Csikszent Mihalyi
DUST University Ivy League
214
|
Posted - 2013.09.23 10:53:00 -
[2] - Quote
Void Echo wrote:Csikszent Mihalyi wrote:Void Echo wrote:don't care about K/D, I cant buy my fittings with K/D... iv tried... they only thing that is acceptable as income in the game is ISK so give me more of that. Would it make tankers happy if there'd be a paper thin but cheap tank which doesn't cost more than a dropsuit but isn't any more effective either? isn't that a heavy dropsuit?
What I mean is, a main complaint of tankers seems to be that they can't be expected to grind as infantry because they don't have the SP and prefer to drive tanks. So if there'd be a tank variation that would be an equal non-factor as a dropsuit and equally cheap, you'd be happy? |
Csikszent Mihalyi
DUST University Ivy League
216
|
Posted - 2013.09.23 13:02:00 -
[3] - Quote
gbghg wrote:straya fox wrote:gbghg wrote:I've gone 20/0 in a dropship before, and I know of plenty pilots who have done likewise if not better than that, does that mean I'm paying for my K/DR? (It's 1.37 btw) and do you know how I got that score? The enemy team fielded no AV, the only time you will see vehicles get a score like that is in one of two situations, the pilot plays smart making good use of friendly infantry to deal with AV and to protect the tank, that OP thing known as teamwork (OMG right?) and in matches where the red berries don't field AV, those are the only cases where vehicles get high K/DR's.
It's a simple fact that infantry can consistently field high scores at a much better ISK efficiency than a vehicle can, and everyone knows it's true, there's all this focus on the one or two matches where a tank stomps the enemy team, but none on the dozen matches where he's forced to withdraw or gets annihilated by enemy AV, and the even more numerous matches where he gets stomped on repeatedly due to the fact that most if not all of his sp is in vehicles skills and the infantry players get to use him as target practice as a result.
This whole paying for K/DR argument in regard to tanks is a load of BS, if want to have that argument go complain to the proto pub stompers, there the ones padding their K/DR with ISK. hmm im thinking you did not read the whole thread, mabe check out my thoughts through out this thread. I did, for the majority of the thread you have maintained that tankers pay ISK for their K/DR, here's some examples. straya fox wrote:Just saying mabe u guys are just paying for your KDR..[/quote
[quoe=straya fox][quoe=straya fox
Fair enough, but 5 proto assault deaths is equivalent to 1 decent tank death, in terms of isk, but tankers such as yourself surely do not lose much per match for your 30-40 kills.[/quote
I understand that you'r one of the better tankers void, but within those 5-10 matches where you lose only 1 tank you rack up a huge amount of kills without loss. What I'm trying to say in response to the many 'turrets and hulls cost to much threads' ,is mabe you guys are paying for that KDR.[/quote
[quoe=straya fox]
Chill man, i'm not saying nerf anything just the high expense of tanks is directly related to the high KDR that it entails...[/quote
And then on page 3 you change tack to
[qute=straya fox] Forgive me man, i did not mean to imply that tankers are paying large sums of ISK purely for KDR as opposed to paying for a game style that they enjoy. I am just trying to point out that tanks are destructive and dominating on the battlefield and ( in my opinion) are worth the high cost involved in running one. There needs to be some drawback to running these beasts and i think the high ISK cost is doing a pretty good job of it. Thats a fair enough view and you should have started with it, would have stopped that knee jerk reaction every tanker got when he read the first page. Now in my post I pointed out that I've gone 20/0 in a dropship before, now following the logic you used I would be paying ISK to get that many kills since that fit costs 900k ISK. I also pointed out that you will only see scores like that in two situations, where the enemy team is incompetent and doesn't field AV, and when the tanker is running with a squad that works well together and they successfully counter the enemy AV.
The difference in dropships is that only one variant (the most expensive one) even has a gun, and it's a peashooter. Ultimately I'd still say the price is alright given the amount of protection and evasiveness a dropship provides, it's just that dropships by and large are pretty useless other than for one-time transport and are even easier shut out of the game than tanks.
Tanks also have problems, but by and large they still play an important role that appears to be balanced by their price, not to mention that under the right circumstances, they allow for killing sprees of unmatched proportions (and nobody can deny that's fun...).
I understand the plight of tankers (and dropship pilots) who feel annoyed by having to grind for ISK without being able to use their beloved tanks, but that is a separate discussion IMO. You can't just solve this by making tanks easily affordable or even harder to kill. Nobody says that non-AV infantry should be the only way to play the game, but you can't ignore that it IS the most common way of playing the game, and tanks are already essentially invulnerable (and very very deadly) to all those players. Get the balance wrong, and a whole lot of people are not going to have any fun anymore.
As a tanker you will have to understand that it can never be perfect for you, because you having fun means that the majority of players on the server is not having fun. Tanks aren't balanced by definition. Either they go down and you make a huge loss, or they simply steamroll over everyone else. If they wouldn't do that, they wouldn't be tanks. |