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Khal V'Rani
Nephilim Initiative
310
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Posted - 2013.09.23 01:19:00 -
[1] - Quote
As an AV spec'd guy with no vehicle skills (turret skills notwithstanding), I would say for now, until we actually get the vehivle-AV rebalancing pass and all tiers of vehicles, just drop the cost of vehicles.
If they hotfix damage and hp and all that with what is currently in game, when that pass happens and higher tier vehicles get added CCP is going to have to make another pass to rebalance.
Let's just wait for all the fixes and at least core content. Untill then, drop the price of vehicles so it doesn't hurt the wallet of vehicle users as much. Imho anyway.
Meanwhile in the bat cave...
1 proto AV'er should be able to down any LAV with 1-2 shots assuming prof 4-5 and 1-2 damge mods. The same AV'er should be able to down std HAV's with some work. The way I see it is smart proto beats reckless/overconfidant std HAV.
However, a smart HAV user isn't going to position themselves without an escape route or cover. (I'm thinking of Warlord and Djinn Kujo (I think) atm. Pretty good at the whole tanking thing from what I've seen) Which means as an AV'er I NEED to put in much more effort to try and down them. And I have to contend with everthing on the field at the same time while doing so. Maybe I'm just terribad at running AV but that's my experience.
If you make AV strictly heavy only you tip the balance in favor of vehicles as heavies are slow and loud (scanner wise), and just promote the idea heavies should sit and wait for kills to move to them. Once their location is known enemy snipers, and vehicle support infantry would make quick work of them. Further gimping an already gimped class. Again mho.
Vehicles need something done in favor of them. I've always agreed with that. But lets not screw up other roles while doing so. As an AV'er I want a good fight with an HAV or dropship. Good fights mean more fun for me whether I win or lose.
My 0.02 anyway. |
Khal V'Rani
Nephilim Initiative
314
|
Posted - 2013.09.23 03:30:00 -
[2] - Quote
KING CHECKMATE wrote: I propose that if tanks get a buff, AV weaponry grant WP baseed on HITS vs vehicles.This would mean Hitting a tank with a FG would grant around 15-20WP. This way,at least if i couldnt kill the tank i could make a living of keeping tanks away.This way tanks can have their so desired HP buff without being broken, both red dot tankers and Blue AV specialist pushing him back/killing him earn ISK and SP....
Hmmm. I like this idea. Some questions though: Is this idea for all AV or just Forge Guns? If all AV is awarded similar, How many wp's for each grenade that does damage? How many wp's for each swarm missle that does damage? Do the wp gains stack with kill gains? (i.e. 1 hit = 20 wp + kill = 50 wp = 70 wp total)
If the last is true then I believe there would be an increase of people spec'ing swarms to proto to get the 6 missles. |
Khal V'Rani
Nephilim Initiative
314
|
Posted - 2013.09.23 03:59:00 -
[3] - Quote
I like the idea. But if the numbers are unbalanced then there is going to be a lot of AV on the field. That means vehicle users are that much more at a disadvantage. Take swarms... If every hit nets 20 wps then it would he the go to weapon. But, if gross gain is 20 wp then every missle that doesn't hit deprives the swarm user of the same amount of points as a forge user. And swarms like hitting buildings and terrain so that means forge guns become the dominate AV weapon on the field.
Given the qq over forges recently, that would just make matters worse. And they can hit infantry too. (which I'm fine with btw. Leave the forge alone damnit) So now more are qq for a forge gun nerf... And it would get nerfed at that point. Now vehicle become OP etc. It's a vicious cycle.
Then there's the grenades. Do those gains only work with AV nades or all of them? Flux grenades are real useful against ground based vehicles. They take out shields so it stands to reason they should gain the benefit of the wp gains for damage too. Locus genades do damage to vehicles as well. So to maximize wp's we'll find people standing in hive fields tossing locus grenades at tanks from behind cover racking up 20 wp per locus spammed...
I like this idea and I'd love to see it implemented but I have questions concerning it's balance. Because if it was implemented then a logi/AV'er would be king of wp gain. Mix in Amarr logi and you have an all purpose slayer.
Where is the fairness to the vehicle users for their wp gains? Again, I do like the idea, I just want to make sure it's fair for both sides. |
Khal V'Rani
Nephilim Initiative
314
|
Posted - 2013.09.23 04:15:00 -
[4] - Quote
@ Godin
I'm posting on my phone from work on a crap network. It takes a moment to respond or see posts...
I see what you're saying though. |
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