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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2986
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Posted - 2013.09.18 15:33:00 -
[1] - Quote
Those of us who are a bit more civil understand that the development process is rough and considering that you guys have been doing rapid-fire updates for a few months now, it's sad to see a delay in the features when there is obviously a lot of working being done.
One of the biggest things that has the community downtrodden is the lack of the communication and considering that there was time taken to inform us of the features that have been delayed, as well as the fact that you're going to be receiving feedback on what features are coming, I'd say that there's been enormous steps taken to quell that.
Despite some of the more extremist players who resort to berating developers or CCP as a whole (I've even been guilty of this in the past) there is some good intentions buried in the immature behavior - we all want the same thing: Dust 514 to prosper and be the most invigorating, player-focused and most importantly: player-altered FPS experience available.
So, here's to CCP for making changes for the better. Communication is always a better option than being left in the dark. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3000
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Posted - 2013.09.18 19:36:00 -
[2] - Quote
Tallen Ellecon wrote:As someone who has done even the most basic of programming, I can forgive them for delays like that. Poor design and priotities, I can not forgive them for.
There's a lot of things you and I don't see behind the scenes with game development. A lot of the features I worked on with Atonement RPI were shelved and back-logged, despite being otherwise functional and complete, because it didn't make sense to introduce it at the time due to change in pace.
I'm sure they've made some extensive work on content like weapons, dropsuits and vehicles - with concept art and basic renders all over the place. Problem is, due to things like reviews and metacritic scores as well as the forum banter, their priorities shifted to have fully functioning, working content over broken innovations. We can see this just by how fast fixes were made with 1.4. An entire Domination map was broken and would not work as intended, yet was fixed within days.
They've made quite a bit of progress and I'm sure they're doing fantastic with what they have set for their priorities, we simply can't see it because anytime they comment on the forums there's an alphanumeric riot over all of their shortcomings with very little acknowledgement of what they've done correctly.
Imagine what devs like FoxFour, LogicLoop, Nullarbor and Wolfman -WANT- to show us but can't because it'll just cause another one of these outbursts whenever something happens to prevent it from coming out on time.
I for one am glad that they even bothered to tell us that the weapons/vehicle changes were being delayed as it's much better than waiting until we see the patch notes. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3000
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Posted - 2013.09.18 19:41:00 -
[3] - Quote
Viktor Hadah Jr wrote:Iskandar Zul Karnain wrote:CCP listened to the community and delayed a half baked patch rather than disappoint us with problems we would have been happy to help avoid.
10/10 which is funny people were complaining about unfinished patches few weeks ago because they did not feel aim assist was done correctly and are now bitching that something is getting pushed back in order to make sure it is done right, yet people still cry.
Even more funny that you notice this - imagine how CCP feels considering they've been hearing it for months, lol.
I think CCP could use a pat on the back every so often. They get enough hate. I'd imagine working extra hours to make sure something is done correctly before a deadline is rough when the people you are doing it for are largely ungrateful over it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3005
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Posted - 2013.09.18 20:15:00 -
[4] - Quote
Zero Notion wrote:
Players need actual content they can skill into, otherwise they are going to be burnt out in a bad way. Enhancing features is nice but it's not quite the same; I find it amusing that they can roll out whole packs of AUR weapons/gear (yes, I know it's cosmetic) which tells me they know how important 'new' content is - important enough where players are going to be spending real life money on something 'new', even when its not. To me, this is them taking advantage of the lack of real, solid game content.
Right, but if done incorrectly you could just have another Plasma Cannon on your hands. Or worse, another Flaylock Pistol.
Premature initiation of new content is never good, especially when a weapon seems like a hybrid of two that is worse than them in many ways, lacking a significant role or purpose in the game. The Plasma Cannon still suffers from this despite some measures being made to make it useful. I.E: Fixing the reload glitch and making the projectile much faster.
On the other hand it can also make a weapon more powerful than it needs to be, performing better than others in two or three shots and having room for error (splash radius).
The best way I can describe it is if it were on release day that the Combat Rifle superceded the Assault Rifle in terms of damage and range and made it a less favorable choice simply because it outperformed it. Just as well, the Rail Rifle under-performed because it did less damage than the Tactical Assault Rifle and had no zoom to make benefit of it's range.
It's much better simply to be patient and wait for the content to be ready while we get a few minor things to clean up the annoying imperfections like Corp Roles. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3013
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Posted - 2013.09.18 22:36:00 -
[5] - Quote
steadyhand amarr wrote:KAGEHOSHI Horned Wolf wrote:steadyhand amarr wrote:Keep saying that after year and half of ccp failing to deliver on anything I'm normall very forgiving but it's reached the point were I have no faith in this studio. I hope the maps and building team get moved to WoD team tbh They've delivered a lot actually (hit detection fix in 1.4, 3 new maps, one new outpost, corp taxes, etc), seems like you're defining "anything" in a way that excludes everything except for some specific things you want. You also seem to be forgetting that the new weapons and vehicle changes have only been delayed (probably just a month). Stop being so damn melodramatic. All that stuff you just listed should have worked right out of beta, so after god knows how long in alpha. A year long beta where every 3 games u had to restart your start your ps. Iinstead know we have badly balanced shooter that sort of finally works after an effect 3 years development time time. No I'm sorry the bs we are getting now should have been in the game from the start. Dusts development has been rudderless from the start and one mistake after another. There big breakthrough no one cares about is so underused I don't get why they put so much effort into it. EVE did what it was ment too out of the box. Dust has only just got shooting part working. I'm done with dust I'm going to spend money on games I know will work and be fun. Dont get me wrong ccp guys are smart people but they don't get shooters. I hope they salvage dust but seeing whats coming I doubt they will do it in time. The tldr Dust514 is a huge disappointment I'm done with
No, you're not. You'll never -actually- be done with it, you'll just come back when a new patch comes out like everyone else. To which I say to you:
http://www.youtube.com/watch?v=7WHptG35EWU |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3021
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Posted - 2013.09.19 00:16:00 -
[6] - Quote
Medical Crash wrote:How are you having fun? Why are you giving CCP thanks? They have failed to fix major core mechanics such as AIMING. This game has been out for what, two years? How can they not get something as vital as aiming right? I'm not a programmer, but is it really THAT hard to get it right?
Actually, it hasn't even been out for six months. It was released on May 14th (514). It was in beta for a year before that and there were a lot more pressing issues then than there are today; if you look at some of the early gameplay videos you'll notice some really shoddy frame rates. That's not from the recording software, that was literally how the game played. There were plenty of balance issues, you couldn't play for more than a few games without a hard freeze and it was just generally a terrible (but somehow still fun) experience.
Flash forward to today and it's ten times better.
Also, your comment on aiming confuses me considering that there are dozens of threads saying that Aiming (aim assist) is OP right now I have played Call of Duty and Battlefield and honestly I feel that Dust's aiming system in 1.4 is more solid than those games. Bad Company 2 felt like I was straining against a rubber band to turn.
J3f3r20n Gh057 wrote:
Exactly. When i see people comparing Dust with CoD and BF i think: "CoD and BF HAVE to be better than Dust, they are in the market, if my memory is correct, nearly for a decade or more . The biggest change CoD had was with CoD 4, and now they are farming the same formula every year. How could it fail? The gap between BF 2 to 3, in console, was huuge.And yet, BF 4 will have some little innovation (Like "Levolution").
The ironic part is that the only thing those games really bring with their expansions and new releases is new weapons and maps. Not necessarily new content. I mean, sure you have some different perks between the games but beyond that it's just dog tags and titles. There's nothing really player intuitive. Battlefield 3 has it's "only in battlefield" aspect but there's only so many jet stunts you can watch before you just sort of lose interest.
Buster Friently wrote:steadyhand amarr wrote:Keep saying that after year and half of ccp failing to deliver on anything I'm normall very forgiving but it's reached the point were I have no faith in this studio. I hope the maps and building team get moved to WoD team tbh QFT. An no, they haven't delivered much in a year and a half.
See above. It's not always about new weapons and maps.
Also, Eve Online was not that great in it's first conception. I started in Red Moon Rising and I have to say that the UI was terrible for the time, if you could even muster up the courage to make sense of it. Before the bit scamming incidents that made CCP decide that griefing/scamming wasn't covered by the EULA - it was just minecraft in space. Losing a battleship actually meant something because you had to spend all day mining the resources to obtain it.
Despite popular belief all the "races" - well, bloodlines rather - weren't in game until later. The Vherokior for instance, they didn't exist until then. Hell, missions didn't exist. A lot of the ships didn't exist and overall it was bland as hell. It didn't just start out amazing. It didn't even become the modern "Eve Online" until Apocrypha and you can bet your ass that there were a lot of people mad as ever when they decided that Eve Online was a harsh environment where players could screw each other over - so much they actually lost a great deal of subscribers.
They gained a bunch too, but it didn't happen over night. It wasn't like that from the very beginning - it was crafted and sculpted that way.
-Break-
Listen. I played Eve Online for a long time. I started with Red Moon Rising and then I left because I didn't like it. I came back around the Apocrypha/Dominion expansion and since then I've had a blast. It's the only game I find myself coming back to no matter what. Maybe, instead of complaining about all the things that aren't there, you -SHOULD- go play a different game and relax a bit.
Dust is still going to be here when you get back and it's only going to get better with time, whether you believe it or not. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3028
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Posted - 2013.09.19 04:08:00 -
[7] - Quote
Opinions on Aiming are just that. Opinions.
I'm running 20/0 games and I love the aiming system - sure there are a lot of variables that play into that (I do use Proto suits after all) but honestly the aiming isn't that bad, at least for me.
So... You're opinion isn't the opinion of everyone. Just throwing it out there.
99 problems but aiming ain't one. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3036
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Posted - 2013.09.19 15:01:00 -
[8] - Quote
Mossellia Delt wrote:I wish they'd lay out a solid roadmap, I play a f2p MMOrpg and they have a solid road map. They deliver on time as well.
As for the "hit detection" fix in 1.4, yeah, great hit detection fix, glad it only worked for ARs and scrambler weapons.
Bear in mind that it's insanely easy to get investors and publishers under the pretense you're making a WoW clone because they're -literally everywhere-. If you come up saying, "Yeah, we want to make an MMO" to an investor they're going to want some features similar to WoW and inevitably you're going to adhere to that because you're not going to have 60-100 million dollars to shell out for your own innovative content.
Publishers and Investors are often the death of an MMO solely because they're going to want their money back and they're thinking on a business standpoint of "well, this works so we should do it". Those free-to-play MMORPGs often have things that have a way of convincing you spend entire wealths of money. For $20 I can get a month of active and passive boosters in Dust 514. For $30 I can get a permanent mount on Tera. I don't think I need to explain the benefit of having boosters (that apply to everything) over a mount I can only use out of combat, especially when Tera has teleporters, warp scrolls, flight masters etc.
You also have to consider that other than Sony being Dust 514's publisher, CCP largely works on their own revenue (minus White Wolf who they merged with for the sake of making World of Darkness when they were getting too ambitious for their own good). They can't hire out a bunch of developers they can't pay and you can't pay people with
http://www.youtube.com/watch?v=VJ56Kia8dTU
steadyhand amarr wrote:Ug the wounders of poor mental heath, just want to day while I think my points are valid the anger was not heh. I just hope ccp focuses on things we want fancy cool gameplay and not a link most people will never see. EVE dust link should be long term making dust fun on its own two feet must be the priority
If you look deep down, hard, you'll notice there hasn't been much work done on the Dust/Eve Link at all. Apart from corporation changes and the orbital strike system (made way back before we were even on Tranquility) there's been virtually nothing but back-end changes.
We've gotten some cool stuff on our side for Faction Warfare, like being able to select who you fight for and not having to wait for a match to pop up (still do since Gallente/Winmatar are brutalizing the other factions) but those don't have much to do with the link.
Truth be told we're probably not going to see anything even remotely regarding the eve-dust link until 2014 simply because their current priorities are fixing the core functionality of the game and they've been doing a really good job of that.
Despite some people saying that aiming is broken (this thread for instance) there's a lot more saying that Aim Assist is OP, it's a double standard if anything and as I said before opinions are just opinions. I've played other games like Battlefield and Call of Duty and I think that the aiming system here is much more manageable, now, than those. Bad Company 2 was like trying to aim with a rubber band attached to the side of the barrel...
At any rate. The game is getting better but we do have to keep in mind that being a free-to-play shooter (on the PS3 no less) it's not going to have the same kind of manpower and budget that you would from the big shooter franchises who have publishers, investors and revenue from previous games. Call of Duty was nothing amazing in it's first iteration, no matter how much people want to think that the CoD franchise is this huge thing and I don't think anyone even remembers Battlefield 1942 (which was PC only, btw =P) |
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