Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Severus Smith
Ikomari-Onu Enforcement Caldari State
317
|
Posted - 2013.09.10 17:50:00 -
[1] - Quote
Faction Warfare needs some love. Some serious love. When I pitch DUST to my friends they all love the idea behind FW. That winning a match means something. That they just fought and won a battle to take a planet for someone. PC will be the end all of this, but for now FW needs to be the place everything gets worked out. Here are my opinions on what could revitalize Faction Warfare.
1. Standings - - - - - - - - - - - - - - - - - - - - When you fight a match for the Amarr against the Minmatar you should gain standing with the Amarr and lose standing with the Minmatar. Standings are like Reputation in other MMOs.
2. Planets, not Districts - - - - - - - - - - - - - - - - - - - - The Amarr don't want just 1 or 2 districts on Sosala V, they want the entire planet! Instead of us picking one district to fight over, we should pick a planet to fight over. Once selected we are put into FW matches to take the districts of that planet. The matches keep going until the entire planet is taken, or lost. This makes it so that when I log in I can be entertained for hours trying to defend Sosala V from the Minmatar, or conquer Floseswin IV for the Amarr. If the Amarr succeed in defending / conquering the planet I feel successful. This is what my friends who play CoD and BF find awesome, that they can play and take planets for a faction. And unlike PS2, where territory flips hourly, that planet may stay conquered for weeks or months.
3. Contract Levels - - - - - - - - - - - - - - - - - - - - The higher your standings with a faction the better FW contracts you should have access too. There should be level 1, 2, 3 and 4 contracts. The higher the level the higher the standing requirement and the ISK reward. Level 1 contracts would be for planets in non-contested systems (low priority), while level 4 contracts would be for planets in hotly contested systems on the verge of flipping in EVE. Payouts would scale with the level. A level 1 contract may pay roughly 150K base, plus loot on victory. While a level 4 may pay 1.2 million, plus loot on victory.
4. Collateral - - - - - - - - - - - - - - - - - - - - To get into a FW match you must pay in some collateral. This ensures that people don't just join FW matches in crap gear to farm ISK. The collateral is based off of your gear losses. So for a level 1, you pay in 50K as collateral. If, at the end of the match you lost 55K in gear then you get your 50K collateral back. However, if you only lost 40K of gear then you only get 40K of your collateral back (the other 10K is kept). This makes players want to use better gear in FW matches; you are going to lose 50K somehow, it might as well be in gear. It also encourages teamwork, squads, and anything that means victory because you are going to lose at least your collateral in ISK, so to make money you need to win. The contracts payout on victory should be roughly 3x the collateral so that you are essentially doubling your money on a win.
Level 1 = 50K collateral, 150K payout Level 2 = 100K collateral, 300K payout Level 3 = 200K collateral, 600K payout Level 4 = 400K collateral, 1.2M payout
5. Match Connections - - - - - - - - - - - - - - - - - - - - There needs to be some connections between the different matches. I don't know exactly what (this one has been hard) but something that makes me call out to my corpmates who are in another match "Charlie, can you shut that f***ing artillery battery down!? We're getting f***ed over here!" or "Bravo, we're at the gate. How close are you on that hack? We need the door open ASAP." or from EVE "All squads, hostiles just appeared on grid. I need all the Skyfire batteries active now!".
Maybe shield relays that could be taken out in 8 vs 8 Assault matches that help the main force in Skirmish. Or artillery batteries. Or reactors. Or anything...
|
Quil Evrything
DUST University Ivy League
95
|
Posted - 2013.09.10 18:02:00 -
[2] - Quote
i generlaly like it, except for the "collateral" stuff.
you already put in "collateral". the cost of your gear.
|
Salviatino Maiano
Pawns and Kings The Superpowers
4
|
Posted - 2013.09.10 18:06:00 -
[3] - Quote
The match connections are a great idea! Although I feel it should start with team channel for only the squad leaders within a match. Something to connect the team communication. The problem team chat right now is that if the entire team is connected on the chat there is a lot of confusing communications like "Look out behind you" and several people all turning around or that one guy who is narrating his match. if they could incorporate different matches to affect each other that would be something!
|
Severus Smith
Ikomari-Onu Enforcement Caldari State
318
|
Posted - 2013.09.10 18:44:00 -
[4] - Quote
Quil Evrything wrote:i generlaly like it, except for the "collateral" stuff.
you already put in "collateral". the cost of your gear.
I agree. And that's what the collateral system is. It ensures that you spend at least X amount of ISK on gear and helps prevent people running around in cheap / free Militia gear or AFKing.
So, lets consider three people in a level 2 match (100K collateral).
Player 1 pays his collateral and plays with a 50K Advanced suit. He dies two times throughout the match. He gets his full 100K collateral back at the end. His gear losses equaled or exceeded the 100K collateral.
Player 2 pays his collateral and plays the match with a 15K Basic suit. He dies 5 times throughout the match. He gets 75K of his collateral back at the end. The 25K kept is added to his 75K of losses so that his total losses equaled or exceeded 100K.
Player 3 pays his collateral and uses nothing but free suits. He dies 25 times throughout the match. He gets none of his collateral back at the end. The 100K is kept so that his total losses equaled or exceeded 100K.
As you can see, the 3 players all lost the same exact amount of ISK. However, Player 1 lost his ISK through gear, not through his collateral. So, the collateral system rewards using better gear because you are going to lose that ISK anyhow. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
319
|
Posted - 2013.09.10 20:24:00 -
[5] - Quote
Added point Loyalty Points. Don't know how I forgot those.
Any more feedback? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1906
|
Posted - 2013.09.10 20:43:00 -
[6] - Quote
Its need the Militia System. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
661
|
Posted - 2013.09.10 20:52:00 -
[7] - Quote
Standings are planned for Winter 2013 / Spring 2014.
The other ideas are extremely nice. Especially connection with other matches and the fighting about planets. This would make it much more different from normal skirmish matches. Maybe they should add some kind of Team-Planet-Chat for this, which is displayed directly on your HUD and not in the Com-Menu. This would really make it feel like we are fighting for a planet. Please CCP, do it! |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3135
|
Posted - 2013.09.10 22:01:00 -
[8] - Quote
Being able to attack specific districts is something that I've wanted to be able to do for a long time. As a Gallente FW'er myself, I really want to get involved in an extended series of battles over a planet. Jumping all over the warzone and having no idea what my battles are doing isn't great.
I may have more to say on this later, so I'll be watching this thread. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
326
|
Posted - 2013.09.11 14:27:00 -
[9] - Quote
Arkena Wyrnspire wrote:Being able to attack specific districts is something that I've wanted to be able to do for a long time. As a Gallente FW'er myself, I really want to get involved in an extended series of battles over a planet. Jumping all over the warzone and having no idea what my battles are doing isn't great.
I may have more to say on this later, so I'll be watching this thread. This is my problem as well. I want to take a planet for the Caldari / Amarr. Yet when I enter FW it is full of people who either don't care. And when they do the entire match is pretty much Skirmish with FF on. I don't get to see if I helped flip the system at the end of the match.
What I want is to help my EVE FW friends take a system. So if I could open the FW tab, select Amarr, select Sosala and hit deploy then that would be awesome. Then I could fight to take all the temperate planets in Sosala while my friends fight to take the system in space.
And the collateral / rewards / standings would help make FW a serious match where winning or losing mattered. Right now it matters a bit, but most people don't know / care who the Amarr or Caldari are, let alone if they take a planet. With these ideas in place people would care, and it would be awesome. |
|
|
|
Pages: 1 :: [one page] |