and try many different styles of playing.
5. Just plain no. The command system is horrendous compared to MAG's or Battlefield 2's. The reward system is flawed as well, neglecting to reward many actions within the game (especially those that are mainly within a roles specific range of duties).
Also, the huge lack of variation in tasks and objectives in game kills that argument because the best way to contribute to your team is to add as much DPS and HP as possible to your teams pool. The more you kill the more you win, unlike a game like MAG where the losing team could have many times more kills than the winning team but the wide variety in actions that could contribute to your team allowed to team with more deaths to win anyways.
No TL;DR read the dang thing |