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Thread Statistics | Show CCP posts - 2 post(s) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6066
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Posted - 2013.09.20 07:47:00 -
[1] - Quote
Stumbled across this AMAZING idea about how planetary conquest should work, it really deserves a read ( https://forums.dust514.com/default.aspx?g=posts&t=89930 ). Basically many separate individual battles for taking down a district's defenses, attacking the district, and then a central control point; all over the course of 12-24 hours.
I want to know if something like this is even possible to do in like a year or 2. It involves things like taking down shield generators to allow orbitals through, taking down skyfire battery (in the future) to extend how long your war barge can stay in orbit, and tons of optional battles whose victories gains you points towards getting control of the district. Could this be done?
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CCP LogicLoop
C C P C C P Alliance
971
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Posted - 2013.09.22 00:45:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Stumbled across this AMAZING idea about how planetary conquest should work, it really deserves a read ( https://forums.dust514.com/default.aspx?g=posts&t=89930 ). Basically many separate individual battles for taking down a district's defenses, attacking the district, and then a central control point; all over the course of 12-24 hours. I want to know if something like this is even possible to do in like a year or 2. It involves things like taking down shield generators to allow orbitals through, taking down skyfire battery (in the future) to extend how long your war barge can stay in orbit, and tons of optional battles whose victories gains you points towards getting control of the district. Could this be done?
This goes way into "game design" territory. Features that do not exist at this time (or may not ever). You would probably want to show this or ask about it to one of the game designers like CCP Wolfman, etc.
When it comes to game modes, the designers pretty much design what it is to be, we the level designers plan, layout, and implement the game modes using what ever has been designed for us to play with. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6103
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Posted - 2013.09.22 00:47:00 -
[3] - Quote
CCP LogicLoop wrote:KAGEHOSHI Horned Wolf wrote:Stumbled across this AMAZING idea about how planetary conquest should work, it really deserves a read ( https://forums.dust514.com/default.aspx?g=posts&t=89930 ). Basically many separate individual battles for taking down a district's defenses, attacking the district, and then a central control point; all over the course of 12-24 hours. I want to know if something like this is even possible to do in like a year or 2. It involves things like taking down shield generators to allow orbitals through, taking down skyfire battery (in the future) to extend how long your war barge can stay in orbit, and tons of optional battles whose victories gains you points towards getting control of the district. Could this be done? This goes way into "game design" territory. Features that do not exist at this time (or may not ever). You would probably want to show this or ask about it to one of the game designers like CCP Wolfman, etc. When it comes to game modes, the designers pretty much design what it is to be, we the level designers plan, layout, and implement the game modes using what ever has been designed for us to play with. Thanks for the reply, could you maybe show Wolfman the thread I linked? |
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CCP LogicLoop
C C P C C P Alliance
971
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Posted - 2013.09.22 01:03:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:KAGEHOSHI Horned Wolf wrote:Stumbled across this AMAZING idea about how planetary conquest should work, it really deserves a read ( https://forums.dust514.com/default.aspx?g=posts&t=89930 ). Basically many separate individual battles for taking down a district's defenses, attacking the district, and then a central control point; all over the course of 12-24 hours. I want to know if something like this is even possible to do in like a year or 2. It involves things like taking down shield generators to allow orbitals through, taking down skyfire battery (in the future) to extend how long your war barge can stay in orbit, and tons of optional battles whose victories gains you points towards getting control of the district. Could this be done? This goes way into "game design" territory. Features that do not exist at this time (or may not ever). You would probably want to show this or ask about it to one of the game designers like CCP Wolfman, etc. When it comes to game modes, the designers pretty much design what it is to be, we the level designers plan, layout, and implement the game modes using what ever has been designed for us to play with. Thanks for the reply, could you maybe show Wolfman the thread I linked?
Ill think about it. |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
83
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Posted - 2013.09.22 02:38:00 -
[5] - Quote
Just read the link...great idea. Severus really put some thought into this and it certainly shows. Great example of coherent and postiive recommendations for the Dev crew from the player community.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2146
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Posted - 2013.09.22 09:12:00 -
[6] - Quote
I like this idea a lot, but thinking more short term they could probably do something similar with current game modes. Think about it like this:
Team A decides to attack Team B's district. First battle is an Ambush to gain a foothold in enemy territory. Second battle is Ambush OMS (success of first match gave a window for off map support). Third battle is Skirmish to seize as much territory as possible. Fourth and final battle is Domination on the key site of the district for the critical blow to the enemy.
Having these four stages would help give a good sense of progress for the status of an invasion. Also I'm not sure if the battles from separate stages should take place on the same map for a sense of consistency or different maps for a sense of progression throughout different sites of a district.
Something like this could even be applied to FW, because why not? Basically when an attack starts it is at stage 1 (Ambush) and then will keep progressing through the stages until either the defending team wins stage 1 or the attacking team wins stage 4 (Domination). After either of these cases you could lock the district for a good while. I see two benefits here:
1. Too many times after successfully attacking or defending a district currently I will queue up a few matches later only to find that another battle took place there and we lost it, so this new idea would give a better sense of accomplishment and gain, even if only for a moment. 2. Also it would provide much needed variety as Skirmish only can get a bit bland.
Then the last thing that would need to be done is so long as the neither conditions for victory are achieved (defending team winning stage 1 or attacking team winning stage 2) provide an option at the end of battle to deploy directly into the next stage, so you can remain committed to something a little bigger than a single fight if you wish and don't feel like its out of your control. |
Maken Tosch
DUST University Ivy League
4266
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Posted - 2013.09.23 00:23:00 -
[7] - Quote
Jaysyn Larrisen wrote:Just read the link...great idea. Severus really put some thought into this and it certainly shows. Great example of coherent and postiive recommendations for the Dev crew from the player community.
Not something you normally see in this forum. |
Xaviah Reaper
Nyain San EoN.
36
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Posted - 2013.09.23 03:06:00 -
[8] - Quote
We could take a Domination approach to PC MAG style. 4 skirmish battles around the map between 2 teams per battle (All on the same battlefield / map). Once a skirmish battle is won, a central, single objective (domination) is unlocked is then contested for. All players can run to any of the 4 skirmish battles at any time. The defending team has bunkers / installations, trenches etc to hold their ground. Anti air prevents dropships from giving a huge unfair advantage in certain areas (no fly zones). Use your imaginations. Could be fun, could be huge. |
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