DJINN leukoplast
Hellstorm Inc League of Infamy
1275
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Posted - 2013.09.13 23:04:00 -
[1] - Quote
Here's what I have speced into
Proto AR with prof to at least 4 and sharpshooter to, I think, lvl 3. Proto ScR and AScR with prof at level 1 (just got these weapons last night) Advanced LR on my alt
And some basic thoughts about each.
AR - Great for nearly every situation, it beasts in CQC, mid range, and can at the very least annoy players at longer ranges. Very low recoil and dispersion, pretty much shoots on rails. The AR is also easy to spam without too much consequences (except running out of ammo). It melts heavies like they were fat scouts with no HP, and even the militia AR can topple a proto calogi suit tanked in health in an instant (happened to me several times since 1.4).
ScR - Beast of a weapon if a proper charged shot is landed, without charge it is still effective as you can fire longer without overheating, although the weapon does kick pretty fierce. It varys from excellent to sub-par in CQC, just depends if you can land a lucky charge shot (or have good aim). Mid-range it is amazing if shots can be landed, and this weapon is also quite effective for longer ranges too (much longer than the AR). However the success of the ScR requires good aim, as spamming the weapon quickly overheats it, leaving you vulnerable until it cools down. One of the biggest strengths of this weapon is if you can find a good "camping" spot, it is almost unbeatable because you can stay out of most weapons effective range while still messing them up nicely with charged shots. The other really neat thing is that the charge shots don't use up any more ammo, one quick shot or charge shot still only takes 1 ammo away. So you can in essence stretch the ammo out for an entire match without restocking if using mostly charged shots.
LR - This is a very fun weapon to use, and can melt people quite nicely. And the new sight is amazing! However it's range is pretty pathetic, often an AR can do more damage to you than you do to them in the LR's optimal range. And it is absolutely useless in CQC. For something that sucks so badly in CQC, it needs to have quite a bit more range, as LR users should play similarly to a sniper, stay far away and stack damage mods (glass cannon) otherwise you will get dropped quickly if in a CQC scenario.
AScR - I haven't yet played with the proto version of this, I was having way too much fun with the Imperial charge version last night. But I am specced into Advanced AScR on my alt and have used it quite a bit. It is a fun weapon to use and the RDS sights are great. However for how well it is supposed to do vs shields, I find that the AR drops shields even faster and chews through armor. Whereas the AScR seems to take longer to rip through shields and barely seems to do much with armor. Also it has some pretty fierce kick, I find that it kicks a lot worse than the AR and requires you to constantly adjust aim downwards while holding the trigger. I'll get more insight into the proto version when I get around to using it. But the ADV AScR is worse than the AR in every way possible (except for the RDS sights).
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