D legendary hero wrote:
solution 1: debit vs credit
when a teammate piloting your vehicle causes it to blow up, while he is in it, or after you takes control and gets out; your ISK wallet is debited the exact amount and aurum (if used) woth of the vehicle.
the teammate is credited the amount to his account and if he doesn't have the funds, he goes negative. either way, the vehicle owner gets debited the full amount immediately upon the vehicles destruction.
Jesus Christ this is such an awful idea I don't know what to say. What happens here is tankers encourage randoms to get in their tank, then don't give a damn when they lose it because they jump out and oh hey, that blueberry just paid the price for it.
This is monumentally stupid. Do you really think it's a good idea for some random new player to be billed literally millions of isk because he unknowingly hopped into a turret? What if they don't have aurum and it's an aurum tank?
Just add vehicle locks. Done. There's no need for something this... insane.
Quote:
solution 2: use the "square button"
the square button has no function on vehicles at the moment. Assigning a 'kick crew' action to that button that either removes all occupants could help you remove idoits who steal allied vehicles just to troll and blow it up.
Not a terrible idea, but there's huge potential for griefing here. What about people using dropships just to eject people far out in the redline?
Also, nobody is 'stealing allied vehicles just to troll it and blow it up'. 99% of the time that's a random blueberry who hopped in a tank and is surprised because they actually have control.
Quote:
solution 3: long distance recall
basically, from anywhere your vehicle is on the map you can recall it. simply, press the 'down d-pad' button (ps3 controler) then on the map select your vehicle. regardless of who's in it, it gets recalled. leaving them exposed, or killing them (ones they see it turn blue its time to get out].
Recalling even when there are people in it is fine. Killing them because they're in it when it's recalled is not fine and is stupid. Ejecting them to recall is definitely fine and is a good idea.
Ranged recall is silly unless it's stopped by damage to the tank or someone attempting to hack it.
Quote:
solution 4: simple economics
- reduce the price of LAVs to that of dropsuits of equivelant levels.
- reduce the price of dropships to that of ADV and proto suits
- reduce the price of tanks to that of dropships currently
- make the prices of vehicle turrets and mods to dropsuits mods.
this will help diminish the loss of teammates causing you to loss vehicles.
teammates can and will blow up your vehicles
implementing anyone of these solutions will help either outright resolve this issue and more OR at least remedy a portion of the problem.
I agree that the costs are too high. However, if cutting them significantly was accompanied by a significant buff, you will get tank spam, as it becomes cost-effective to spam them plenty of the time to get bucket loads of kills.
Teammates are not the ones to blame for every single vehicle loss. If a blueberry caused you a vehicle loss because you couldn't recall your tank, you were trying to recall it under fire, which shouldn't be doable anyway.
I'm sure someone will whine at me about infantry being able to swap dropsuits at supply depots whilst under fire, but I disagree with that as well. Also, infantry die much quicker than tanks.
A couple of your suggestions have some merit. But billing your teammates for your tanks? **** no.