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ROEG X
Northwind Alliance Dark Taboo
15
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Posted - 2013.09.09 13:47:00 -
[1] - Quote
As my war continues throughout New Eden and 1.4 giving the average low life mercenary the ability to get free kills, most veteran mercenaries have had to change up tactics and take the sting from auto aim. Battle finder has failed me once to often and everyday I fight through the constant hell CCP has created, giving power to the weak and putting the strong, clever, cunning mercenaries at whim of some whinny Ex Call of Duty player who can't earn his/her kills. The war is on. When under attack the first thing any player wants to do is get out the enemies sight, take cover and fire back, now when you get shot it is impossible to fight back.
My dropsuit was designed to take damage and dodge bullets when I get hit it seem's like my character stops fighting and the impact seems to over whelm him from fighting back, all my dropsuit shields and armor are depleted before I can even move once the enemies bullets starts to hit me. 1.4 was designed for the players who died alot in 1.2 and 1.3 now CCP has given those weak mercenaries a free pass to get kills, the nature of the game has changed and so will I. You trap someone in a corner they will fight back. precise shots with L1 still to come and if anyone has played shooters for awhile knows hip fire is nothing more than a spread shot and the only weapons that can operate accurate from a spread shot is a shot gun.
CCP has given you noobs a free shot at getting free kills due to the fact no one can counter attack or dodge bullets anymore. But 1.5 is on the way and order will be restored once again. |
Beren Hurin
The Vanguardians
1475
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Posted - 2013.09.09 13:51:00 -
[2] - Quote
This isn't the matrix anymore. Do you stand in the open to fight, or do you fight near things you can get in cover at? |
Sinboto Simmons
SVER True Blood Public Disorder.
1160
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Posted - 2013.09.09 13:54:00 -
[3] - Quote
Beren Hurin wrote:This isn't the matrix anymore. Do you stand in the open to fight, or do you fight near things you can get in cover at? It's a bit diffrent when you die before you can get to the cover right next to you. |
Yagihige
Crux Special Tasks Group Gallente Federation
326
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Posted - 2013.09.09 13:56:00 -
[4] - Quote
ROEG X wrote: the ability to get free kills
Right, now you don't even need to aim. No, really! Try it out, let your thumb out of your stick and tell me how that went.
ROEG X wrote: now when you get shot it is impossible to fight back.
Strange. I fight back all the time. Maybe the difference is i never really depended just on my suit but on situational awareness and cover.
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ROEG X
Northwind Alliance Dark Taboo
17
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Posted - 2013.09.09 13:59:00 -
[5] - Quote
Sinboto Simmons wrote:Beren Hurin wrote:This isn't the matrix anymore. Do you stand in the open to fight, or do you fight near things you can get in cover at? It's a bit diffrent when you die before you can get to the cover right next to you.
You are so right !!! |
ROEG X
Northwind Alliance Dark Taboo
17
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Posted - 2013.09.09 14:02:00 -
[6] - Quote
Yagihige wrote:ROEG X wrote: the ability to get free kills Right, now you don't even need to aim. No, really! Try it out, let your thumb out of your stick and tell me how that went. ROEG X wrote: now when you get shot it is impossible to fight back. Strange. I fight back all the time. Maybe the difference is i never really depended just on my suit but on situational awareness and cover.
How about I shoot you first and see how fast your awarness will allow to you respond. You will be dead before you can blink. |
Void Echo
Morsus Mihi Aperuitque Imperium
1282
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Posted - 2013.09.09 14:06:00 -
[7] - Quote
funny, I tested it out myself...
the aim assist isn't whats causing QQ, its that hit detection is finally fixed, I got just as many kills without it as I did with it. |
Monkey MAC
killer taxi company General Tso's Alliance
333
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Posted - 2013.09.09 14:08:00 -
[8] - Quote
ROEG X wrote:Yagihige wrote:ROEG X wrote: the ability to get free kills Right, now you don't even need to aim. No, really! Try it out, let your thumb out of your stick and tell me how that went. ROEG X wrote: now when you get shot it is impossible to fight back. Strange. I fight back all the time. Maybe the difference is i never really depended just on my suit but on situational awareness and cover. How about I shoot you first and see how fast your awarness will allow to you respond. You will be dead before you can blink.
The problem is TTK for HROF weapons once that is cut down by 20-30% well then itll be just fine, unless you don't like that you can't texan 2 step around bullets? |
Reav Hannari
Red Rock Outriders
1198
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Posted - 2013.09.09 14:09:00 -
[9] - Quote
If only there was a means to see through walls and find the enemy before they start shooting at us. |
Yagihige
Crux Special Tasks Group Gallente Federation
327
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Posted - 2013.09.09 14:21:00 -
[10] - Quote
ROEG X wrote: How about I shoot you first and see how fast your awarness will allow to you respond. You will be dead before you can blink.
I respond just fine. I've turned the tables on a lot of people that shot me first. But if someone gets me caught in a situation where i can't do anything but get shot, i take my hat off to them. I try not to but sometimes i either get cocky, distracted or simply outplayed. There are plenty of people out there that can provide me no chance to survive. I don't search for an excuse though, i try to do better.
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Korvin Lomont
United Pwnage Service RISE of LEGION
153
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Posted - 2013.09.09 14:30:00 -
[11] - Quote
Sinboto Simmons wrote:Beren Hurin wrote:This isn't the matrix anymore. Do you stand in the open to fight, or do you fight near things you can get in cover at? It's a bit diffrent when you die before you can get to the cover right next to you.
This and the maps aren't really designed for a cover based game. Most maps have only partial cover with vast open areas you have to cross. And we have no working cover system like for example Killzone. In order to fight back you have to step out of cover (assuming you made it to the rare cover) and that means you are most likely dead... |
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