|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
436
|
Posted - 2013.09.16 20:43:00 -
[1] - Quote
Bartimaeus of Achura wrote:I am going to keep this as short as possible
upgrade the swam launchers to a heavy weapon it would reduce the amount of people running around the battle with a lock on weapon, and most would have to switch to the plasma cannon instead of investing in a entirely new suit this would help with the drop ships as well.
hope you all consider my solution thank you.
Right...because the plasma cannon is sooooo effective against tanks...right?
As a swarm launcher you're already penalised by being a lot less effective against infantry (at least a forge gun can still kill infantry!). Making AV even less accessible is nonsense. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
436
|
Posted - 2013.09.16 20:58:00 -
[2] - Quote
Bartimaeus of Achura wrote:R'adeh Hunt wrote:Bartimaeus of Achura wrote:I am going to keep this as short as possible
upgrade the swam launchers to a heavy weapon it would reduce the amount of people running around the battle with a lock on weapon, and most would have to switch to the plasma cannon instead of investing in a entirely new suit this would help with the drop ships as well.
hope you all consider my solution thank you.
Right...because the plasma cannon is sooooo effective against tanks...right? As a swarm launcher you're already penalised by being a lot less effective against infantry (at least a forge gun can still kill infantry!). Making AV even less accessible is nonsense. absolutely just along with the update include new plasma cannons that can target armor instead of shields
The problem of the plasma cannon isn't the damage type!! It's hit detection and an incredibly slow projectile which makes it totally ineffective against vehicles. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
441
|
Posted - 2013.09.17 06:50:00 -
[3] - Quote
8213 wrote:I'm sorry, but a tank is usually 400,000 ISK
So a 60,000 ISK Swarm Launcher shouldn't be able to single handedly take down a tank.
Tanks are expensive, and are supposed to be a nightmare on the battlefield(if used properly). It's a team shooters, so people should team up on the tank.
4-5 guys trying to take out a tank sounds fair actually.
In other words, you think it's ok if pretty much the entire enemy team is taken away from objectives if you field a single tank....that's WRONG! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
441
|
Posted - 2013.09.17 06:51:00 -
[4] - Quote
True Adamance wrote:R'adeh Hunt wrote:Bartimaeus of Achura wrote:I am going to keep this as short as possible
upgrade the swam launchers to a heavy weapon it would reduce the amount of people running around the battle with a lock on weapon, and most would have to switch to the plasma cannon instead of investing in a entirely new suit this would help with the drop ships as well.
hope you all consider my solution thank you.
Right...because the plasma cannon is sooooo effective against tanks...right? As a swarm launcher you're already penalised by being a lot less effective against infantry (at least a forge gun can still kill infantry!). Making AV even less accessible is nonsense. Grenades being resupplied only at Supply depots would counteract the new double DPS of swarms.
Both grenades and swarms are fine...as a tanker, get some infantry to deal with the AV guys! In real life tanks have infantry support too... |
|
|
|