Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2146
|
Posted - 2013.09.22 09:17:00 -
[1] - Quote
Inspiration came from here, https://forums.dust514.com/default.aspx?g=posts&t=111201&find=unread
So this will be mostly a copy/paste of what I already put there, but in a more appropriate location. Basically the concept is having multiple stages of attacks on a district to progress towards the ultimate goal of taking it over. The idea involved new game modes that we don't have, but why not something similar with current game modes?
Team A decides to attack Team B's district. First battle is an Ambush to gain a foothold in enemy territory. Second battle is Ambush OMS (success of first match gave a window for off map support). Third battle is Skirmish to seize as much territory as possible. Fourth and final battle is Domination on the key site of the district for the critical blow to the enemy.
Having these four stages would help give a good sense of progress for the status of an invasion. Also I'm not sure if the battles from separate stages should take place on the same map for a sense of consistency or different maps for a sense of progression throughout different sites of a district.
When an attack starts it is at stage 1 (Ambush) and then will keep progressing through the stages until either the defending team wins stage 1 or the attacking team wins stage 4 (Domination). After either of these cases you could lock the district for a good while. I see two benefits here:
1. Too many times after successfully attacking or defending a district currently in FW I will queue up a few matches later only to find that another battle took place there and we lost it, so this new idea would give a better sense of accomplishment and gain, even if only for a moment. 2. Also it would provide much needed variety as Skirmish only can get a bit bland.
Then the last thing that would need to be done is for FW so long as the neither conditions for victory are achieved (defending team winning stage 1 or attacking team winning stage 2) provide an option at the end of battle to deploy directly into the next stage, so you can remain committed to something a little bigger than a single fight if you wish and don't feel like its out of your control. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2150
|
Posted - 2013.09.22 21:51:00 -
[2] - Quote
Well I still think this would be cool. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 23:02:00 -
[3] - Quote
Supported cause were buddies. |
Maitue Mae
Vortex State Empire
4
|
Posted - 2013.09.22 23:08:00 -
[4] - Quote
Let it happen! This is a great Idea! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 23:12:00 -
[5] - Quote
Maitue Mae wrote:Let it happen! This is a great Idea!
However we cannot do that in FW like PC can. Districts would have to be held by Militia, with corporations funding their own MCC's in specific regions with controls placed on who can represent them on the MCC.
Personally I do not like the 12 hr destruction for the Warbarge, but at the same time I do.
it means both sides know when the crucial battles of the region will go on, but at the same time it makes taking even a single district laborious.... this is good and bad I guess. |
Thor Odinson42
Molon Labe. RISE of LEGION
1286
|
Posted - 2013.09.22 23:15:00 -
[6] - Quote
Sounds fun |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2153
|
Posted - 2013.09.22 23:28:00 -
[7] - Quote
True Adamance wrote:Maitue Mae wrote:Let it happen! This is a great Idea! However we cannot do that in FW like PC can. Districts would have to be held by Militia, with corporations funding their own MCC's in specific regions with controls placed on who can represent them on the MCC. Personally I do not like the 12 hr destruction for the Warbarge, but at the same time I do. it means both sides know when the crucial battles of the region will go on, but at the same time it makes taking even a single district laborious.... this is good and bad I guess. Why couldn't it work in FW?
Battle gets initiated as usual. Goes through the stages until one team has won (as defined above) and if a team has not won the next battle gets spawned immediately after in the appropriate stage and asks members from the last battle if they wish to continue to fight. Once a team has won, let their militia (24th I.C., Liberation Force, etc) hold control of that district for say 12 or 24 hours (perhaps different lock durations depending if the defender won or attacker won).
Like you said, it would really give you a sense of some battles being a lot more crucial than others which is great in my opinion. Also it wouldn't be so laborious, if your team is the dominant team than it would take about 45 minutes of battle, and if it keeps going on between the stages you can leave and let the next guys continue where you left off. I do suppose this would require a healthy stock of players always looking for FW matches, but given the sudden popularity of FW since 1.4 I wouldn't think that's a problem.
Like you said, it |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2221
|
Posted - 2013.09.22 23:29:00 -
[8] - Quote
Aero Yassavi wrote:True Adamance wrote:Maitue Mae wrote:Let it happen! This is a great Idea! However we cannot do that in FW like PC can. Districts would have to be held by Militia, with corporations funding their own MCC's in specific regions with controls placed on who can represent them on the MCC. Personally I do not like the 12 hr destruction for the Warbarge, but at the same time I do. it means both sides know when the crucial battles of the region will go on, but at the same time it makes taking even a single district laborious.... this is good and bad I guess. Why couldn't it work in FW? Battle gets initiated as usual. Goes through the stages until one team has won (as defined above) and if a team has not won the next battle gets spawned immediately after in the appropriate stage and asks members from the last battle if they wish to continue to fight. Once a team has won, let their militia (24th I.C., Liberation Force, etc) hold control of that district for say 12 or 24 hours (perhaps different lock durations depending if the defender won or attacker won). Like you said, it would really give you a sense of some battles being a lot more crucial than others which is great in my opinion. Also it wouldn't be so laborious, if your team is the dominant team than it would take about 45 minutes of battle, and if it keeps going on between the stages you can leave and let the next guys continue where you left off. I do suppose this would require a healthy stock of players always looking for FW matches, but given the sudden popularity of FW since 1.4 I wouldn't think that's a problem. Like you said, it Its not that it can't and thinking about it now the idea us growing on me more and more. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2153
|
Posted - 2013.09.22 23:30:00 -
[9] - Quote
True, I posted that 10 seconds ago. You are too damn fast. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2221
|
Posted - 2013.09.22 23:33:00 -
[10] - Quote
Aero Yassavi wrote:True, I posted that 10 seconds ago. You are too damn fast. I'm in a writing and thinking mood, now. After I finish my current plotline summary, I will move on the writing more of True's back ground, in the mean time I thinking about what is being said here.
|
|
21yrOld Knight
Pradox XVI
135
|
Posted - 2013.09.22 23:57:00 -
[11] - Quote
I like it. It adds a sense of realism. |
Lea Silencio
D3ath D3alers
204
|
Posted - 2013.09.23 00:00:00 -
[12] - Quote
Are you propsing something similar to what Killzone does? If so, +100 sir.
I would LOVE to see a similar Assasination-type mode in there as well. One of Killzone's best game modes. It added a sense of urgency, both for your team and yourself, ESPECIALLY if you were the target. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2221
|
Posted - 2013.09.23 00:04:00 -
[13] - Quote
21yrOld Knight wrote:I like it. It adds a sense of realism. Pradox..... really..... |
21yrOld Knight
Pradox XVI
135
|
Posted - 2013.09.23 00:12:00 -
[14] - Quote
True Adamance wrote:21yrOld Knight wrote:I like it. It adds a sense of realism. Pradox..... really.....
the merger between Chaotic intent and 187. failed. Everyone from 187. has split up and gone separate ways. I have been watching them since paradox one first started they seemed like a cool group of people even if a majority of them fight for the matari. 187 should of never merged with chaotic intent. High Damage will always be a no name corp because they took quantity over quality. |
Lea Silencio
D3ath D3alers
205
|
Posted - 2013.09.23 00:50:00 -
[15] - Quote
21yrOld Knight wrote:True Adamance wrote:21yrOld Knight wrote:I like it. It adds a sense of realism. Pradox..... really..... the merger between Chaotic intent and 187. failed. Everyone from 187. has split up and gone separate ways. I have been watching them since paradox one first started they seemed like a cool group of people even if a majority of them fight for the matari. 187 should of never merged with chaotic intent. High Damage will always be a no name corp because they took quantity over quality.
Lol. He is talking about the spelling of your corp name, if in fact it WAS supposed to be "Paradox" instead of Pradox. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2165
|
Posted - 2013.09.23 03:17:00 -
[16] - Quote
Lea Silencio wrote:Are you propsing something similar to what Killzone does? If so, +100 sir.
I would LOVE to see a similar Assasination-type mode in there as well. One of Killzone's best game modes. It added a sense of urgency, both for your team and yourself, ESPECIALLY if you were the target. While that would be cool, not quite. Unlike Warzone, I was suggesting clearly separate battles and in an meticulous non-random order.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2226
|
Posted - 2013.09.23 03:18:00 -
[17] - Quote
Lea Silencio wrote:21yrOld Knight wrote:True Adamance wrote:21yrOld Knight wrote:I like it. It adds a sense of realism. Pradox..... really..... the merger between Chaotic intent and 187. failed. Everyone from 187. has split up and gone separate ways. I have been watching them since paradox one first started they seemed like a cool group of people even if a majority of them fight for the matari. 187 should of never merged with chaotic intent. High Damage will always be a no name corp because they took quantity over quality. Lol. He is talking about the spelling of your corp name, if in fact it WAS supposed to be "Paradox" instead of Pradox.
No i'm talking about him now being a Renegade Matari lover.
Say it aint so 21, you're breaking my heart. |
21yrOld Knight
Pradox XVI
136
|
Posted - 2013.09.23 04:01:00 -
[18] - Quote
Nah. I really don't like the matari. Especially the corps that fight for them. I would gladly get the money that i lost to a squad of contract hunters in FW or ultramarine corp. Paradox only say they support the matari because they pissed them off so bad that they couldn't go near matari space. Truly Mike doesn't care about who in his corp supports in fw. I have actually been pissed of in Fw when my team flops in a match. No trust me I hate the matari right now they have way to much favoring. I am really pissed when i flip a district come back and see it's back in their hands. I'm still fighting with the Empire. |
21yrOld Knight
Pradox XVI
136
|
Posted - 2013.09.23 04:03:00 -
[19] - Quote
Did I mention that contract hunters and ultramarine corp can go die in a hole. Except for Commander Marques he's cool. He supports the amarr. Also next time your on you should ask Evicer what he thinks of Foley Jones. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |