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Temba Fusrodah
Ganksters Inc Drake Ashigaru
65
|
Posted - 2013.09.24 01:49:00 -
[1] - Quote
Nothing is more frustrating then finally pinning down a HAV or a Dropship just to have the pilot hop out and recall the vehicle before you can finish it off.
I can think of no comparative device in EVE Online. Getting ganked, no problem, just recall your ship! Losing a fight, again no problem just recall your ship!
If vehicles can be recalled can I teleport out of trouble to a safer spot when I get targeted? Can I just recall my clone back to the MCC all safe and sound?
This should be considered an exploit, any vehicle taking damage should have a 1 minute cool down before being eligible for recall. It's utter nonsense otherwise. |
Galan Marik
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.09.24 01:56:00 -
[2] - Quote
Only if the same rules apply to infantry changing their suits at a supply depot. |
Arc-08
Horizons' Edge Orion Empire
88
|
Posted - 2013.09.24 02:02:00 -
[3] - Quote
yeah but you gotta realize how MUCH MONEY IT COSTS TO HAVE A NICE DROPSHIP, JUST FOR ANY WEAPON ABOVE ADV WITH A DAMAGE MOD TO 2 SHOT YOU (AV weapon that is :) )) Your forge gun proto with suit probably costs what 100k maybe 150 k isk, YEAH well my dropship costs over 800 thousand isk and some tanks cost over 1.5 mil |
Godin Thekiller
Hellstorm Inc League of Infamy
859
|
Posted - 2013.09.24 03:17:00 -
[4] - Quote
Nope. Recall should work like this:
Wanna recall. Okay, first, a RDV has to come down and pick it up (must make RDV's perfect first, as they still have slight problems). And then, you can't call the said fit back until the modules cooldown. Also, you come back slightly repped (50-100 HP per second for each tank after the cooldown stops), but it may not have all of the HP back. |
Meeko Fent
Seituoda Taskforce Command Caldari State
982
|
Posted - 2013.09.24 03:58:00 -
[5] - Quote
Nerf AV then.
A dedicated vehicle player shouldn't be gimped because they have to recall their vehicles in the first 2 minutes of a match because of strong AV.
Yes, and in EVE you can do that.
Warp away. Here, we don't have scramblers to prevent recalls, so it could be thought of as warping out of an engagement. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
202
|
Posted - 2013.09.24 06:15:00 -
[6] - Quote
I had this happen to me last week also when i was using my proto breach FG to bust a tank. The driver jumped out and recalled between shots. Dam charge up time. I learned my lesson with that and now use my assault FG even when hunting tanks. I just use a basic proto heavy suit and 4 complex damage mods. I havent dont the math but i am betting that my damage output is probably pretty close or maybe even better since the AFG has a 1.5 second charge time. Anyway it does a great job of preventing tank drivers from jumping out and recalling. Now they at least have to drive into some cover or at least away from my line of sight. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
9
|
Posted - 2013.09.24 06:22:00 -
[7] - Quote
Thurak1 wrote:I had this happen to me last week also when i was using my proto breach FG to bust a tank. The driver jumped out and recalled between shots. Dam charge up time. I learned my lesson with that and now use my assault FG even when hunting tanks. I just use a basic proto heavy suit and 4 complex damage mods. I havent dont the math but i am betting that my damage output is probably pretty close or maybe even better since the AFG has a 1.5 second charge time. Anyway it does a great job of preventing tank drivers from jumping out and recalling. Now they at least have to drive into some cover or at least away from my line of sight. noob abusing forge guns, thats why they recall..... |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
202
|
Posted - 2013.09.24 07:02:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Thurak1 wrote:I had this happen to me last week also when i was using my proto breach FG to bust a tank. The driver jumped out and recalled between shots. Dam charge up time. I learned my lesson with that and now use my assault FG even when hunting tanks. I just use a basic proto heavy suit and 4 complex damage mods. I havent dont the math but i am betting that my damage output is probably pretty close or maybe even better since the AFG has a 1.5 second charge time. Anyway it does a great job of preventing tank drivers from jumping out and recalling. Now they at least have to drive into some cover or at least away from my line of sight. noob abusing forge guns, thats why they recall..... More like adapting to noobs that abuse the ability to recall. |
Bright Cloud
Namtar Elite Gallente Federation
209
|
Posted - 2013.09.24 08:44:00 -
[9] - Quote
I think they should handle this like the log off timer on eve. When you where in a PVP/PVE action you have a 15 minute timer for your ship to remain in space. Which means that some 1 can still find your ship in space and blow it up (though you are offline). 15 minutes is quite harsh on dust so i would say a 1 minute timer is approperate before you are aible to recall your vehicle. The timer starts after you take a hit from hostiles and continues to reset when taking damage. If the vehicle takes damage during the recall hack then the recall will be instantly canceled. In real life you have to secure a landing zone for extraction first cause no pilot would go into a hot zone. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
9
|
Posted - 2013.09.24 09:28:00 -
[10] - Quote
Thurak1 wrote:jerrmy12 kahoalii wrote:Thurak1 wrote:I had this happen to me last week also when i was using my proto breach FG to bust a tank. The driver jumped out and recalled between shots. Dam charge up time. I learned my lesson with that and now use my assault FG even when hunting tanks. I just use a basic proto heavy suit and 4 complex damage mods. I havent dont the math but i am betting that my damage output is probably pretty close or maybe even better since the AFG has a 1.5 second charge time. Anyway it does a great job of preventing tank drivers from jumping out and recalling. Now they at least have to drive into some cover or at least away from my line of sight. noob abusing forge guns, thats why they recall..... More like adapting to noobs that abuse the ability to recall. because your forge guns are op so if they don't recall they get destroyed you noob solo'r |
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pegasis prime
BIG BAD W0LVES
1022
|
Posted - 2013.09.24 10:20:00 -
[11] - Quote
Bright Cloud wrote:I think they should handle this like the log off timer on eve. When you where in a PVP/PVE action you have a 15 minute timer for your ship to remain in space. Which means that some 1 can still find your ship in space and blow it up (though you are offline). 15 minutes is quite harsh on dust so i would say a 1 minute timer is approperate before you are aible to recall your vehicle. The timer starts after you take a hit from hostiles and continues to reset when taking damage. If the vehicle takes damage during the recall hack then the recall will be instantly canceled. In real life you have to secure a landing zone for extraction first cause no pilot would go into a hot zone.
Yet again this rule should also apply to dropsuits at supply depos I.e. cannot change fit for 1 minute after taking fire. Fairs fair. |
pegasis prime
BIG BAD W0LVES
1022
|
Posted - 2013.09.24 10:24:00 -
[12] - Quote
Thurak1 wrote:I had this happen to me last week also when i was using my proto breach FG to bust a tank. The driver jumped out and recalled between shots. Dam charge up time. I learned my lesson with that and now use my assault FG even when hunting tanks. I just use a basic proto heavy suit and 4 complex damage mods. I havent dont the math but i am betting that my damage output is probably pretty close or maybe even better since the AFG has a 1.5 second charge time. Anyway it does a great job of preventing tank drivers from jumping out and recalling. Now they at least have to drive into some cover or at least away from my line of sight.
Wow how bad are you that you need 4 lol complex dammage mods . You know you get less than an extra 50 dammage from the 4rth lol . You must be really bad if you need proto forges with 4 lol mods to take them out . |
ebronian flacktoider
Nihil-Obstat Mercs General Tso's Alliance
0
|
Posted - 2013.09.24 10:29:00 -
[13] - Quote
I am spec'd out into forge guns, snipers and tanks. Its too easy for a tank to be destroyed even though (if you want to be all real) then swarm launchers should do 75% less damage to tanks, lets face it a bunch of tiny fireworks that do more than 3k damage a set is way op, i know because i use them. Same with the forge gun only one shot from the noobshikone forge and thats the shield and half armor on a decent tank. I know because i used to use them. So heres the thing you get an armor buff and av weapons get rediculous damage but the sniper also gets hurt by this. (remember real life means a sniper's bullet would rip a deadly hole in you regardless of how much armor you have). One shot, 2 at the most should kill you. As for heavies well you could sneeze on a heavy and they would die because the logi or assault they are facing has more armor and shield than they do and generally its either with a duvolle, gek, m1 locus grenade (noobs love to spam this one from high up) and cant forget the little smg's that take heavies down and do more damage than a hmg. back onto fogre guns. Its a big blue ball of magnetic energy? So nothing solid to physically damage armor. This is a weird example but it makes sense. Think of the forge gun like a wooden baseball bat, you have a pane of glass against a concrete wall. The bat goes through the glass with ease but its fumbled by the concrete but in the game terms that concrete would smash as easily as the glass. but you want it real so there has to be a recall time limit. So ccp i urge you to make it real, forge guns dont damage armor and swarms do 10% of their damage output to tanks, headshots are instant kills regardless of how much armor you have and assaults can only equip one shiel and armor module. Smg's tickle heavies and hmg get buffed. Think of predator when the forrest is flatened by a hmg. Real life |
Arc-08
Horizons' Edge Orion Empire
89
|
Posted - 2013.09.24 11:05:00 -
[14] - Quote
swarms aren't actually op though because of a combination of lock on time, and time it takes to travel to you. Plus swarms are resisted by shields and have a bonus against armor, forge gun is supposed to destroy shield, and be resisted by armor, but instead forge guns are equally powerful against anything in the game. Mean really, a ball of electricity supercharged should not damage armor this much because the armor isn't electrical.
As an example, me and 3 friends all snuck up on a tank, i was using CBR7's with enhanced damage mod, and my 2 friends were using MLT swarms, we all fired at the same time, twice and his madrugar didn't blow up :) |
Sgt Buttscratch
SLAPHAPPY BANDITS
815
|
Posted - 2013.09.24 12:09:00 -
[15] - Quote
I'd agree with the restrictions IF Same counted for infantry at supply depots Swarmers and their swarms were visable Forgers were visable Turrets rendered at the 1.3 ranges AV nades didn't lock on.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
369
|
Posted - 2013.09.24 14:49:00 -
[16] - Quote
u cant recall a vehicle once it reaches below a certain amount of hp...
so if its taking heavy fire and u hit it fast enough the player wont be able to recall it...
and now...
i thing the proto breach fg would be worth a try for u..it can ohk all turret installations and 2 hit most maddies...
and other vehicles |
Godin Thekiller
Hellstorm Inc League of Infamy
869
|
Posted - 2013.09.24 16:20:00 -
[17] - Quote
Sgt Buttscratch wrote:I'd agree with the restrictions IF Same counted for infantry at supply depots Swarmers and their swarms were visable Forgers were visable Turrets rendered at the 1.3 ranges AV nades didn't lock on.
Or we can go with my idea and just fix the vehicles and rewards. |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 19:11:00 -
[18] - Quote
there is already a vehicle recall restriction its called the idiot blue dot restriction it's where vehicle users constantly lose vehicles because of idiot infantry afking in their turret so they can recall when they need to as their is no proto equiv for vehicles |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 19:18:00 -
[19] - Quote
at least with foot class you have the ability to eventually skill up to a proto that can withstand proto infantry vehicles have no such saving grace if you specc into them you have to understand that at best you will only be able to use your vehicles vs scrubs. ccp nerfed vehilce to oblivion when they never really had the strength to begin with they took a up item and made it more UP and now they are slowly reworking it when it is without a doubt the worst aspect of dust ...beyond any possible infantry imbalance nothing compares to the imbalance of proto av vs vehicles in dust 514.. for the isk price they have vehicles have 0 rewards tanking least of all. as dust has progressed tanks life span has gotten shorter and shorter to the point where now when you do see a tank its almost always dieing or getting ready to die.....and if said tanker is doing good and rapaging well then the risk increases because then bluebies realize that this tank is safe for them to hide in and they do ..and then at some point the team gets av and tank dies because of said bluebie ...the worst is when you are trying to sneak up on one tank in another tank and the blue bots let him know your there .....vehicles are the most nerfed thing in dust and you wanna nerf them more GG |
Judge Rhadamanthus
Seraphim Auxiliaries
426
|
Posted - 2013.09.24 19:46:00 -
[20] - Quote
Galan Marik wrote:Only if the same rules apply to infantry changing their suits at a supply depot.
this, also recall is a combat mechanic, like destruction. vehicles are a threat. removing a threat is key. death or recall are the same tactically. Where have you got the idea that destruction of an asset is the main goal?
|
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lithkul devant
Legions of Infinite Dominion
87
|
Posted - 2013.09.24 20:20:00 -
[21] - Quote
Mortedeamor wrote:at least with foot class you have the ability to eventually skill up to a proto that can withstand proto infantry vehicles have no such saving grace if you specc into them you have to understand that at best you will only be able to use your vehicles vs scrubs. ccp nerfed vehilce to oblivion when they never really had the strength to begin with they took a up item and made it more UP and now they are slowly reworking it when it is without a doubt the worst aspect of dust ...beyond any possible infantry imbalance nothing compares to the imbalance of proto av vs vehicles in dust 514.. for the isk price they have vehicles have 0 rewards tanking least of all. as dust has progressed tanks life span has gotten shorter and shorter to the point where now when you do see a tank its almost always dieing or getting ready to die.....and if said tanker is doing good and rapaging well then the risk increases because then bluebies realize that this tank is safe for them to hide in and they do ..and then at some point the team gets av and tank dies because of said bluebie ...the worst is when you are trying to sneak up on one tank in another tank and the blue bots let him know your there .....vehicles are the most nerfed thing in dust and you wanna nerf them more GG
The reason why tanks and vehicles in general got nerfed is because of the LLAV's, they made the game hellish to play, cause you couldn't kill them hardly ever if they were using the shield version, and with a light tap they would kill a heavy. The fact is, we still have half of that problem because AV damage was implimented incorrectly, it does a ton of damage against armor and laughable amounts against shields when it should have been neutral. I do not want to nerf tanks, however, what I would like to see is nerfed prices of vehicle parts and tanks, basically slash those prices in half or 75% and then give all vehicles a buff in hp except for LLAV's. Then a massive rework of the skill bonuses and such would be in order and a fix to how AV damage works.
In concerns with the recalling of vehicles, I honestly don't care, what I think however is that once a vehicle is out of the redline it can never go back in and it can't fire it's guns while in the redline. The whole redline issue is a way bigger thing to me and many others then the recall, also if you've seen the RDV's at times they get stuck, so this is a better way of doing it I think, least for now till they get the RDV's fixed. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
66
|
Posted - 2013.09.25 09:10:00 -
[22] - Quote
Bright Cloud wrote:I think they should handle this like the log off timer on eve. When you where in a PVP/PVE action you have a 15 minute timer for your ship to remain in space. Which means that some 1 can still find your ship in space and blow it up (though you are offline). 15 minutes is quite harsh on dust so i would say a 1 minute timer is approperate before you are aible to recall your vehicle. The timer starts after you take a hit from hostiles and continues to reset when taking damage. If the vehicle takes damage during the recall hack then the recall will be instantly canceled. In real life you have to secure a landing zone for extraction first cause no pilot would go into a hot zone. I absolutely concur!
Arc-08 wrote:yeah but you gotta realize how MUCH MONEY IT COSTS TO HAVE A NICE DROPSHIP, JUST FOR ANY WEAPON ABOVE ADV WITH A DAMAGE MOD TO 2 SHOT YOU (AV weapon that is :) )) Your forge gun proto with suit probably costs what 100k maybe 150 k isk, YEAH well my dropship costs over 800 thousand isk and some tanks cost over 1.5 mil
Time to put on your big boy pants sonny, I spend more then that on ammo in EVE, Get this straight in your head, everything is going to get "sploded"!, embrace that fact and don't get attached to your million isk dropship or HAV just earn another, war is hell my friend! |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
207
|
Posted - 2013.09.25 09:56:00 -
[23] - Quote
Arc-08 wrote:swarms aren't actually op though because of a combination of lock on time, and time it takes to travel to you. Plus swarms are resisted by shields and have a bonus against armor, forge gun is supposed to destroy shield, and be resisted by armor, but instead forge guns are equally powerful against anything in the game. Mean really, a ball of electricity supercharged should not damage armor this much because the armor isn't electrical.
As an example, me and 3 friends all snuck up on a tank, i was using CBR7's with enhanced damage mod, and my 2 friends were using MLT swarms, we all fired at the same time, twice and his madrugar didn't blow up :)
Forge guns are a hybrid weapon that shoot a solid slug similar to but slighly different than a rail gun. So forge guns are slightly less effective vs armor but very effective vs shields. A really good 1 2 punch is to have a forge gunner wipe out shields then have proto swarms open fire. This way even if the tank starts to run they are doomed. |
Ghermard-ol Dizeriois
Maphia Clan Corporation CRONOS.
4
|
Posted - 2013.09.25 12:19:00 -
[24] - Quote
lithkul devant wrote:The reason why tanks and vehicles in general got nerfed is because of the LLAV's, they made the game hellish to play, cause you couldn't kill them hardly ever if they were using the shield version, and with a light tap they would kill a heavy. The fact is, we still have half of that problem because AV damage was implimented incorrectly, it does a ton of damage against armor and laughable amounts against shields when it should have been neutral. I do not want to nerf tanks, however, what I would like to see is nerfed prices of vehicle parts and tanks, basically slash those prices in half or 75% and then give all vehicles a buff in hp except for LLAV's. Then a massive rework of the skill bonuses and such would be in order and a fix to how AV damage works.
In concerns with the recalling of vehicles, I honestly don't care, what I think however is that once a vehicle is out of the redline it can never go back in and it can't fire it's guns while in the redline. The whole redline issue is a way bigger thing to me and many others then the recall, also if you've seen the RDV's at times they get stuck, so this is a better way of doing it I think, least for now till they get the RDV's fixed.
The idea of the "Red Line" is a very good one, but I don't see the point in preventing people to return there. On the contrary, I would make it mandatory to do that in order to recall your vehicle, otherwise the Air Support doesn't simply arrive (or it requires a lot more time, thus making you fully vulnerable).
About weapons, Swarm Launchers are not OP, because there are some tanks which don't go down even when hit by 2~3 wiyrkomi's at the same time, and with anti-tank grenades used as well (not sure I wrote the name correctly); not to mention those F1 tank-vehicles, which run faster than a Ferrari... As for the Forge Gun and the damage against shields and armors, that "ball of electricity supercharged" (quoting Arc-08) has enough heat to melt steel, so it's not wrong dealing a lot of damage to armors. |
Mortedeamor
Hellstorm Inc League of Infamy
281
|
Posted - 2013.09.25 12:49:00 -
[25] - Quote
lithkul devant wrote:Mortedeamor wrote:at least with foot class you have the ability to eventually skill up to a proto that can withstand proto infantry vehicles have no such saving grace if you specc into them you have to understand that at best you will only be able to use your vehicles vs scrubs. ccp nerfed vehilce to oblivion when they never really had the strength to begin with they took a up item and made it more UP and now they are slowly reworking it when it is without a doubt the worst aspect of dust ...beyond any possible infantry imbalance nothing compares to the imbalance of proto av vs vehicles in dust 514.. for the isk price they have vehicles have 0 rewards tanking least of all. as dust has progressed tanks life span has gotten shorter and shorter to the point where now when you do see a tank its almost always dieing or getting ready to die.....and if said tanker is doing good and rapaging well then the risk increases because then bluebies realize that this tank is safe for them to hide in and they do ..and then at some point the team gets av and tank dies because of said bluebie ...the worst is when you are trying to sneak up on one tank in another tank and the blue bots let him know your there .....vehicles are the most nerfed thing in dust and you wanna nerf them more GG The reason why tanks and vehicles in general got nerfed is because of the LLAV's, they made the game hellish to play, cause you couldn't kill them hardly ever if they were using the shield version, and with a light tap they would kill a heavy. The fact is, we still have half of that problem because AV damage was implimented incorrectly, it does a ton of damage against armor and laughable amounts against shields when it should have been neutral. I do not want to nerf tanks, however, what I would like to see is nerfed prices of vehicle parts and tanks, basically slash those prices in half or 75% and then give all vehicles a buff in hp except for LLAV's. Then a massive rework of the skill bonuses and such would be in order and a fix to how AV damage works. In concerns with the recalling of vehicles, I honestly don't care, what I think however is that once a vehicle is out of the redline it can never go back in and it can't fire it's guns while in the redline. The whole redline issue is a way bigger thing to me and many others then the recall, also if you've seen the RDV's at times they get stuck, so this is a better way of doing it I think, least for now till they get the RDV's fixed.
what you are saying is that ccp's overall goal by nerfing tanks was to nerf lavs then you are a fool as they buffed lavs when they nerfed tanks. the saga 2 i can only assume was an accident on their part and im sure they are ashamed of it lol.
and as for the redline i can see a tank better in the redline with my forge than he can see me. anyone who thinks anything negative need to be done with vehicles in dust is crazy they are the biggest joke i have ever seen..i started playing this game for vehicles. how would you like to be delayed in swapping suits it takes less time to swap ata supply depot than it does to swap vehicles.
i think ccp should speed up the vehicles swapping process to the same speed all you infantry can swap suits.
i seriously hope no real av spec was involved in this thread ..no real av spec would have such a problem with any vehicle no matter who the pilot is to whine about them like this. op if you run av you shame yourself with this thread stop crying for the game to be made easier.
and if the said op is non av or vehicle user than it is non of his business |
Mortedeamor
Hellstorm Inc League of Infamy
281
|
Posted - 2013.09.25 12:55:00 -
[26] - Quote
and av isnt op vs vehicles. vehicles are up vs av their is a significant difference. besides small inner weapon adjustments that still need to be made with SOME AV ITEMS the real issue is lack of proto equivalence tanks in dust 514 have the ability to deal proto damage but not to tank it..which means the are expensive coffins if i wanted to deal proto dmg and not be able to tank it..i WOULD BE AN AV SPEC OHH OMG GASP A FOOT FORCE. tanks should be able to tank and deal proto dmg where as aver's are only supposed to deal it..i suppose our lavs can tank a bit.
a big attraction to dust 514 was vehicles when it came out they were great and fun.so much of the community has left just because of the vehicle imbalance it should be ccp's number 1 priority there is 0 vehicle player base in dust currently |
Void Echo
Morsus Mihi Aperuitque Imperium
1535
|
Posted - 2013.09.25 13:21:00 -
[27] - Quote
Mortedeamor wrote:and av isnt op vs vehicles. vehicles are up vs av their is a significant difference. besides small inner weapon adjustments that still need to be made with SOME AV ITEMS the real issue is lack of proto equivalence tanks in dust 514 have the ability to deal proto damage but not to tank it..which means the are expensive coffins if i wanted to deal proto dmg and not be able to tank it..i WOULD BE AN AV SPEC OHH OMG GASP A FOOT FORCE. tanks should be able to tank and deal proto dmg where as aver's are only supposed to deal it..i suppose our lavs can tank a bit.
a big attraction to dust 514 was vehicles when it came out they were great and fun.so much of the community has left just because of the vehicle imbalance it should be ccp's number 1 priority there is 0 vehicle player base in dust currently
99.99% of vehicle players left because there is no balance. only 10 of us are left |
Soraya Xel
New Eden's Most Wanted Top Men.
616
|
Posted - 2013.09.25 15:09:00 -
[28] - Quote
This is nearly as bad as EVE logoffski mechanics which CCP eventually fixed. A HAV or dropship should not be recallable under fire. If you haven't been fired on in a full minute, only then should recall be an option. |
lithkul devant
Legions of Infinite Dominion
88
|
Posted - 2013.09.25 15:33:00 -
[29] - Quote
Mortedeamor wrote:lithkul devant wrote:Mortedeamor wrote:at least with foot class you have the ability to eventually skill up to a proto that can withstand proto infantry vehicles have no such saving grace if you specc into them you have to understand that at best you will only be able to use your vehicles vs scrubs. ccp nerfed vehilce to oblivion when they never really had the strength to begin with they took a up item and made it more UP and now they are slowly reworking it when it is without a doubt the worst aspect of dust ...beyond any possible infantry imbalance nothing compares to the imbalance of proto av vs vehicles in dust 514.. for the isk price they have vehicles have 0 rewards tanking least of all. as dust has progressed tanks life span has gotten shorter and shorter to the point where now when you do see a tank its almost always dieing or getting ready to die.....and if said tanker is doing good and rapaging well then the risk increases because then bluebies realize that this tank is safe for them to hide in and they do ..and then at some point the team gets av and tank dies because of said bluebie ...the worst is when you are trying to sneak up on one tank in another tank and the blue bots let him know your there .....vehicles are the most nerfed thing in dust and you wanna nerf them more GG The reason why tanks and vehicles in general got nerfed is because of the LLAV's, they made the game hellish to play, cause you couldn't kill them hardly ever if they were using the shield version, and with a light tap they would kill a heavy. The fact is, we still have half of that problem because AV damage was implimented incorrectly, it does a ton of damage against armor and laughable amounts against shields when it should have been neutral. I do not want to nerf tanks, however, what I would like to see is nerfed prices of vehicle parts and tanks, basically slash those prices in half or 75% and then give all vehicles a buff in hp except for LLAV's. Then a massive rework of the skill bonuses and such would be in order and a fix to how AV damage works. In concerns with the recalling of vehicles, I honestly don't care, what I think however is that once a vehicle is out of the redline it can never go back in and it can't fire it's guns while in the redline. The whole redline issue is a way bigger thing to me and many others then the recall, also if you've seen the RDV's at times they get stuck, so this is a better way of doing it I think, least for now till they get the RDV's fixed. what you are saying is that ccp's overall goal by nerfing tanks was to nerf lavs then you are a fool as they buffed lavs when they nerfed tanks. the saga 2 i can only assume was an accident on their part and im sure they are ashamed of it lol. and as for the redline i can see a tank better in the redline with my forge than he can see me. anyone who thinks anything negative need to be done with vehicles in dust is crazy they are the biggest joke i have ever seen..i started playing this game for vehicles. how would you like to be delayed in swapping suits it takes less time to swap ata supply depot than it does to swap vehicles. i think ccp should speed up the vehicles swapping process to the same speed all you infantry can swap suits. i seriously hope no real av spec was involved in this thread ..no real av spec would have such a problem with any vehicle no matter who the pilot is to whine about them like this. op if you run av you shame yourself with this thread stop crying for the game to be made easier. and if the said op is non av or vehicle user than it is non of his business
CCP has done a lot of stuipid things, such as making the new problem with the aim assist, they have good intentions yet...they don't follow it all the way through as they should or get confused. This can also be noted with the match making service that many people are face palming about and asking for more painkillers to have relief from headaches. Heck, they even removed supply depos from maps for "future" improvements, though never bothered to say when those might happen. They made a mistake like this before too, when they had charged sniper rifles for 4,700isk each or around that low, I bought 300 hundread of them before they raised the price, it took them over a month to fix something that could be hugely game breaking but would take seconds to fix. Also, remember another way they tried to fix the LLAV problem was to remove all free LAV's which weren't the problem and were easy to kill, then they slapped on the label of "future" improvements again, that one day we'd have rocket bikes or jet packs and such, yet that is in such a far future it has yet to be really written down.
CCP is like a baseball player up to bat...they swing and miss a lot, but occassionally get a good hit to keep themselves from being fired. My list of dumb things CCP has done with Dust could go for a lot longer then the above listed, I could give a George Bush reference at this time, but I'll skip on that. |
nukel head
Knights of No Republic The Superpowers
76
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Posted - 2013.09.25 19:14:00 -
[30] - Quote
Arc-08 wrote:yeah but you gotta realize how MUCH MONEY IT COSTS TO HAVE A NICE DROPSHIP, JUST FOR ANY WEAPON ABOVE ADV WITH A DAMAGE MOD TO 2 SHOT YOU (AV weapon that is :) )) Your forge gun proto with suit probably costs what 100k maybe 150 k isk, YEAH well my dropship costs over 800 thousand isk and some tanks cost over 1.5 mil
It's probably not as big of an issue with dropships as they will have to find a place to land before they can jump out and recall anyway, but many tank drivers do abuse the recall ability. Either way, the recall feature was not (or at least should not have been) a method of mitigating loss. It was implemented so that a vehicle didn't have to be discarded if the driver wanted to leave it. If there is a risk or balance problem with vehicles that needs to be handled in another way, not by recalling it. I agree with restrictions on vehicle recall. |
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Void Echo
Morsus Mihi Aperuitque Imperium
1538
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Posted - 2013.09.25 19:32:00 -
[31] - Quote
notice how only a few of several hundred players actually are for vehicle recall restrictions yet a lot of people are for dropsuit restrictions if vehicle restrictions come into play... I guess people are finally starting to see what truly is balanced and fair.. though it wouldv been good to see this result in closed beta so we wouldn't be in this dying thing. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
176
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Posted - 2013.09.25 19:37:00 -
[32] - Quote
Don't know if generally known thing; One can't recall a vehicle if it is in flames aka in low health. |
Shijima Kuraimaru
WarRavens League of Infamy
344
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Posted - 2013.09.25 22:41:00 -
[33] - Quote
Thurak1 wrote:I had this happen to me last week also when i was using my proto breach FG to bust a tank. The driver jumped out and recalled between shots. Dam charge up time. I learned my lesson with that and now use my assault FG even when hunting tanks. I just use a basic proto heavy suit and 4 complex damage mods. I havent dont the math but i am betting that my damage output is probably pretty close or maybe even better since the AFG has a 1.5 second charge time. Anyway it does a great job of preventing tank drivers from jumping out and recalling. Now they at least have to drive into some cover or at least away from my line of sight.
Funny troll. Anyone who knows anything about heavy dropsuits knows that a basic heavy suit only has one high slot. Even the proto heavy frame can only fit two complex damage mods as it only has two high slots. Sentinels only ever get one high slot at most. Commandos... Well I don't know their slot layout, but I know they can't carry a forge gun. Also, at max skills, the AFG charge time is 1.68 seconds. |
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