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Jakobi Wan
Legions of Infinite Dominion
1
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Posted - 2013.09.24 23:58:00 -
[1] - Quote
Krom Ganesh wrote:+1 to bringing back the war barge time.
Trading is supposed to be in the works.
+1 to capture the flag but it will need a dust twist for it to actually make sense (because a group of money-grubbing mercenaries are not going to gather around for a good old game of capture the flag)
i agree some type of twist would be very good to draw in players.. and with dust the unique squad dynamics mean there's all kinds of interesting new strategic possibilities if we're talking about a two flag scenario where there CRUs would be scarce if not only on the far reaches of the field far from the two flags. new vehicle warfare would emerge; some kind of white-knuckle balls out racing-club would be born, maybe breathing some much needed life back into the vehicular dynamic in this game (the major appeal of the game in my opinion)
Krom Ganesh wrote:Will probably need to be more like Team Fortress 2's CTF where you need to steal secret data. So how about the mercs need to hack* a computer in the enemy base** and the hacker gets data downloaded to his suit that must be taken back to the forward base for transmission to the employer? As usual for CTF, the data will come with a virus that causes the hacker to intermittently radiate his position across the tacnet (similar to how a scanned person is now but different color). No CRUs so uplinks will be incredibly useful.
i like TF2 very much and think that they had a very successful concept from strategy to gameplay with only 1 person being able to retrieve it at a time however because many low level mercs in this game are wussies i think it would be vital that his current location be constantly fed to the opposition in order to prevent anybody from taking it and hiding for the entire match..
Krom Ganesh wrote:*Multiple hackers speed up the hack like usual but only the first hacker gets the data **Enemy permanent spawn points must be just outside the base so enemies can't spawn and immediately kill any hackers.
good points but i'd also like to add to this that if it for whatever reason capture the flag were to be a single flag scenario more like domination where the null cannons where at the teams' home bases while the objective would feed out ammunition for the controlling sides null cannon that must then be carried from the objective back to the teams home base and if the carrier were to die or drop it it would automatically be destroyed in order to make sure no "flags" where ever stuck in an impossible to retrieve locations by mistake.
but what's most important to me is not the details of what the maps would look like or how many flags there are but rather that we are able to play new modes like capture the flag or onslaught or bomb defusing or contract types that include more diverse gameplay to individual players outside of squad gameplay |
Jakobi Wan
Legions of Infinite Dominion
2
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Posted - 2013.09.25 16:15:00 -
[2] - Quote
Krom Ganesh wrote:Jakobi Wan wrote:more like domination where the null cannons where at the teams' home bases while the objective would feed out ammunition for the controlling sides null cannon that must then be carried from the objective back to the teams home base and if the carrier were to die or drop it it would automatically be destroyed in order to make sure no "flags" where ever stuck in an impossible to retrieve locations by mistake. It shouldn't be immediately destroyed. The attacking team should have a chance to revive the data carrier before the data copy is lost. Just make it so that it isn't destroyed until the revive timer ends.
got to remember there will also be a clone counter involved people... how many MERCs would be appropriate for a CTF game mode? |
Jakobi Wan
Legions of Infinite Dominion
3
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Posted - 2013.10.05 09:50:00 -
[3] - Quote
if you're scared of AV then you need better support for your vehicles not better vehicles, one of my pet peeves is mercs depending on single passenger vehicles to be the ones who take the most risk and do the most work, moving the fastest and making the biggest impact, they need not be any more powerful or "balanced".
i only wish more mercs put time and effort into coordinating their vehicular tactics not hiding behind the big pieces of metal many mercs see them as. in my opinion that's the most important aspect of CTF in this scenario.
also just like to add that i've heard rumors of vehicles having finite ammunition...
a neccisary adjustment that i believe should've happened a long time ago.. but as long as it happens eventually i don't see any serious issues with vehicles anymore even when theorizing new game types like this
i'd also like to see aquatic battles :D
everybody loves a friendly game of battle ship!!!!
(maybe the addition of submarines would eventually make this a plausible game type) |
Jakobi Wan
Legions of Infinite Dominion
3
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Posted - 2013.10.05 09:57:00 -
[4] - Quote
Ynvger wrote:Please bring back some sort of waiting period in the warbarge before game launch.
Get Scotty some help he needs to sober up...
Scotty doesn't know... i think he needs a sponsor and a strict 90 meetings in 90 days schedule |
Jakobi Wan
Legions of Infinite Dominion
46
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Posted - 2013.11.19 01:24:00 -
[5] - Quote
ThePlayerkyle13 wrote:Ynvger wrote:Please bring back some sort of waiting period in the warbarge before game launch.
Why do I ask this?
Because it gives teams with unsquaded players a chance to squad up and organize. Games since drunk Scotty have become grossly uneven. Especially when unsquaded run against coordinated hordes. It makes the game boring or frustrating depending on if you're the slaughtering team, or the slaughtered cannon fodder. I have also been in matches where it's my team against no one. Or, me against 10 other players. Better yet how about the randomness of squad mates being dropped from squad as we enter battle?
The old battle system wasn't broke... So why fix it?
The new maps are too easy strategically... On these maps once 1 team captures A in these closed in rooms. The game is effectively over. Especially when a hard earned orbital is in effective...
Next suggestion...
Trading system and corp asset banks...
If the game is touted as an MMO/FPG, a trading system would be nice to maybe send items to players in the mail.
It would also be nice for players to donate unused gear to their corp for others to use.
Next suggestion..
A new game mode called "Capture The Flag" would be a hit, a success... Have some new maps with two bunker/castle type fortresses on each side of the map. Have the inside of the complexes only accessible on foot. Have the middle of the map have trenches, bridges, obstacles... Vehicles would be allowed to carry the stolen flag outside of the complexes... Maybe the 1st team to 10 flag captures wins?
Lastly, war points for destroying nanohives and uplinks... War points for scanning also...
Get Scotty some help he needs to sober up... Instead of Capture the Flag what about Titan Mode from BF2142, what you do is that their are 2 MCCs in the Air, 1 you defend & 1 you attack. Now its similar to Skirmish mode, but we have to capturing Null Cannons to Destroy the MCC shields before we can board, & destroy it from the inside, just a thought. What do you think?
BREACH MODE!!!!!
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