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Monkey MAC
killer taxi company General Tso's Alliance
312
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Posted - 2013.09.08 22:27:00 -
[1] - Quote
Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically
Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed.
But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum.
Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!!
However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one.
So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:33:00 -
[2] - Quote
True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades.
Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:44:00 -
[3] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:
funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red.
Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! With 2 people on the Supply Depot that more than enough to end a fleet of vehicles. 2 people would be enough to defend the damn thing too.
Assuming you haven't blown it up already?? They stopped continous nade spam, what more do you want, supply depots to drop like flies?? If you are close enough to supply depot for them to this why dont you retreat?? Grenades only have a 40m throw distance, aren't rails like 300??
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Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:48:00 -
[4] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed. But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum. Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!! However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one. So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! Ammo and health of a deployed vehicle =/= ammo and health of a freshly deployed vehicle.
No but thats why I said a percentage, should have put that outside brackets to, my bad!! |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:51:00 -
[5] - Quote
Godin Thekiller wrote:I like everyone ignored my idea, like they just want to argue just to -_-
Sorry what was it again, id like to know!! |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 23:15:00 -
[6] - Quote
Godin Thekiller wrote:Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. Well, I had a idea on that little part. If you recall a vehicle, you just send it to a holding area. SO, while that vehicle is recalled, any module put on it that is running or in cooldown must finish both processes, and then will be able to be called in. Also, there should be called back in with the same amount of health it was called away with. So, if your left with 300 armor and 900 shields when you called it in, it will have whatever amount of HP it got from the repairers gave it (if it has some on the fit for armor). Would that make you happy? EDIT: The same would need to happen to dropsuits and SD's as far as a time to switch, and the health. God damn you said it first, bravo +1 |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:03:00 -
[7] - Quote
Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you.
He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!! |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:11:00 -
[8] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!! the fact that vehicles are NOT dropsuits and therefore should not be bound by the same properties as dropsuits.
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
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Monkey MAC
killer taxi company General Tso's Alliance
327
|
Posted - 2013.09.09 10:24:00 -
[9] - Quote
Void Echo wrote:Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve. plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses. full of double standards
Right so, vechiles are treated as dropsuits, therefore a tank should be able to recalled in the middle of the battle, instead of going to a vechile recall point? You know like dropsuits, but because tanks aren't dropsuits and shouldn't be treated as such we should be able to recall tanks where we feel like then run behind a building and get another shiny one dropped off, despite the fact it is the same tank you just recalled?
And your complaining at me for double standards? Either tanks should be treated like dropsuits and you need to go to a designated area to swap your tank, and swapping to a tank exactly the same shouldnt yeild any repairs, OR tanks should be treated differently and have a fair recall system that doesn't completely nullify the effort a guy just put in for the last 5 mins trying to blow you up!! |
Monkey MAC
killer taxi company General Tso's Alliance
328
|
Posted - 2013.09.09 10:43:00 -
[10] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve. plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses. full of double standards Right so, vechiles are treated as dropsuits, therefore a tank should be able to recalled in the middle of the battle, instead of going to a vechile recall point? You know like dropsuits, but because tanks aren't dropsuits and shouldn't be treated as such we should be able to recall tanks where we feel like then run behind a building and get another shiny one dropped off, despite the fact it is the same tank you just recalled? And your complaining at me for double standards? Either tanks should be treated like dropsuits and you need to go to a designated area to swap your tank, and swapping to a tank exactly the same shouldnt yeild any repairs, OR tanks should be treated differently and have a fair recall system that doesn't completely nullify the effort a guy just put in for the last 5 mins trying to blow you up!! I see you point on everything but the last paragraph, if your trying to blow me up, im trying to ******* nullify your efforts, why on earth would I just sit there and let you blow up my machine that costs 10x more than your most expensive dropsuit? if you get pissed off at me recalling when your trying to kill me, then too ******* bad, I dont want my **** blown up and il use whatever is available to survive, if you don't like that, tuff because im NOT going to let you kill me. when your fighting against a vehicle driver, you not fighting an AI in game that wont use its assets to survive, your fighting another player like yourself that can actually think, and we use whatever we can to survive on the other topics, RDVs need to physically pick up the vehicles when they are being recalled, but about designated area, no chance, that would be basically saying "no recall system". also, I see a lot of supply depots on skirmish and domination, how about you go there.
Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the verge of destruction, and you can deny its tosh that a tank so close to death magically disappears, and then even more so that you can call the same fitting back in as if it were brand new!!
Dropsuits have to change suit size, like explained earlier which means we can't just select the same fitting, and hey presto, but I think that needs to be changed anyway (but that is a completely different matter), which is akin to you having to callmin a different hull, to reset the health on your prefered tank, recall that, then request your other tank back!!
As for the number of supply depots, you mean all 3 of them??
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Monkey MAC
killer taxi company General Tso's Alliance
328
|
Posted - 2013.09.09 10:58:00 -
[11] - Quote
Void Echo wrote:Monkey MAC wrote: Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the verge of destruction, and you can deny its tosh that a tank so close to death magically disappears, and then even more so that you can call the same fitting back in as if it were brand new!!
Dropsuits have to change suit size, like explained earlier which means we can't just select the same fitting, and hey presto, but I think that needs to be changed anyway (but that is a completely different matter), which is akin to you having to callmin a different hull, to reset the health on your prefered tank, recall that, then request your other tank back!!
As for the number of supply depots, you mean all 3 of them??
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage. let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything
Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:03:00 -
[12] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage.
let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything
Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! what you should be hoping for is that they make vehicles worth their costs, because if they make them worse than what they are now, then youl have wasted your AV sp for nothing.
Honestly I do hope they make them worth the isk, but somehow what I think that our opnions on that will vary greatly!! |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:17:00 -
[13] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage.
let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything
Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! what you should be hoping for is that they make vehicles worth their costs, because if they make them worse than what they are now, then youl have wasted your AV sp for nothing. Honestly I do hope they make them worth the isk, but somehow what I think that our opnions on that will vary greatly!! the opinions that should matter are those from vehicles pilots, if were ignored anymore, dust will become another call of duty
No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:25:00 -
[14] - Quote
Void Echo wrote:Monkey MAC wrote:[ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! no, vehicle users are the opinions that should matter when dealing with vehicles, (and AV guys), look at it this way, infantry don't use vehicles and they hardly have any knowledge on how to use them, you see this all the time when they steel vehicles and immediately get destroyed, infantry opinions do not matter because they aren't skilled into vehicles. CCP has ignored vehicle users on this subject and only listened to infantry through the history of the game, and as a result they have to completely redo all the bullshit that they done to them because guess what... vehicle users don't like what infantry has done to them.
You see once again, you appear very narfow minded, I am talking about the interaction between friendly infantry and their tank driving buddies, tanks shouldn't be expected to just be all out war machines, while they should have the option to do so, thete should be major drawbacks to such a role!! |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:36:00 -
[15] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:[ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! no, vehicle users are the opinions that should matter when dealing with vehicles, (and AV guys), look at it this way, infantry don't use vehicles and they hardly have any knowledge on how to use them, you see this all the time when they steel vehicles and immediately get destroyed, infantry opinions do not matter because they aren't skilled into vehicles. CCP has ignored vehicle users on this subject and only listened to infantry through the history of the game, and as a result they have to completely redo all the bullshit that they done to them because guess what... vehicle users don't like what infantry has done to them. You see once again, you appear very narfow minded, I am talking about the interaction between friendly infantry and their tank driving buddies, tanks shouldn't be expected to just be all out war machines, while they should have the option to do so, thete should be major drawbacks to such a role!! there reworking everything, so sit back, and CCP, please listen to vehicle users for once on vehicles, otherwise your just bending over again for the infantry
Well then what is YOUR opinion as a tanker, what should tanks be like?
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