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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
410
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Posted - 2013.09.12 15:01:00 -
[1] - Quote
While CCP is doing a good job trickling out new weapons to fill up the will-be-crowded racial weapon roster, this is a good time to assess what weapons we know exist or are coming out soon (like the Rail and Combat rifles, Magsec SMG). However, there's also some room for wildcards (Shown in this slide here.). Rounding out the other weapons are the pistols, rifles and knives, shown here.
It's more of the wildcard slide that's interesting today, and looking at the weapons "in the boxes" with backgrounds, there is a very interesting AR-variant in the top right corner. Moving to the second row, second picture, that is obviously a Caldari weapon of some sort, although the text is too small to read--perhaps some sort of launcher? The second row, third picture, appears to be some unnamed Amarr weapon. The first picture in the third row is...well, is something, and the last picture "in a box" is what appears to be an Amarrian shotgun! (Burst gun?)
What does the community think these weapons are/will become? What other room is there for weapon variants? Many have asked for an Amarr heavy laser. What heavy weapon will the Gallente bring to the table? Is that an Amarr shotgun? Perhaps it will use Amarr grenades?
What would you like to see? What would you like to use to dispatch the enemy? |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
188
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Posted - 2013.09.12 15:35:00 -
[2] - Quote
Scrambler SMG Scrambler HMG Laser Cannon (light weapon) Amarr Arc Grenade
Rail/Gauss Shotgun
These are all weapons that haven't been announced, but one can only dream and hope they are on the drawing board.
These all all racial variants of the weapons we have now. It bothers me that I have to use a shotgun of a race I'm not allied with. I'm fine with using Caldari weapons, since they are allied with Amarr, but I will not put my devine hands on Galente mucus tech or Minmatar inferior tech. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
331
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Posted - 2013.09.12 15:42:00 -
[3] - Quote
Tachyon Laser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Modeled after the Tachyon Beam Lasers fitted on most Amarr Battleships the Tachyon Laser is a Heavy Weapon capable of firing a focused beam of Tacyhons to destroy any enemy infantry or materiel in front of it.
- Heavy Weapon - 2+ second charge time - 5 to 8 second beam time - Really high damage (fully heated Viziam pre-nerf) - Painfully slow turn speed while charging / firing - Overheat mechanic
This weapon would be anti-vehicle / anti-infantry. To keep it balanced it has a charge time and a painfully slow turn speed while firing. This makes it deadly against slow targets or faster targets at further ranges. It would simply be a "Giant Laser of Death" that, if fired at you, would kill you if you stand in it for more than a second. However, due to the slow turn speed and charge up time it would be very easy to avoid / counter with intelligent tactics. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gamma Rifle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Designed to counter the guerilla tactics used by the Minmatar during the Rebellion the Gamma Rifle fires a charged pulse of gamma radiation that is capable of penetrating solid objects. For Amarr doctrine this weapon ensures that the Reclaiming Light of the Lord can find even those cowardly enough to hide.
- Light Weapon - 1.5 second charge time - Moderate damage (100 to 150 per hit) - 40m range, 30m scope range (X Ray) - Small clip (4 to 5 per)
This weapon is pretty much the Farsight (Perfect Dark) or Auger (Resistance) in that it is capable of hiting targets through solid objects. It wouldn't do much DPS and would instead be more of an opportunity weapon, with kills / assists scored when targets get low on health and duck for cover. This would add an interesting mechanic to combat where players would have to decide between tanking the Gamma Rifle hits or dashing from cover and hoping to avoid the deadly Tachyon Laser that's sweeping across the room. The limited range / scope range would keep it limited to closer range combat and help ensure it doesn't turn into "OP Invincible Snipers OMG". Like all laser weapons it has a bright, distinctive, beam when fired (to help locate the shooter). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
49
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Posted - 2013.09.12 16:23:00 -
[4] - Quote
I think all the races will have there own version of all weapons.
AMAR: Heavy laser/scr rifle. Heavy laser cannon. Scrambler SMG. light laser cannon. (shotgun) Laser sniper rifle. and some kind of energi based melee weapon. HAV's, LAV's, dropships, bombers and fighters.
MINMATAR: Heavy artillery cannon. Projectile assault rifle. (long range) Projectile Projectile shotgun. Projectile sniper rifle. Projectile pistol. and some kind of electric melee weapon. HAV's, LAV's, dropships, bombers and fighters.
CALDARI: Plasma HMG. Rail rifle. Plasma SMG. Plasma pistol. Bombers and fighters.
GALLANTE: The same as Caldari they the same plasma tecknologi. Bombers and figthers.
And some new kind of grenades (Arc, smoke etc.)
EDIT: OHH YEAH i almost forgot, ELECTRONIC WARFARE... MUHAhaha
Well thats what i think is going to come... |
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