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Nemo Bluntz
TeamPlayers EoN.
638
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Posted - 2013.09.11 05:36:00 -
[1] - Quote
Play with a mouse or try to snipe. Notice how you'll see a clear hit and it still won't count half the time? Yeah, that's because they didn't fix it.
Instead, you have this ******* illusion of fixed hit detection via aim assist and damage buffs. GG CCP. 
#QQthread #justgota13-5andstillwasfrustratedthewholefuckingtime #gamesux |
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Meeko Fent
Seituoda Taskforce Command Caldari State
886
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Posted - 2013.09.11 05:40:00 -
[2] - Quote
Ok.
Then leave.
We as a community haven't cared for anything besides the next QQ thread, so I don't think anybody cares what you actually say.
We're only here to tell you to HTFU or go back to CoD. |
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Nemo Bluntz
TeamPlayers EoN.
638
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Posted - 2013.09.11 06:09:00 -
[3] - Quote
Meeko Fent wrote:Ok. go back to CoD. #irony |
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Void Echo
Morsus Mihi Aperuitque Imperium
1301
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Posted - 2013.09.11 06:10:00 -
[4] - Quote
actually kid, it doesn't take my all of my ammunition to kill someone anymore, it just takes a single clip now. |
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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
600
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Posted - 2013.09.11 06:12:00 -
[5] - Quote
Void Echo wrote:actually kid, it doesn't take my all of my ammunition to kill someone anymore, it just takes a single clip now. it does, really. |
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Seed Dren
SyNergy Gaming EoN.
74
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Posted - 2013.09.11 06:12:00 -
[6] - Quote
Yeeeeessss it is. We didn't say it was perfect. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3138
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Posted - 2013.09.11 06:12:00 -
[7] - Quote
With aim assist off, I'm actually quite enjoying the current build. |
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Doc Noah
Algintal Core Gallente Federation
551
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Posted - 2013.09.11 06:15:00 -
[8] - Quote
OP does have a point though, hitreg isnt much better than it was pre 1.4. It just makes it pretty clear to you when you get all that fancy shield flashes without any of the hp bar drop. |
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Void Echo
Morsus Mihi Aperuitque Imperium
1301
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Posted - 2013.09.11 06:18:00 -
[9] - Quote
Doc Noah wrote:OP does have a point though, hitreg isnt much better than it was pre 1.4. It just makes it pretty clear to you when you get all that fancy shield flashes without any of the hp bar drop.
you haven't played the game then, all my shots are finally registering, im no longer getting the blank shot, im actually doing damage now.
if hit detection wasn't fixed, people wouldt be arguing that aim assist works.
no hit detection= people dont think about aim assist since it doesn't matter because their shots wont matter anyway. fixed hit detection= people complaining that they are dying to quickly because all shots are registering now. |
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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
600
 |
Posted - 2013.09.11 06:23:00 -
[10] - Quote
Void Echo wrote:Doc Noah wrote:OP does have a point though, hitreg isnt much better than it was pre 1.4. It just makes it pretty clear to you when you get all that fancy shield flashes without any of the hp bar drop. you haven't played the game then, all my shots are finally registering, im no longer getting the blank shot, im actually doing damage now. if hit detection wasn't fixed, people wouldt be arguing that aim assist works. no hit detection= people dont think about aim assist since it doesn't matter because their shots wont matter anyway. fixed hit detection= people complaining that they are dying to quickly because all shots are registering now.
I still have some trouble on Continent vs Continent, but yeah, it's actually enjoyable now. |
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Doc Noah
Algintal Core Gallente Federation
551
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Posted - 2013.09.11 06:32:00 -
[11] - Quote
Void Echo wrote:you haven't played the game then, all my shots are finally registering, im no longer getting the blank shot, im actually doing damage now.
if hit detection wasn't fixed, people wouldt be arguing that aim assist works.
no hit detection= people dont think about aim assist since it doesn't matter because their shots wont matter anyway. fixed hit detection= people complaining that they are dying to quickly because all shots are registering now.
Once again. Hit detection has nothing to do with aim assist arguments. When will people get that? Hit detection is hit detection, arguments about aim assist is about how the crosshair tracks a target and not about how much damage or how fast you can drop a person. You can test aim assist without firing off a single bullet therefore nullifying any argument about hit detection having anything to do with aim assist.
Plenty of blank shots. Its more apparent on my AR and I keep track of the blue shield glow as well as their HP. Could be damage delay that people are experiencing but I have my doubts. I have noticed better hit detection, but at the same time, have noticed the worst hit detection. Its a coin toss at the moment but good for you I guess. |
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Kane Fyea
DUST University Ivy League
1640
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Posted - 2013.09.11 06:35:00 -
[12] - Quote
Hit detection got improved. Not fixed. It'll get better. |
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mollerz
Minja Scouts
920
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Posted - 2013.09.11 06:37:00 -
[13] - Quote
Meeko Fent wrote:Ok.
Then leave.
We as a community haven't cared for anything besides the next QQ thread, so I don't think anybody cares what you actually say.
We're only here to tell you to HTFU or go back to CoD.
COD? Tell me, what's the real difference?
COD has more maps, weapon customization...
Telling someone to play COD is telling someone to play a far more rich and developed game. Dust has less maps, less features, and far worse physics and gun mechanics.
sigh. wake up!
So you kind of shoot yourself in the foot and look non-bright-lites all in one pass.
FYI- I detest COD and haven't played it since part duex-pfftghtrt.
And dust is worse! |
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General John Ripper
The Generals EoN.
2356
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Posted - 2013.09.11 07:02:00 -
[14] - Quote
Void Echo wrote:actually kid, it doesn't take my all of my ammunition to kill someone anymore, it just takes a single clip now. it takes me half a clip or less. Learn to aim for the head. |
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Seed Dren
SyNergy Gaming EoN.
75
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Posted - 2013.09.11 07:06:00 -
[15] - Quote
Kane Fyea wrote:Hit detection got improved. Not fixed. It'll get better.
Finally someone gets it. |
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Monkey MAC
killer taxi company General Tso's Alliance
383
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Posted - 2013.09.11 07:20:00 -
[16] - Quote
Void Echo wrote:Doc Noah wrote:OP does have a point though, hitreg isnt much better than it was pre 1.4. It just makes it pretty clear to you when you get all that fancy shield flashes without any of the hp bar drop. you haven't played the game then, all my shots are finally registering, im no longer getting the blank shot, im actually doing damage now. if hit detection wasn't fixed, people wouldt be arguing that aim assist works. no hit detection= people dont think about aim assist since it doesn't matter because their shots wont matter anyway. fixed hit detection= people complaining that they are dying to quickly because all shots are registering now.
HROF and exsplosive based weaponry now has good hit detection, your talking no more than 5% detection error. But boltshot weaponry, which fall in the same class as shotgun (sniper, tac, scr pistol) are still on order of 40-60% detection error, a whole clip of burst scr p+žstol did nothing yesterday, I barely escaped with my life!! |
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Seed Dren
SyNergy Gaming EoN.
77
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Posted - 2013.09.11 07:25:00 -
[17] - Quote
I'm not gonna lie your right monkey on this one. I took me 6-8 shots to the head on a unsuspecting sniper before delay kicked in and he died while attempting to jump out of the way.
Hit detection seems to be working better for auto weapons the most. |
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Monkey MAC
killer taxi company General Tso's Alliance
383
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Posted - 2013.09.11 07:33:00 -
[18] - Quote
Seed Dren wrote:I'm not gonna lie your right monkey on this one. I took me 6-8 shots to the head on a unsuspecting sniper before delay kicked in and he died while attempting to jump out of the way.
Hit detection seems to be working better for auto weapons the most.
Well its probably to do with the method it would appear boltshots use a different function to determine hit detection, however im confident it will be fixed in .5 they even have a nova knifes fix!! |
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Korvin Lomont
United Pwnage Service RISE of LEGION
163
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Posted - 2013.09.11 07:53:00 -
[19] - Quote
Kane Fyea wrote:Hit detection got improved. Not fixed. It'll get better.
Yepp get quite mixed result especially on certain weapons I guess High ROF weapons covers bad hit detection better through the bulletstorm but I noticed still issues while using the shotgun for instance |
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Monkey MAC
killer taxi company General Tso's Alliance
384
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Posted - 2013.09.11 07:58:00 -
[20] - Quote
Korvin Lomont wrote:Kane Fyea wrote:Hit detection got improved. Not fixed. It'll get better. Yepp get quite mixed result especially on certain weapons I guess High ROF weapons covers bad hit detection better through the bulletstorm but I noticed still issues while using the shotgun for instance
Its not that HROF s are masking it, there hit detection has improved immeasurably, I used to be able to walk in a straight line and mow an enemy down scr pistol, I cant do that. The shotgun hd was improved in a hotfix, not completly fixed, .5 should deal with the last of hit detection problems!! |
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Korvin Lomont
United Pwnage Service RISE of LEGION
163
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Posted - 2013.09.11 08:02:00 -
[21] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Kane Fyea wrote:Hit detection got improved. Not fixed. It'll get better. Yepp get quite mixed result especially on certain weapons I guess High ROF weapons covers bad hit detection better through the bulletstorm but I noticed still issues while using the shotgun for instance Its not that HROF s are masking it, there hit detection has improved immeasurably, I used to be able to walk in a straight line and mow an enemy down scr pistol, I cant do that. The shotgun hd was improved in a hotfix, not completly fixed, .5 should deal with the last of hit detection problems!!
Don't get me wrong CCP has improved Hit detection greatly no question but there are still issues with hit detection all I wanted to say is that HROF weapons seem to cover these issues better than single shot weapons :) |
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Monkey MAC
killer taxi company General Tso's Alliance
384
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Posted - 2013.09.11 08:16:00 -
[22] - Quote
Korvin Lomont wrote:Monkey MAC wrote:Korvin Lomont wrote:Kane Fyea wrote:Hit detection got improved. Not fixed. It'll get better. Yepp get quite mixed result especially on certain weapons I guess High ROF weapons covers bad hit detection better through the bulletstorm but I noticed still issues while using the shotgun for instance Its not that HROF s are masking it, there hit detection has improved immeasurably, I used to be able to walk in a straight line and mow an enemy down scr pistol, I cant do that. The shotgun hd was improved in a hotfix, not completly fixed, .5 should deal with the last of hit detection problems!! Don't get me wrong CCP has improved Hit detection greatly no question but there are still issues with hit detection all I wanted to say is that HROF weapons seem to cover these issues better than single shot weapons :)
Oh they will, you will never get perfect hit detection, unless you make every shootable object the size of bus, well at least their hitbox, with HROF weapons it runs in loop calling hiscan, 12 times a sec (for ar) if one hitscan call fails it wont effect the next, boltshots require a little more panache because the hitscan call is different, and if there is a constant variable like stopping it the larger "round" is more likely to miss fire!!
Bursts usally call them in batches because looping it is a lot of bother, which why if one fails they all fail, youll never have half a burst not register!!
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hgghyujh
Expert Intervention Caldari State
104
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Posted - 2013.09.11 09:23:00 -
[23] - Quote
Doc Noah wrote:Void Echo wrote:you haven't played the game then, all my shots are finally registering, im no longer getting the blank shot, im actually doing damage now.
if hit detection wasn't fixed, people wouldt be arguing that aim assist works.
no hit detection= people dont think about aim assist since it doesn't matter because their shots wont matter anyway. fixed hit detection= people complaining that they are dying to quickly because all shots are registering now. Once again. Hit detection has nothing to do with aim assist arguments. When will people get that? Hit detection is hit detection, arguments about aim assist is about how the crosshair tracks a target and not about how much damage or how fast you can drop a person. You can test aim assist without firing off a single bullet therefore nullifying any argument about hit detection having anything to do with aim assist. Plenty of blank shots. Its more apparent on my AR and I keep track of the blue shield glow as well as their HP. Could be damage delay that people are experiencing but I have my doubts. I have noticed better hit detection, but at the same time, have noticed the worst hit detection. Its a coin toss at the moment but good for you I guess.
wrong aim assist give you much bigger hit boxes both in this game and others. |
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