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TheInkz
Ostrakon Agency Gallente Federation
0
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Posted - 2013.09.08 14:51:00 -
[1] - Quote
I am trying to be a medic. I am currently using Mass Driver, and militia nanite injecter. I am wondering what Logistics suit would be best for me. Now I don't wanna use Minmitar or Amarr because they are a tad bit too slow for me. I am planning to use Gallente and Caladari. Which Logistic suit should I use. Both of them look pretty badass (especially Caladari) but I want to know which would be better for me.
I use mass drivers so people will back away while I'm trying to heal someone, and I plan on using a repair tool and drop uplinks as well. Also, are remote explosives worth using, because I might try them too?
Any suggestions on what I should use?
Also a skill tree would be helpful. |
Knight Soiaire
Better Hide R Die
2317
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Posted - 2013.09.08 14:54:00 -
[2] - Quote
Minmatar are the fastest suits in the game.
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TheInkz
Ostrakon Agency Gallente Federation
0
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Posted - 2013.09.08 14:56:00 -
[3] - Quote
Knight Soiaire wrote:Minmatar are the fastest suits in the game.
They are too slow for me. It might work for you, which I have no problem with. If you're not going to post any helpful information that will help me choose between Caladari and Gallente, don't post. (Don't take this the wrong way, I just really need some help here.) |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
433
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Posted - 2013.09.08 14:57:00 -
[4] - Quote
FYI, Minmatar suits are the fastest of all the races, I don't know where you got the impression that they are slow?
Anyway, my suggest is using a Minmatar logistics suit. Not only do they get an inherent 1 hp/s armor repair, they have four equipment slots which you can use to get pretty much anything you need. |
Bittersteel the Bastard
WarRavens League of Infamy
608
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Posted - 2013.09.08 14:58:00 -
[5] - Quote
Gallente are armor tankers no? |
Cpl Foster USMC
ENDTIME INDUSTRIES
184
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Posted - 2013.09.08 15:00:00 -
[6] - Quote
I'll give you my Medic...do what you want with the advice...you can set this up with only 600,000 sp...
Minmatar Logi M-1 suit Militia weapon- any, doesn't matter cause you shouldn't be using it mili needle mili rep tool R/9 uplinks
1000+ wp in a bad match 1500+ with a squad 2000+ with a good squad 2500+ as squad leader
6,905 isk |
calvin b
Molon Labe. RISE of LEGION
498
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Posted - 2013.09.08 15:02:00 -
[7] - Quote
Cal Logi is what I use. To be a huge help to your team. Uplinks to lvl 4 nanohives to lvl 3 and your choice for the third could be injector, repair tool, or remote explosives. The third is personal choice but the first two is a must. These are the minimum I would run. Why I chose Cal logi is the 5 highs and 4 lows you get when you go proto, the advance is 3 highs two lows. The mimi is also a solid choice as well. |
TheInkz
Ostrakon Agency Gallente Federation
0
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Posted - 2013.09.08 15:02:00 -
[8] - Quote
Are you playing Dust at this very moment? And I looked in the marketplace, to find that you are right, they are indeed the fastsest suits in the game. Actually I should already know this, since I've used minmitar scouts for about a year now. By the way, would armor be best for a medic, shields, or both? |
Hellkeizer
The Avutora Complex
69
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Posted - 2013.09.08 15:04:00 -
[9] - Quote
If you want speed don't bother with Gallente. Upgrading things to increase PG and CPU will also help |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
416
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Posted - 2013.09.08 15:06:00 -
[10] - Quote
TheInkz wrote:Knight Soiaire wrote:Minmatar are the fastest suits in the game. They are too slow for me. It might work for you, which I have no problem with. If you're not going to post any helpful information that will help me choose between Caladari and Gallente, don't post. (Don't take this the wrong way, I just really need some help here.) What you're basically saying here is "The fastest logi suit in the game is too slow for me. Find me a faster one".
Logi suits can't be super fast. That'd be a little OP. Try a scout suit. They don't get a second equipment slot until prototype, but you should be able to rock your "mass driver + nanite injector" combo well enough. |
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KingBabar
Kirkinen Risk Control Caldari State
1147
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Posted - 2013.09.08 15:07:00 -
[11] - Quote
TheInkz wrote:Are you playing Dust at this very moment? And I looked in the marketplace, to find that you are right, they are indeed the fastsest suits in the game. Actually I should already know this, since I've used minmitar scouts for about a year now. By the way, would armor be best for a medic, shields, or both?
Shields are better with the MD.... |
TheInkz
Ostrakon Agency Gallente Federation
0
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Posted - 2013.09.08 15:07:00 -
[12] - Quote
TheInkz wrote:Are you playing Dust at this very moment? And I looked in the marketplace, to find that you are right, they are indeed the fastsest suits in the game. Actually I should already know this, since I've used minmitar scouts for about a year now. By the way, would armor be best for a medic, shields, or both?
Denak Kalamari wrote:FYI, Minmatar suits are the fastest of all the races, I don't know where you got the impression that they are slow?
Anyway, my suggest is using a Minmatar logistics suit. Not only do they get an inherent 1 hp/s armor repair, they have four equipment slots which you can use to get pretty much anything you need.
EDIT: It's also Caldari, not Caladari. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3096
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Posted - 2013.09.08 15:11:00 -
[13] - Quote
I recommend asking this kind of question in the Rookie Training Grounds in future - there are a number of helpful players there who frequently answer these questions in great detail.
As to answering your question, you should probably go either Minmatar or Gallente logistics if you plan to mainly be a medic. The reason for this is that they generally get more equipment slots - at the basic level they can use three equipment and at the proto level they can use 4, as opposed to 2/3 for the other factions. I'm not sure about the slot layout for the Amarr actually, but the Caldari logi certainly lacks equipment slots if you plan to go full medic.
The Minmatar suits are the faster of the two I recommend, while Gallente suits can typically field more HP. The Minmatar suits tend to be very versatile, having a 4/4/4 slot layout, allowing for a strong shield tank, strong armour tank, or mixture of both. The Gallente suit is focused on armour tanking, specifically, but has 5 low slots to help it do this. It's probably the toughest medium frame in the game by virtue of the sheer amount of armour it can pack on.
So far, you've suggested that you want to use a nanite injector, repair tool, and drop uplink. The other thing I'm going to add to that list for you is the nanohive - nanohives restock ammo and are essential for most suits to keep their ammo stocked, especially for mass driver users. Remote explosives can certainly be useful, but to use them you'd need to forgo the drop uplinks if you want to keep the full logibro set (Injector, rep tool, nanohive). You may also want to consider the active scanner, which is extremely useful.
In terms of skill training, I would advise you to focus on armour tanking. Both of the suits I recommend to you can be solid armour tankers, especially with the greater team support that 3/4 equipment slots allow.
For skill training armour tanking, first get basic plates from the armour plating skill level 1, then start leveling up your armour repair systems skill. You'll want to take armour repair systems all the way to 5 so you can get the complex armour repairer, which is the gold standard for self armour repairers. Once you've done that, if you like, you can work on getting better plates.
For skill training equipment usage, start with nanocircuitry 1. This unlocks both nanohives and the nanite injector, two of your main tools as a logi. Once you've got that, get repair tools and start upgrading that. Your repair tool of choice is either the Triage or the Flux variant, at least until you reach level 5. Once you reach level 3 on repair tools, start upgrading nanocircuitry as well so you can get better nanite injectors and nanohives. Some of the higher tier nanohives repair armour as well as replenishing ammo, which can be very useful when holding a position. Consider picking up active scanner operation as an extra - these are very useful.
For skill training the actual logistics suit, try and take the skill to 3 ASAP. You won't necessarily want to use the advanced logi, but the inherent bonuses this skill gives you is very useful. Getting the skill to 5 is going to be very grindy and SP intensive, so make getting the logistics suit skill to 5 the lowest priority.
Finally, you'll want to maintain some decent core skills as well. Level up your Engineering, Electronics, and Core Upgrades every now and then - you'll want to get them to 4 in the end. It's not a high priority to get them there immediately, but getting them to at least 2 should be high up your list.
I'm not a mass driver user so I can't tell you much about those, but I recommend you don't rush for proto mass drivers. You don't need a proto weapon, and you won't need it for a long time.
Much of your difficulty as you start to upgrade will be dealing with your costs. This is part of the reason I recommend not rushing to the highest tiers of equipment, as they tend to be expensive to replace. Generally, you should use higher tier equipment as much as possible but hold off on getting higher tier weapons and dropsuits, as those are generally the main costs in dropsuit fittings. |
Fizzer94
L.O.T.I.S.
140
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Posted - 2013.09.08 15:11:00 -
[14] - Quote
TheInkz wrote:Are you playing Dust at this very moment? And I looked in the marketplace, to find that you are right, they are indeed the fastsest suits in the game. Actually I should already know this, since I've used minmitar scouts for about a year now. By the way, would armor be best for a medic, shields, or both? Both. Mostly shields, if you want to be fast. Shield extenders, an armor plate and maybe even code breakers on a min Logi. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1663
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Posted - 2013.09.08 15:15:00 -
[15] - Quote
Amarr. |
TheInkz
Ostrakon Agency Gallente Federation
0
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Posted - 2013.09.08 15:22:00 -
[16] - Quote
Arkena Wyrnspire wrote: You may also want to consider the active scanner, which is extremely useful.
Consider picking up active scanner operation as an extra - these are very useful.
I've tried using them, and had no idea wtf I was doing. That was with my sniper clone. So, I'm wondering what exactly do they do and how do you use them? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3099
|
Posted - 2013.09.08 15:56:00 -
[17] - Quote
TheInkz wrote:Arkena Wyrnspire wrote: You may also want to consider the active scanner, which is extremely useful.
Consider picking up active scanner operation as an extra - these are very useful.
I've tried using them, and had no idea wtf I was doing. That was with my sniper clone. So, I'm wondering what exactly do they do and how do you use them?
Essentially, when you press R1 to activate them, you get a couple of seconds of scanning time. This takes the form of a large arc on your minimap - it's visible, so you can see where it's pointing and what it's covering. Enemies in that area will be revealed unless they're a scout or are using profile dampeners (if you upgrade, you'll be able to see everything in the area).
This is useful because your squadmates or teammates minimap isn't shared with you, so unless you have direct line of sight on a red dot most enemies won't show up on the minimap. With the active scanner, you can find out exactly where everyone is, even through walls, over a large area.
If you wave the scanner around while scanning you can cover a larger area. When you successfully scan an enemy, they get tagged on your minimap for a few seconds, something like 3 or 4 with the basic scanner. This can go up to 15-20ish with the 'quantum' variant scanners, meaning you can permanently keep enemies on your radar.
The scanner vision is also, crucially, shared with your squadmates, unlike most tagging systems on the TACNET. This means that if you scan some enemies, your squadmates can see them on their minimap as well. This can prevent them from walking into an ambush, or allow them to get the drop on the enemy. |
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