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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Xender17
Ahrendee Mercenaries EoN.
634
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Posted - 2013.09.17 05:29:00 -
[1] - Quote
Infantry have 4-5 extra skills for their weapons... |
Exmaple Core
Ancient Exiles
1270
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Posted - 2013.09.17 05:33:00 -
[2] - Quote
Xender17 wrote:Infantry have 4-5 extra skills for their weapons... oh were getting skills. wel be able to hold more ammo.... |
ladwar
Dead Six Initiative Lokun Listamenn
1612
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Posted - 2013.09.17 05:38:00 -
[3] - Quote
because infantry cried we were OP... |
Zero Harpuia
Turalyon 514 Turalyon Alliance
929
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Posted - 2013.09.17 05:50:00 -
[4] - Quote
Well, at current you don't need the Ammo skill, but I have no idea where the Proficiency skills went. It'd also be nice if every turret had it's own tree; as opposed to Large Hybrid, you would have Large Blaster and Large Railgun. Decrease the multiplier if you do that though, splitting the tree but making it cost the same per level would be asinine. |
ladwar
Dead Six Initiative Lokun Listamenn
1614
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Posted - 2013.09.17 05:52:00 -
[5] - Quote
Zero Harpuia wrote:Well, at current you don't need the Ammo skill, but I have no idea where the Proficiency skills went. It'd also be nice if every turret had it's own tree; as opposed to Large Hybrid, you would have Large Blaster and Large Railgun. Decrease the multiplier if you do that though, splitting the tree but making it cost the same per level would be asinine. small turrets are 1x, there is not anything lower. |
Sgt Kirk
SyNergy Gaming EoN.
1724
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Posted - 2013.09.17 05:53:00 -
[6] - Quote
Just wait until more turrets come out. Hybrid weapons have always been Blaster and Rails. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
929
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Posted - 2013.09.17 06:00:00 -
[7] - Quote
ladwar wrote:Zero Harpuia wrote:Well, at current you don't need the Ammo skill, but I have no idea where the Proficiency skills went. It'd also be nice if every turret had it's own tree; as opposed to Large Hybrid, you would have Large Blaster and Large Railgun. Decrease the multiplier if you do that though, splitting the tree but making it cost the same per level would be asinine. small turrets are 1x, there is not anything lower.
Then buff them to the point where just Blaster or just Railgun are worth 1x then :3 |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
388
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Posted - 2013.09.17 06:56:00 -
[8] - Quote
Zero Harpuia wrote:ladwar wrote:Zero Harpuia wrote:Well, at current you don't need the Ammo skill, but I have no idea where the Proficiency skills went. It'd also be nice if every turret had it's own tree; as opposed to Large Hybrid, you would have Large Blaster and Large Railgun. Decrease the multiplier if you do that though, splitting the tree but making it cost the same per level would be asinine. small turrets are 1x, there is not anything lower. Then buff them to the point where just Blaster or just Railgun are worth 1x then :3
Poor old Small Railgun
nobody loves him. |
ladwar
Dead Six Initiative Lokun Listamenn
1616
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Posted - 2013.09.17 07:07:00 -
[9] - Quote
Lorhak Gannarsein wrote:Zero Harpuia wrote:ladwar wrote:Zero Harpuia wrote:Well, at current you don't need the Ammo skill, but I have no idea where the Proficiency skills went. It'd also be nice if every turret had it's own tree; as opposed to Large Hybrid, you would have Large Blaster and Large Railgun. Decrease the multiplier if you do that though, splitting the tree but making it cost the same per level would be asinine. small turrets are 1x, there is not anything lower. Then buff them to the point where just Blaster or just Railgun are worth 1x then :3 Poor old Small Railgun nobody loves him. if they didn't suck then people would love them, but they do. small missiles 200m range large missiles 250m range that's 80% of the range small rail 300m large rails 600m that's 50% small blasters 100m large blasters 200m that's 50% of the range missiles=medium range rails= long range blasters= close range so why are small rails working at missiles range? |
Rusty Shallows
Black Jackals
393
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Posted - 2013.09.17 07:10:00 -
[10] - Quote
Xender17 wrote:Infantry have 4-5 extra skills for their weapons... Ack, please be careful. The last thing Rail Turrets need is the spooling time increased so a skill can be included to decrease it again. Or blasters having their heat build up made worse for a cooling skill. Some of those Dev's are crazy enough to do it.
I wouldn't mind seeing a skill to increase the blast radius of missile turrets. |
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Nguruthos IX
PEN 15 CLUB
1716
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Posted - 2013.09.17 07:15:00 -
[11] - Quote
Exmaple Core wrote:Xender17 wrote:Infantry have 4-5 extra skills for their weapons... oh were getting skills. wel be able to hold more ammo....
lololol
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Nguruthos IX
PEN 15 CLUB
1716
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Posted - 2013.09.17 07:17:00 -
[12] - Quote
Rusty Shallows wrote:Xender17 wrote:Infantry have 4-5 extra skills for their weapons... Ack, please be careful. The last thing Rail Turrets need is the spooling time increased so a skill can be included to decrease it again. Or blasters having their heat build up made worse for a cooling skill. Some of those Dev's are crazy enough to do it. I wouldn't mind seeing a skill to increase the blast radius of missile turrets.
I warned of this type of vehicle changes since 1.4 was announced to be the vehicle pass. I'm still afraid.
But mostly I spoke in reference to the Pilot suit. How they'd probably just lower the strength of all vehicles to crap, making a pilot suit necessary to use them at all. Essentially taking what should be a bonus but turning it into a necessity and SP sink.
Same applies with skill re-works. make things worse and sell them back to people at more SP. I Really hope wolfman does not hate his players enough to do things like this... |
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